Handle Animal
(1, WIS+1)
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Kothont |
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Proficiency in this AREA enables a character to exercise a greater-than-normal degree<> of control over pack animals & beasts of burden.
A successful Proficiency
Check indicates that the character has succeeded in calming
an excited or agitated animal;
in contrast, a character
without this proficiency has only a 20% chance of succeeding in the attempt
(see the section on Mounts & Beasts of Burden). <l>
<see the section
on Calming an Excited Animal in Chapter
14: Mounts & Beasts of Burden>
<also, cf. Animal
Trainer, DSG>
Falconry has always
been considered a noble sport, something to be enjoyed by those of the
court.
Characters with this proficiency are skilled
in the training and handling of hunting birds.
Hunting birds can only be trained when
they are young and require great patience.
Only one person can train a single bird.
The entire process takes one year to complete,
during which the trainer must work regularly with the bird.
At the end of six months of training a
die roll for success is made.
If it is passed, the training can continue
for another six months when another die roll is made.
If this is passed, the bird has been trained
to hunt and catch birds on the wing and return to its owner.
If either die roll is failed, the bird
is unsuitable for falconry.
Once trained, the bird
can be handled by any who have been taught the commands and calls to control
the bird.
When hunting, a die roll for success is
made to see if the hunt has been successful.
If it is, the bird brings back small game
birds for its master.
In addition, the bird can also be taught
to attack others.
However, few NPC lords use their birds
for such a purpose as they do not want to risk damaging the hunting bird.
Hunting birds are sometimes given as gifts,
and the giver of the gift gains great honor
by doing so.