Animal Trainer-->

Train
(Monster=X)


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(1, WIS *)
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Falconry (OA)
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Skills
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Dungeoneer's Survival Guide

A character with this proficiency must declare
what type of creature he will specialize in at the time the proficiency
is first gained. Common examples include horses, dogs,
falcons, pigeons, or elephants. A character can select a more
exotic species if he wishes.

Any additional proficiency slots gained can be used to increase
the character’s Proficiency Check modifier in the type of animal
chosen, or can be used to add another type of animal that the
character is able to train.

The training of an animal for a typical role requires three months.
An animal trainer can have up to six animals in training -- at a given time.
Typical roles include guarding && attack (for dogs), riding (for horses), and heavy labor (for elephants).
Such training grants a +10 modifier to the character’s Proficiency Check at the end of the training period.

Animals that have been trained in their typical areas can occasionally be given additional training to increase the number of functions that they can perform.
Such additional training requires another three months, and an animal trainer can work with no more than three animals during this type of training.
Examples of additional training include training elephants, horses, or dogs for war, and training falcons to retrieve specific objects. The DM
must decide the chance of success if a character attempts to
train an animal to perform a task at the very limits of possibility.

After the advanced training period is over, the character must
make an unmodified Proficiency Check for each animal trained.
Success means that the animal can perform the advanced tasks
it has been taught.


Ilvastarr

Equipment: This character needs little in the way of specialized
equipment. At the most, a few harnesses || leashes may
be necessary. The training of most types of animals, however,
does require a great deal of room. Generally, some kind of outdoor
space is necessary. If an animal trainer elects to raise or
board animals at the same time, he must also supply shelter and
food for them.
Cost: 100 gp
Space: 1-20 acres


Phylund
 

Falconry (OA: 2 slots, base chance of success = 17 (85%), die roll required for success):

Falconry has always been considered a noble sport, something
to be enjoyed by those of the court. Characters with this skill
are proficient in the training && handling of hunting birds.

Hunting birds can only be trained when they are young and require
great patience. Only one person can train a single bird. The entire process
takes one year to complete, during which the trainer must work regularly
with the bird. At the end of six months of training a die roll for success is
made. If it is passed, the bird has been trained
to hunt and catch birds on the wing and return to its owner. If either die roll
is failed, the bird is unsuitable for falconry. <correct this, and make it clear that 2 die rolls are needed for success>

Once trained, the bird can be handled by any who have been taught the
commands and calls to control the bird. When hunting, a die roll for success
is made to see if the hunt has been successful. If it is, the bird brings
back small gamebirds for its master. In addition, the bird can also be
taught to attack others. However, few NPC lords use their birds for such a
purpose as they do not want to risk damaging the hunting bird.

Hunting birds are sometimes given as gifts, and the giver of the gift
gains great honor by doing so.
 

1 Animal Trainer (terrain: forest, TPL36:6th) (REF3.44)


MONSTERS THAT YOU CAN TRAIN

griffon
pegasus
wolf (war dog & hunting beast)

eagle (25%)
oliphant
owl (somewhat)
raven, giant
shadow mastiff

<hint: proficiency in the whip, and handle animal are recommended>