<Simple = DL6.6>
<Complex = WSG>
<see faw.htm>
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In these rules, "food"
is considered to be any solid || semi-solid
substance that can be taken into the mouth
and swallowed
without harmful effects, and which provides
nourishment to the
body. A poison plant is not food;
neither, obviously, is a handful of
sand. Different substances do, in fact,
have different properties
as far as nutrition is concerned, but
the rules about going without
food incl. no distinctions re: relative
food value; to a
character in dire straits, a handful of
leaves is effectively just as
beneficial as a handful of meat to keep
him from starving.
If a character has an
adequate supply of drinking water, he will
suffer no ill effects from going without
solid nourishment for a
number of days, referred to hereafter
as his TL (Tolerance Level).
This <alt> # varies for different characters
as follows:
Table 28: TOLERANCE LEVELS FOR LACK OF FOOD
Combined Strength && Constitution | Tolerance Level (TL) <> |
15 or less | 4 days |
16 to 19 | 5 days |
20 to 24 | 6 days |
25 to 30 | 7 days |
31 to 35 | 8 days |
36 or more | 10 days |
When a character exceeds
his tolerance level, he must make a
successful STR
check || CON check (using whichever
score is higher) once every 12 hours to
remain unaffected by
the lack of nourishment. Every check after
the first one is made
with a cumulative +1 modifier on the die
roll -- +1 on the second
check, +2 on the third check, and so on.
If a character fails one of
these checks, he is weakened, and
all subsequent checks are
made with a cumulative +2 modifier on
the die roll. If a character
fails a second check, he is distressed,
and if he fails a third check
he becomes incapacitated and is
in danger of starving to death --
perhaps in a matter of hours.
Example:
A character with a STR of 12 and a constitution
of
14 can go for seven days
without eating a meal, as long as he
takes an adequate amount
of liquid nourishment in the meantime.
At the midpoint of the eighth
day, he must make a CON
Check to remain unaffected.
By the midpoint of the ninth day,
his CON Check is made with
a +2 modifier to the die roll.
If he fails this check (with
a roll of 13 or higher), he becomes
weakened, and his next CON
Check at the end of the
ninth day is made with a
+4 modifier. If he fails the check (with a
roll of 11 or higher), he
is distressed, and if he fails any subsequent
check he becomes incapacitated
from lack of food.
A hungry
(thirsty) character suffers a -1 penalty
on all attack rolls &&
on any saves related to dodging || reaction
during the first day (or part of a day) that he is in that condition.
For as long as he remains hungry,
the penalty worsens by -1 per day.
If such a character begins to eat at least
one full meal per day,
his condition improves by two
steps per day (a -3 penalty becomes -1 in a single day) until he is recovered.
<alt: original=weakened>
A malnourished
(dehydrated) character continues to
incur the penalties for being
weakened, and those penalties will continue
to worsen if the
character does not eat. In +addition+,
he can perform strenuous activity
for no more than two<2>
turns before needing to make a CONCheck,
<>
and if he fails this check, he becomes
automatically
exhausted (instead of merely fatigued).
If a distressed character
receives nourishment and makes
a successful CON Check
after the meal, he becomes weakened and
then continues
to recover thereafter in the same way
that a hungry character
does.
<alt: original=distressed>
A starving
(incapacitated) character is, in effect,
permanently exhausted.
He retains any accumulated penalties from
being hungry
(or has them worsened to -4 if they were
not that low
already). He is incapable of performing
any voluntary physical activity,
and cannot recover from his condition
until and unless he
takes solid nourishment for at least 2
consecutive days. If he
eats for 2 days (at least two full meals,
spaced one day apart)
and immediately thereafter makes a successful
CON Check || STR Check (whichever score is higher),
he is considered weakened and continues
to recover afterward in the
same way that a weakened character does.
If this check is failed
and he continues to eat at least one full
meal a day, subsequent
daily checks are made at a cumulative
-4 modifier to the die roll
until one of them succeeds.
An starving character who does not
eat within 12 hours of
acquiring this condition will begin to
lose HPs at the rate of
1d6 per hour thereafter, and will die
if his HP total reaches
zero. He takes an additional - 1 penalty
on attack rolls and saving
throws for each hour that he loses HP,
above and beyond
the penalties he had already incurred
from lack of food. If he
begins to take nourishment while he is
still alive, HP lost
from lack of food are regained at the
rate of 1d4 per hour and the
combat and saving-throw penalty mentioned
above is lessened
by 1 for each hour thereafter until it
reaches its normal level (as
for a weakened character).
<alt: original=incapacitated>
Minimum Daily Requirement of Food
SUMMARY
* 1 to 2 pounds per day (0.75
to 1.5 pounds if elf) (0.5 to 1 pounds if gnome or
hobbit)
* 2 pounds of standard
rations per day (1.5 if elf) (1 if gnome
or hobbit) (standard rations weigh 20#) (assume
14# of weight, 6# of bulk)
* 1 pound of iron rations
(0.75 if elf) (0.5 if gnome or hobbit)
(iron rations weigh 7.5#) (assume 7#
of weight, 0.5# of bulk)
* 1 pound of meat =
2 pounds of vegetables
* 2 meals are required per day
* optional: assign
a -1 to hit, +1 to Str checks, +1 to Con checks
* (restrict) diet : a character can consume
half-portions at meals. this can be kept up for DR, measured in days. (DR
= TL(1.5), round down) (DR = dieting resistance)
* after DR has passed,
the character becomes weakened
* to cure DR-exceeded
weakness,
a full ration (the minimum daily requirement) is needed
* a character who does
not engage in significant physical activity (strenuous, etc.) can diet
indefinitely
A human,
dwarf,
half-orc,
or half-elf character needs to consume
from one to two pounds of solid nourishment
every day in
order to maintain full strength and vitality.
An elf needs three-fourths
of a human-sized ration, while a gnome
or a halfling can
get along on half the amount of food that
a human needs.
The variability in this
weight requirement accounts for the fact
that some foodstuffs have more mass than
others, and some edible
substances are relatively more nourishing
than others. As an
illustration of this point, consider a
prominent example from the
game rules: A pack of standard rations,
designed to feed one human
for one week, has an encumbrance value
of 200 gp. Assume
that the actual weight of the package
is 14 pounds (140 gp), and
the other 60 gp of its encumbrance value
accounts for its bulkiness.
Thus, the min. daily req. of standard
rations is
two pounds. Compare this with a pack of
iron rations, having an
ENC value of 75 gp. Of this amount, perhaps
as little as
5 gp accounts for the bulk of the package
(since the food is more
concentrated and occupies much less space).
The other 70 gp, or
7 pounds, is the actual weight of the
pacakge, and therefore the
min. daily req. of iron rations is one
pound.
In general, meat and
other foodstuffs containing animal protein
are more nourishing than fruits, vegetables,
and greenery, so
that 1 pound of meat will provide the
same degree of sustenance
as 2 pounds of vegetables. When determining
whether
characters are maintaining a proper intake
of food, the DM
should consider what they consume as well
as how much
they eat.
A character should eat
at least twice a day -- 1 meal after a
night's REST and before undertaking any
strenuous activity, and
another meal at the end of a day of work
and/or travel. For any
character who misses a meal, the DM may
see fit to assign a
small but appro. penalty (-1 "to hit",
+1 modifier on
STR
checks or CON checks) to apply from
the time
the meal should have been eaten until
the next time the character
takes nourishment. A character with below-average
STR
or
CON
is esp. susceptible to this temporary weakness
caused by failing to maintain a consistent
intake of food.
Of course, it is possible
to consume more than the min.
daily req. of food, either all in one
meal or in more than
one meal spaced throughout the day. However,
overeating does
not offer any significant benefits in
game terms; a character's
physical condition does not improve, nor
can he go for a longer
time before eating again, just because
he has stuffed himself.
It is also possible
to conserve food by not always eating the
min. daily req.. A character can "cheat"
by as much
as half of the recommended amount (eating
only one-half pound
of meat or one pound of vegetables or
greenery per day) without
immediately suffering adverse effects.
However, he can only remain
on this restricted diet and still perform
normal activities for a
number of days =equal= to 1 1/2
times his tolerance level (rounded
down). After that much time has passed,
the character will become
weakened and will remain in that
condition as long as he
stays on half rations. All it takes to
offset this condition is the consumption
of a full ration during any single day,
after which the
character is back at full strength. A
character who does not engage
in any significant physical activity (strenuous
or otherwise)
can subsist on half rations indefinitely.
...he was just sitting down to a nice little second-breakfast
in the dining room... - The Hobbit
(These figures, esp. for the
larger animals, assume that the characters
do not have the
knowledge or the desire to skin and butcher
their kills with expertise.
In reality, carcass of a size L animal
could well contain
enough meat for at least twenty full rations
-- but characters can
only get this much out of it if someone
spends a full day butchering,
slicing, and packaging the carcass. This
is a lot of trouble to
go to, esp. for a character who probably
has much more
pressing demands on his time.)
Of course, a character can consume
more food than he actually needs, but
these rules do not
account for gluttony or indigestion; perhaps
the DM
has some ideas along those lines.
If the adventuring party
contains a druid, that character will
strongly disapprove if hunters or fishermen
intentionally kill more
food than they can conceivably eat in
one sitting. Of course, an
overkill cannot always be helped; if one
character goes out hunting
and kills one size L animal to feed himself
and two others, he
should not be held responsible for the
leftovers.
Excess food certainly
need not be left behind when characters
break camp -- they can carry it along,
and thereby carry themselves
through another meal, or two, or more.
The only two significant
factors to consider when transporting
fresh meat or recently
picked plants are encumbrance (which the
DM
must rule on) and the possibility of spoilage.
Table 33: Chance of Food Spoilage
. . . . . . . . . . . . . Effective Temperature . . . . . . . . . . . . . .
Type of Food | Below 30 | 31-50 | 51-70 | 71-90 | Above 90 |
Green plants | -- / -- | 6 / 20 | 4 / 30 | 1 / 50 | 1 / 50 |
Fruits or vegetables | -- / -- | 5 / 30 | 3 / 40 | 1 / 60 | 1 / 60 |
Cooked meat | -- / -- | 3 / 20 | 2 / 50 | 1 / 80 | 1 / 80 |
Raw meat | -- / -- | 2 / 50 | 1 / 70 | 1 / 90 | 1 / 90 |
Each entry on the table consists of two
numbers.
The number
to the left of the slash is the max. number
of days that the
food can be kept before a check for spoilage
is required.
The
number to the right of the slash is the
percentage chance on each
subsequent day that the food will be spoiled
and not safely edible
thereafter.
An entry of "--" indicates that spoilage
will not
occur as long as the effective temperature
remains within this
range; food that is kept continually frozen
will be good to eat no
matter how long it is carried or stored.
When determining effective temperature
for this purpose, the
DM should use the warmest temperature
that
applies,
as long as the effective temperature on
any given day was
in this category for at least one hour.
Once a temperature
category is used for one spoilage check,
this same category (or a
warmer one, if the temperature rises even
more) should be used
for all subsequent checks.
If frozen food is thawed,
it is subject to spoilage beginning on
the day that it was thawed (counting that day as day 1) even if it is promptly
re-frozen after being exposed to the higher temperature.
If the food fails one spoilage check, it
is tainted -- not as good
as fresh food, but not spoiled to such
a degree that the spoilage
will always be noticed by someone intending
to eat it. If a character
intends to eat something that has failed
one spoilage check,
the DM should make a WIS Check for that
character
in secret. Success on this check indicates
that the character
has noticed something about the appearance,
texture, or odor
of the food and thereby has become aware
of the spoilage before
eating the food. He may choose to eat
it anyway, taking a chance
that he will not be adversely affected
(see below), but at least he
will know what he's getting into -- or,
more precisely, what is getting
into him.
Any food that fails a second spoilage check
is obviously spoiled
and will be perceived as such by anyone
who intends to eat it.
Again, it may still be consumed -- spoiled
food, in some circumstances,
might be better than none at all -- but
the character's
chance of becoming ill is much greater
than if the food was only
tainted.
<The first number is number of days food is OK. The second number is the % chance on each subsequent day that the food will be tainted. Once tainted, check this % chance every day to see if it is spoiled.>
Effects of Eating Tainted or Spoiled Food
<T3.46: It is vinegary wine,
however, now so bad that anyone sampling
it loses 1-4 points of strength
for 2-12 turns,
due to nausea.>
Tainted food:
A character who consumes any quantity of tainted food must
make a successful CON
Check
with a +4 modifier to the
die roll to avoid suffering. Failure on
this check means that the
character is beset by nausea and stomach
cramps within 11-20
minutes (1d10 + 10) minutes after eating
the food. He must take a
- 1 penalty on all attack rolls and on
any saving throw related to
dodging or maneuvering ability for the
next 12 hours. At the end
of this time, he must make a CON
Check
(with no modifier)
to recover from the malady. Subsequent
checks are allowed at
the rate of one per hour until one of
them succeeds and the character
is recovered from his illness. Tainted
food still provides a
normal amount of food value; that is,
a full ration still counts as a
full ration for purposes of satisfying
a character’s minimum daily
requirement.
Spoiled food:
A character who consumes any quantity of spoiled food must
make a CONCheck
with a + 10 modifier to the die roll to
avoid the illness described above. If
he is stricken, the penalties
will last for at least 24 hours instead
of 12. If eating the spoiled
food does not cause illness, there is
a 50% chance that the food
still provides the value of a full ration
(or a half-ration, if only that
much was eaten); otherwise, the food is
so spoiled that it does not
serve as nourishment, and the effect on
the character will be as if
he had not eaten at all.
SUMMARY
* A character who consumes any quantity
of tainted food must make a successful CONCheck
with a + 4 modifier to the die roll to avoid suffering.
* Failure on this check means that character
is best by nausea and stomach cramps within 11-20 minutes (1d10 + 10) after
eating the food.
* He must take a -1 penalty on all attack
rolls and on any saving throws related to dodging or maneuvering for the
next 12 hours.
* A character who consumes any quantity
of spoiled food must make a CONCheck
with a +10 modifier to the die roll to avoid the illness described above.
* If he is stricken, the penalties will
last for 24 hours instead of 12.
* If eating the spoiled food does not
cause illness, there is a 50% chacne that the food still provides the value
of a full ration (or a half-ration, if only that much was eaten); otherwise,
the food is so spoiled that it does not serve as nourishment, and the effect
on the character will be as if he had not eaten at all.
<
DL6.6
For each day after 2 days that the PCs
do not have food, subtract one point of constitution.
This loss of CON
is temporary,
and a player suffering such a loss will
regain 3 points of CON per day if
he eats properly thereafter up to his original constitution.
Any effects of such CON
change (i.e. Hit Point Adjustments, System Shock Survival, Ressurection
Survival, etc.) will be in effect.
When a character reaches a CON
of 0, he lapses into unconsciousness and dies.
>
<
BH2.6
Characters will be able to find adequate
amounts of water,
as well as grazing for their horses, in
most types of wilderness terrain.
Characters must carry food and water for
themselves and their horses when
travelling in desert
or badlands. Each character needs at least 1/2
canteen of water per day, as well as three
pounds of meat, beans, or
hardtack per day. Each horse needs at
least a gallon of water and ten
pounds of feed per day. Failure to provide
adequate feed for animals
will eventually kill the animals.
>
-
From THE COMPLETE LEFTOVERS HANDBOOK.
Dinosaurs: see How To Grow A Planet 1/3
Life From Light (BBC 2012) <c. 44 min +> <youtube>
Elephant:
see How To Grow A Planet 1/3 Life From Light (BBC 2012) <c. 44 min +>
<youtube>