<666>
The Abyss
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The 666 layers of the
Abyss are an estimate, but the Abyss
definitely has the most layers and therefore
potentially the most
inhabitants of any of the Outer Planes.
No sage II scholar claims
to have visited or catalogued each of
the layers. Each Power
seems to claim at least one layer of the
Abyss as its own, making
further definition difficult. The thought
of an 8infinite8 number of
infinitely large layers boggles most minds,
so the estimate of 666
layers is generally used.
The Abyss combines all
that is evil with all that is chaotic to produce
an ugly, violent plane where the strong
survive only on the
backs of the weak. It is the birthing
place of the demonic races,
and is called Demonholme by the natives
of Gladsheim and
Jurgarten (misshapen lands) by those of
Arvandor.
The only layer of the
Abyss that is well known is the first layer
that is called Pazunia (for Pazuzu,
who is most often found here),
the Plains of Infinite Portals, or the
Palace of 1,001 Closets. The
layer is the topmost of the uncountable
Abyssal layers. It is a barren,
dusty place without life or greenery,
baking beneath a hell-red sun.
The dusty plains are broken by three features:
huge
holes in the earth, great
iron portals, and the river Styx.
The holes of this first
layer are conduits to the various layers of
the Abyss. These function like conduits
in the Astral plane in that
those who descend are immediately taken
to the layer the conduit
leads to. The iron fortresses usu. house
the {material}
bodies of higher level demons &&
demon lords when they
are travelling astrally. The iron fortresses
are usu. guarded by the
demon's servants who fight to the death
(permanent in this plane)
to protect their lord's body. Demons
sometimes war against each
other while one is away on the PMP, seeking
to
SLAY their enemies physical form and either
kill the Deity ||
maroon it on a Prime plane. Sieges are
common in the first layer
of the Abyss. Demon lords xpend much energy
fortifying their
strongholds against attacks. They return
as soon as possible if
given word that their true body is in
danger.
The river Styx flows
in a winding course across the top layer of
the Abyss. Some channels of it pour into
holes, while other portals
feed the river of forgetfulness with waterfalls
that {run} in
esrever. Travellers are advised to USE
the boatman Charon || his
servants when journeying on this river.
A character thrust into
a random layer of the Abyss (either through
curse, item, or choosing the wrong conduit)
can find himself in any of
a # of terrains. These terrains stretch
on forever and are
inhabited by all manner of foul creatures.
For a general description
of some of the Abyssal layers, see the
following tables:
<make WSG links>
<added column>
D100 Roll | Type of Layer | Description |
1-10 | Desert Layer | --miles of hard dust ([black], [white], [red]) spreading without end. No water, and standard chances for dehydration (as per WSG) <e> unless rations are available. |
11-20 | Glacier Layer | --miles of ice ([black], [white], [orange]) with few peaks sticking out. Effects as if trapped in the plane of para-elemental Ice. <C?> <effect of black ice? if so, note at Ice> |
21-30 | Spatial Layer | --no gravity, no native matter. Air exists, but nothing else. |
31-40 | Maelstrom | --Limbo-like layer filled with matter churning and bubbling.
Same difficulties as [Limbo], but a safe zone cannot be generated by any being of power less than that of a lesser god. |
41-50 | Rocky Layer | --typical of most lower plane territories, lava regions with volcanoes. |
51-60 | Underground Layer | --this layer is pure, solid rock, burrowed and carved by whatever inhabitants
have the the misfortune to be living there.
Conduits into this realm always lead to areas of at least temporary safety. |
61-70 | Water Layer | --an ocean with normal gravity and a surface (which may be miles above the point of entry). |
71-80 | Normal Terrain | --this layer has the variety of a Prime Material plane. |
81-90 | Layer of Delusion | --appears to be like Prime plane, but the layer
itself is a sentient being seeking to destroy the invaders.
Poison flowers, attacking trees, <cf. A1> and friends-turned assassins are common. DM deviousness encouraged. |
91-95 | Realm or palace <> | Realm or palace of a powerful Abyssal creature, usually a demon prince
but often a god-like Power.
Visitors are not appreciated, so the traveler who finds himself in the court of Demogorgon had best have a good story or a quick way out. |
96-00 | Layer of Evil <> incarnate. | Mortals of good alignment must save vs. spell or be slain.
Neutral mortals (and those good-aligned individuals who make the saving throw) are flung into another layer randomly. Mortals of evil nature are transformed into bodaks (no save). |
The interplanar portals on the topmost
layer of the Abyss also
look like large holes, creating havoc
for the traveller seeking to
pass through the Abyss to other destinations.
Most travellers
avoid this method. The iron fortresses
are usu. immune to the
effects of astral viewing portals, so
that astral travellers cannot
enter the iron fortress from the Astral
plane.
No known barriers xist in the first layer
of the Abyss. Those
that are known in other layers are jealously
guarded by the inhabitants
of those layers. Barriers can be located
in any terrain in the
Abyss and can lead to any terrain on the
other side.
Features of the Abyss
The most numerous of the creatures of the
Abyss are the
demon races, a fell group of foul monstrosities
seemingly limitless
in number. Their proliferacy would cause
concern in other
planes were it not for the fact that demons
always TURN on each other.
The stronger always seek to dominate the
weaker, and the weaker
always conspire to overthrow the stronger.
Alliances
mean little in the Abyss, for the demonic
allies
of one moment
become the enemies of the next.
A full listing of the general frequency
of various demon
races is given on page 35 of the MM2.
Several additions
should be made to this list:
Rulers of the various layers often maintain
vast standing forces
in their home layers.
The demon lords are the most powerful of
their race. Each demon
prince controls one or more layers of
the Abyss, but they
are continually at each other's throats
with plans and counter-plans
to expand their domains. The only unifying
force is their hatred
of good and organized peoples. The exact
layers inhabited
by the demon princes are unrevealed. This
is left for the traveller
to discover.
The rumored dwellings of the demon princes are as follows:
* The dwelling of Orcus is a great palace
made of bones, rising
out of ground bone meal. His guards &&
servants are
undead. From his empty halls Orcus rules
many layers and is
said to have conquered a number of PMPs.
* The realm of Demogorgon spans several
layers, yet each is
a jungle filled with dinos, wild apes,
and bird-like monsters in
+addition+ to the standard complement
of demonic life.
* Yeenoghu's great manshion is the size
of a city. It rolls across
the barren salt-waste of his layers, pulled
by slaves and controlled by gnolls.
* Juiblex has a layer made of living fungus
and rot. Here all
matter is decaying and all manner of slimes
and molds live off
each other's putrid remains.
* Lolth controls a number of adjacent planes
but is reached
through a great web in the midst of a
primal maelstrom.
* Baphomet lives at the center of an infinite
maze that spans
his layer and the layers adjacent to him.
The maze is said to
change as it passes between the layers.
It is rumored to be populated
by all manner of minotaurs, some of whom
have breath weapons
&& magickal abilities.
* Fraz-Urb'Luu has only recently returned
to his home realms.
He is still in the process of removing
those lesser creatures who
usurped his domains during his absence.
At its height, Fraz-
Urb'Luu's realms
rivalled the beauty of of those of Paradise ||
Arvandor, but this is only cruel deception;
for beneath the
illusion is decay && rotting flesh.
* Graz'zt makes his domain in a great palace
that fills an
entire layer and dominates the nearby
layers of lesser demon
lords. Here Graz'zt marshals his army
against the forces of Orcus
&& Demogorgon.
* Kostchtchie's domain is only part of
a single layer, but the
hatred of this demon prince spans the
layers of the Abyss. His
plane is a glacial place, filled with
all evil creatures of cold.
* Pazuzu has no abode, but is ceded the
air above the surface
of every layer of the Abyss. The demons
depend on Pazuzu (and
to Charon in those layers where the Styx
runs) for ready transportation,
making him that rarest of beings, a well-liked
(or at least tolerated) demon.
* Zuggtmoy has several realms
scattered among a # of
layers of the Abyss. In general, they
appear as normal environments
overrun by fungi and lit
by a purplish light. All manner of
fungoid creatures inhabit the realms
of Zuggtmoy.
Demon lords &&
princes are considered Lesser Deities in
their home planes. If slain in the Abyss,
they are dead (though
another creature will evolve into a being
similar to the deceased
demon to fill the gap).
Creatures used as servants
&& lackeys in the Abyss have
+additional+ powers && abilities
compared to their Prime Material
counterparts. In general, such creatures
encountered have these
benefits:
* Subtract 1 from the
listed AC
* +2 bonus to hit if
of less than low INT
* 10% chance of spell
ability if of low INT or higher (as
evil priest of level 1d10)
Few Greater Deities
make the Abyss their home, as they
would have to continually deal with the
upstart demon life that fills
the plane. Some deities are merely souped-up
demons || powerful
monsters from the Prime Material, such
as Vaprak of the trolls
and Laogzed of the troglodytes, who are
less powerful than most
of the demon princes in adjacent realms
(and they each rule only
a part of their native layer). The evil
gnome-god Urdlen makes his
home in a layer of solid rock crisscrossed
with the infinite tunnels
that he has carved in his hatred.
The Chinese Deities
Tou Mu && Lu Yueh make their home in
a realm called
Feng-Tu. Feng-Tu appears as a mighty citadel that
rises up a forked branch of the Styx called
How Nai-ho. This
branch can be reached by Charon and the
charonadaemons.
The citadel of Feng-Tu is entered via
Kuei-Men-Kuan, the gate of the
demons, which is large
enough to permit elephantine behemoths
to pass through easily. The god of epidemics
and the goddess
of the northstar hold sway over a household
of manes and
demons.
The lesser goddess Kali
controls her entire layer, a realm of jagged
peaks && blood-red tropical vegetation.
The
Black Earth Mother maintains
a # of abodes in this realm,
decaying temples
overgrown with scarlet vines and crimson
flowers. Her servants
are demons and CE rakshasas.
* Pazunia, the Palace of 1,001 Closets
(H4.30, 31: map)
* The Layer of Desert
(H4.33)
* The Glacial Layer
(H4.34)
* The Realm of Demogorgon (H4.34,
34: map)
* The Layer of Space (H4.35)
* The Maelstrom (H4.36)
* The Abyssian Ocean (H4.36)
* The Manshion of Yeenoghu (H4.37,
36: map)
65. Queen of the Demonweb Pits (H4.37)
* Layer of Rock (H4.37)
* The Realm of Juiblex (H4.37,
38: map)
* The Realm of Urdlen (H4.39)
* The Layer of Delusion (H4.39)
* Baphomet's Maze (H4.39,
40: map, NPC Capsule: 64)
* Lair of the Semi-Demons (H4.40)
* The Caverns of Zuggtmoy (H4.41,
45: map) (#222)
* The Palace of Graz'zt (H4.41,
41: map)
* The Realm of Fraz-Urb'luu (H4.42)
* The Realm of Feng-Tu (home of Tou Mu
& Lu Yueh) (H4.43, 43: map)
* Temples of Kali (H4.43,
44: map)
* Vaprak of the Trolls (H4.44)
* Lair of Laogzed (H4.45)
* Layer of Evil Incarnate (H4.45)
* The Realm of Orcus (H4.45)
* Iron Fortress
(Ahrimanes) (H4.45)
* Iron Fortress
(Aseroth) (H4.45)
* Iron Fortress(Dagon)
(H4.45)
* Iron Fortress
(Eblis) (H4.45)
1. PLAIN OF INFINITE PORTALS
2. DRILLER'S HIVES
3. THE FORGOTTEN LAND
4. THE GRAND ABYSS
5. WORMBLOOD
6. REALM OF A MILLION EYES
7.
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1. The only layer of the Abyss that is well known is the first layer
that is called Pazunia (for Pazuzu,
who is most often found here),
the Plains of Infinite Portals, or the Palace of 1,001 Closets. The
layer is the topmost of the uncountable Abyssal layers. It is a barren,
dusty place without life or greenery, baking beneath a hell-red sun.
The dusty plains are broken by three features:
huge holes in the eath,
great iron portals,
and the river Styx.
423. Perhaps, a demon has made a +5 weapon on this layer. (cf.)
The Throne of Demogorgon, by Eugene Jaworski
The Darklands
Yeenoghu's Realm (medium .jpg)
Quote:
Originally Posted by Gray
Mouser
Hey, Gary, thanks for the
additional info about your players "escapades" in the Abyss. If anything
was learned I would assume it was not to be too helpful to demons (even
unintentionally!) as their idea of a "reward" doesn't seem to be so great.
Especially when dealing with the Demon Queen of Fungi, I suspect
Gray Mouser
<laughing>
Just so!
Of course I had the demons laughing hideously as they carried off their respective victime to be their "cherished slaves."
I do believe that son Ernie has never forgiven me for the loss of his two Vorpal Swords, these turning touseless hunks of iron in the abyss. Also, Rob was rather upset when his main PC was likewise treated, Robilar's orc henchman Quij, made a poncho out of the Flying Carpet he was guarding due to the long wait and cold nights, and eventual seige of his castle as word got out that Robilar had freed the evil from the Temple of EE...
<paranoid>
Gary
<EEK!>
Gary
Dragon #243
Quote:
Originally Posted by Gray
Mouser
...
Seriously, though. I assume
that there was at least a smattering of thanks given the fact that the
PC's in question could've simply been slain out of hand <laughing>
Gray Mouser
No.
As usual the DM was reviled, went unappreciated. Without having the stories to relate, both of those excellent adventures would count for nothing <devious>
<laughing>
Gary
<links to Zugg & Fraz>
Above the Gates of Malevolus