Handle Animal
(1, WIS+1)


1 slots
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Falconry
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WIS-1
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Mounts & Beasts of Burden
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Proficiencies
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Kothont
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WSG

Proficiency in this AREA enables a character to exercise a greater-than-normal degree<> of control over pack animals & beasts of burden.

    A successful Proficiency Check indicates that the character has succeeded in calming an excited or agitated animal;
    in contrast, a character without this proficiency has only a 20% chance of succeeding in the attempt (see the section on Mounts & Beasts of Burden). <l>
    <see the section on Calming an Excited Animal in Chapter 14: Mounts & Beasts of Burden>
    <also, cf. Animal Trainer, DSG>
 

Falconry (2, 17 a):

    Falconry has always been considered a noble sport, something to be enjoyed by those of the court.
Characters with this proficiency are skilled in the training and handling of hunting birds.
Hunting birds can only be trained when they are young and require great patience.
Only one person can train a single bird.

The entire process takes one year to complete, during which the trainer must work regularly with the bird.
At the end of six months of training a die roll for success is made.
If it is passed, the training can continue for another six months when another die roll is made.
If this is passed, the bird has been trained to hunt and catch birds on the wing and return to its owner.
If either die roll is failed, the bird is unsuitable for falconry.

    Once trained, the bird can be handled by any who have been taught the commands and calls to control the bird.
When hunting, a die roll for success is made to see if the hunt has been successful.
If it is, the bird brings back small game birds for its master.
In addition, the bird can also be taught to attack others.

However, few NPC lords use their birds for such a purpose as they do not want to risk damaging the hunting bird.
Hunting birds are sometimes given as gifts, and the giver of the gift gains great honor by doing so.