Krynn Minotaurs


Appearance
Philosophies
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History
Society
The Races of Krynn
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Dragonlance Adventures

APPEARANCE
    Krynn minotaurs are gargantuan brutes
over seven feet in height. They have short fur
covering their massive muscles; the fur ranges
from a red brown to almost black. Their faces
are brutish and ugly by humand standards,
reminscent of those of bulls. They have short
horns that grow from their edges of their foreheads
to a length of six to 12 inches for the
females and one or two feet for the males.

    Minotaurs wear clothing, usually a harness
and leather skirt. The harness carries weapons
in convement locations as well as decorations
from previous battles and victories. The minotaurs'
favorite weapon is a double-edged axe.
although many minotaurs have been known
to use a broad sword in each hand.
Minotaurs were created during the Greystone's
passage through Ansalon and are
descended from the original ogres. Suggesting
to a minotaur that he is descended from a cow
(a common mistake for humans) is the deadliest
insult one can offer a minotaur.

HISTORY
    The minotaur race has been oppressed
through most of its history. The legends of the
minotaurs speak of the time during the Age of
Twilight when their nation was enslaved by
the Kal-Thax dwarves. The legends say that
the minotaurs destroyed that dwarven nation,
but most scholars tend to dismiss this claim.
The minotaurs dwelt in scattered groups
without a nation or identity until late in the
Age of Twilight when they began to gather in
the eastern regions of Istar. There they established
the first minotaur kingdoms of Mithas
and Kothas. Two kingdoms seemed a better
idea to the competitive minotaurs. They soon
developed shipbuilding to a fine art and their
navigational skills remain some of the finest in
the world.

This time of power was soon to end. With
the advent of the Istar Empire, once again the
minotaurs were brought into slavery, though
at a great price to both armies. This continued
until the Cataely~m, whieh the minotaur~ saw
as divine intervention on their behalf. The
minotaurs soon afterward set sail for the newly
created islands that were all that was left of
Mithas and Kothas. With their nations now
separated from the land by the Bloodsea, they
could attain the true power they always knew
they deserved.

PHILOSOPHIES
Minotaurs firmly believe in the superiority
of their race and in their ultimate place as the
rulers of the world. It is their destiny to bring
the rest of Krynn under their role.

They will go to any lengths to achieve domination
over others. They are ruthless in battle
and cold in their justice. They believe that the
weak should perish and that might proves
right. It is, to them, the natural process of life.

From their youth, minotaurs are trained for
strength, cunning, and intelligence. The goal
of this training is combat in the Circus, an
annual contest that acts as a minotaur's rite of
passage into adult society.

SOCIETY
Minotaur society is built upon the principle
that might makes right and that no consideration
of justice is necessary. The minotauts are
lead by an emperor who resides in the city of
Nethosak on Mithas. Under the emperor is a
Supreme Circle of eight minotaurs. The
Supreme Circle deals with the day-to-day
administration of the government. All posts
are won by the strongest and cleverest minotaurs
as proved by combat in the Circus. (All
determinations of rank and justice take place
in the Circus.)

Minotaurs claim to have the only truly classless
society. Anyone can become the
emperor--all he has to do is defeat the current
emperor in single combat in the Circus. Minotaurs
are trained from youth for specialized
roles to which they seem most suited. This
most often involves seamanship.

Families are the foundation of minotaur
society; the honor of one's family is held
supreme above all other considerations. Minotaur
clerics invariably worship only one god"
Sargas. This god is known as Sargonnas to the
Solamnics.


 

KRYNN MINOTAURS
GAME STATISTICS

Generating Abilities: The initial ability rolls modified by a -2 penalty to Wisdom and Charisma and a +2 bonus to Strength and Constitution.
The minimum and maximum scores for minotaurs are as follows:
 

Krynn Minotaur Ability Scores
Ability Minimum Maximum
Strength 12 20
Intelligence 5 18
Wisdom 3 16
Dexterity 8 18
Constitution 12 20
Charisma 3 16
Comeliness - -

Krynn Minotaur Class Limits
Class Maximum Level
Cavalier N/E*
    Paladin N/E*
    Knight of the Crown N/E*
    Knight of the Sword N/E*
    Knight of the Rose N/E*
Fighter Unlim
    Barbarian Unlim
    Ranger 8
Magic-User (Renegade) N/E*
    Illusionist (Renegade) N/E*
    Wizard of High Sorcery 14
Thief N/E*
    Thief/Acrobat N/E*
Cleric (Heathen) N/E*
    Druid (Heathen) N/E*
    Holy Orders of the Stars 10

* N/E means not eligible for the class

Q: Please give the height, weight,
average lifespan, and base movement
rate for each of the 13 major
races on Krynn, including the irda
and the minotaurs.
A: Complete information on each race is
given in the DRAGONLANCE Appendix to
the Monstrous Compendium (MC4, volume
4, TSR product #2105). To randomly generate
height, weight, and maximum age,
use the information given on page 24 of
the 2nd Edition Players Handbook unless
MC4 directly contradicts it. For irda, I
suggest the following: base height 62?,
variable 2d10?; base weight 120 lbs., variable
6d10 lbs.; base starting age 100 years,
variable 3d12 years; base maximum age
400 years, variable 2d100 years. For minotaurs,
I suggest: base height 74?, variable
2d10?; base weight 300 lbs., variable 8d10
lbs.; base starting age 18 years, variable
1d4 years; base maximum age 105 years,
variable 2d20 years.
(160.32)
 

Q: Do the minotaur and irda races get
racial modifiers for thieving skills?
Do the other races on Krynn get
such modifiers for their corresponding
races?
A: Minotaurs cannot become thieves. Irda
have no racial adjustments to thieving
skills. The other races and their subraces
get the standard racial modifiers as described
in the 2nd Edition Players’Handbook,
page 39; kender use the halfling
modifiers, all subraces of elves use the elf
modifiers, and so on.
(160.33)


Bloodsea Minotaurs

Minotaurs on Krynn are a highly organized
warrior race that operates from bases on the
islands of Mithas and Kothas on the eastern
borders of the Bloodsea. The minotaurs
believe themselves to be superior to the other
races of Krynn it is their destiny to conquer
and enslave the world. Minotaurs of Krynn
will ally with adventurers if they can be convinced
that this serves their own purposes. See
the section on minotaurs (page 69) under
Races of Krynn for more details.

Bloodsea Minotaurs

FREQUENCY: Rare
NO. APPEARING: 1d8
ARMOR CLASS: 4
MOVE: 12"
HIT DICE: 8 + 4
% IN LAIR: 10% (80% on home isles)
TREASURE TYPE: [C]
NO. OF ATTACKS: 2 <>
DAMAGE/ATTACK: 2d4 or by weapon type
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Surprised only a 1
MAGIC RESISTANCE: Standard
INTELLIGENCE: High
ALIGNMENT: Lawful evil
SIZE: L
PSIONIC ABILITY: Nil
    Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: 600 + 12/hp