Krynn Minotaurs
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APPEARANCE
Krynn minotaurs are
gargantuan brutes
over seven feet in height. They have short
fur
covering their massive muscles; the fur
ranges
from a red brown to almost black. Their
faces
are brutish and ugly by humand standards,
reminscent of those of bulls. They have
short
horns that grow from their edges of their
foreheads
to a length of six to 12 inches for the
females and one or two feet for the males.
Minotaurs wear clothing,
usually a harness
and leather skirt. The harness carries
weapons
in convement locations as well as decorations
from previous battles and victories. The
minotaurs'
favorite weapon is a double-edged axe.
although many minotaurs have been known
to use a broad sword in each hand.
Minotaurs were created during the Greystone's
passage through Ansalon and are
descended from the original ogres. Suggesting
to a minotaur that he is descended from
a cow
(a common mistake for humans) is the deadliest
insult one can offer a minotaur.
HISTORY
The minotaur race has
been oppressed
through most of its history. The legends
of the
minotaurs speak of the time during the
Age of
Twilight when their nation was enslaved
by
the Kal-Thax dwarves. The legends say
that
the minotaurs destroyed that dwarven nation,
but most scholars tend to dismiss this
claim.
The minotaurs dwelt in scattered groups
without a nation or identity until late
in the
Age of Twilight when they began to gather
in
the eastern regions of Istar. There they
established
the first minotaur kingdoms of Mithas
and Kothas. Two kingdoms seemed a better
idea to the competitive minotaurs. They
soon
developed shipbuilding to a fine art and
their
navigational skills remain some of the
finest in
the world.
This time of power was soon to end. With
the advent of the Istar Empire, once again
the
minotaurs were brought into slavery, though
at a great price to both armies. This
continued
until the Cataely~m, whieh the minotaur~
saw
as divine intervention on their behalf.
The
minotaurs soon afterward set sail for
the newly
created islands that were all that was
left of
Mithas and Kothas. With their nations
now
separated from the land by the Bloodsea,
they
could attain the true power they always
knew
they deserved.
PHILOSOPHIES
Minotaurs firmly believe in the superiority
of their race and in their ultimate place
as the
rulers of the world. It is their destiny
to bring
the rest of Krynn under their role.
They will go to any lengths to achieve
domination
over others. They are ruthless in battle
and cold in their justice. They believe
that the
weak should perish and that might proves
right. It is, to them, the natural process
of life.
From their youth, minotaurs are trained
for
strength, cunning, and intelligence. The
goal
of this training is combat in the Circus,
an
annual contest that acts as a minotaur's
rite of
passage into adult society.
SOCIETY
Minotaur society is built upon the principle
that might makes right and that no consideration
of justice is necessary. The minotauts
are
lead by an emperor who resides in the
city of
Nethosak on Mithas. Under the emperor
is a
Supreme Circle of eight minotaurs. The
Supreme Circle deals with the day-to-day
administration of the government. All
posts
are won by the strongest and cleverest
minotaurs
as proved by combat in the Circus. (All
determinations of rank and justice take
place
in the Circus.)
Minotaurs claim to have the only truly
classless
society. Anyone can become the
emperor--all he has to do is defeat the
current
emperor in single combat in the Circus.
Minotaurs
are trained from youth for specialized
roles to which they seem most suited.
This
most often involves seamanship.
Families are the foundation of minotaur
society; the honor of one's family is
held
supreme above all other considerations.
Minotaur
clerics invariably worship only one god"
Sargas. This god is known as Sargonnas
to the
Solamnics.
KRYNN MINOTAURS
GAME STATISTICS
Generating Abilities:
The initial ability rolls modified by a -2 penalty to Wisdom and Charisma
and a +2 bonus to Strength and Constitution.
The minimum and maximum
scores for minotaurs are as follows:
Krynn Minotaur Ability Scores
Ability | Minimum | Maximum |
Strength | 12 | 20 |
Intelligence | 5 | 18 |
Wisdom | 3 | 16 |
Dexterity | 8 | 18 |
Constitution | 12 | 20 |
Charisma | 3 | 16 |
Comeliness | - | - |
Krynn Minotaur Class Limits
Class | Maximum Level |
Cavalier | N/E* |
Paladin | N/E* |
Knight of the Crown | N/E* |
Knight of the Sword | N/E* |
Knight of the Rose | N/E* |
Fighter | Unlim |
Barbarian | Unlim |
Ranger | 8 |
Magic-User (Renegade) | N/E* |
Illusionist (Renegade) | N/E* |
Wizard of High Sorcery | 14 |
Thief | N/E* |
Thief/Acrobat | N/E* |
Cleric (Heathen) | N/E* |
Druid (Heathen) | N/E* |
Holy Orders of the Stars | 10 |
* N/E means not eligible for the class
Q: Please give the
height, weight,
average lifespan, and base
movement
rate for each of the 13
major
races on Krynn, including
the irda
and the minotaurs.
A: Complete information
on each race is
given in the DRAGONLANCE
Appendix to
the Monstrous Compendium
(MC4, volume
4, TSR product #2105). To
randomly generate
height, weight, and maximum
age,
use the information given
on page 24 of
the 2nd Edition Players
Handbook unless
MC4 directly contradicts
it. For irda, I
suggest the following: base
height 62?,
variable 2d10?; base weight
120 lbs., variable
6d10 lbs.; base starting
age 100 years,
variable 3d12 years; base
maximum age
400 years, variable 2d100
years. For minotaurs,
I suggest: base height 74?,
variable
2d10?; base weight 300 lbs.,
variable 8d10
lbs.; base starting age
18 years, variable
1d4 years; base maximum
age 105 years,
variable 2d20 years.
(160.32)
Q: Do the minotaur
and irda races get
racial modifiers for thieving
skills?
Do the other races on Krynn
get
such modifiers for their
corresponding
races?
A: Minotaurs cannot
become thieves. Irda
have no racial adjustments
to thieving
skills. The other races
and their subraces
get the standard racial
modifiers as described
in the 2nd Edition Players’Handbook,
page 39; kender use the
halfling
modifiers, all subraces
of elves use the elf
modifiers, and so on.
(160.33)
Minotaurs on Krynn are a highly organized
warrior race that operates from bases on the
islands of Mithas and Kothas on the eastern
borders of the Bloodsea. The minotaurs
believe themselves to be superior to the other
races of Krynn it is their destiny to conquer
and enslave the world. Minotaurs of Krynn
will ally with adventurers if they can be convinced
that this serves their own purposes. See
the section on minotaurs (page 69) under
Races of Krynn for more details.
Bloodsea Minotaurs
FREQUENCY:
Rare
NO.
APPEARING: 1d8
ARMOR
CLASS: 4
MOVE:
12"
HIT
DICE: 8 + 4
%
IN LAIR: 10% (80% on home isles)
TREASURE
TYPE: [C]
NO.
OF ATTACKS: 2 <>
DAMAGE/ATTACK:
2d4 or by weapon type
SPECIAL
ATTACKS: Nil
SPECIAL
DEFENSES: Surprised only a 1
MAGIC
RESISTANCE: Standard
INTELLIGENCE:
High
ALIGNMENT:
Lawful evil
SIZE:
L
PSIONIC
ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P.
VALUE: 600 + 12/hp