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Dedication +
Credits +
Preface +
THE REALMS ABOVE
"In the Cradle of the Sky,
On Silken Starshine lay
We who soon upon the Face oF Krynn
would as infant mortals play."
The Universe
+
Orders
of the Universe +
The
Place of Mortals +
The
Law of Consequence +
Lot in Life +
Characters in Krynn
+
Travelers from the Beyond
+
Acceptable Character
Classes +
General Limitations
in Krynn +
What's Your Alignment? +
Knights
of Solamnia +
The Origin of the Knights +
Cataclysm
to Present +
The Organization of the Knighthood +
The
Oath and the Measure +
Knights
of the Crown +
Knights
of the Sword +
Knights
of the Rose +
Knights
in Battle +
The
Knightly Council +
<^the above may be out of order, or a couple of sections may be missing^>
Tinkers (Gnomes) +
Game Statistics +
Device Creation +
Device Components and
Their Costs +
Hall of Gnomes Inventions +
Wizards of High Sorcery
+
The
Moons of Magic +
Locations of the Moons +
Moon
Tracking Chart +
The Conclave
of Wizards +
The Spheres of Magic
+
The Towers of High Sorcery
+
The Tower of Wayreth +
The Shoikan Grove of the Tower of Palanthus +
The Tower of High Sorcery at Palanthus +
Map
of the Tower at Palanthus +
Guardian
Groves of the Destroyed Towers +
Early Life of a Wizard
+
Student Magic-Users +
Test of High Sorcery
+
Changing Orders After the Test +
Wizards of the White
Robes +
Wizards of the Red Robes
+
Wizards of the Black
Robes +
Renegade Wizards +
Illusion and Krynn +
Spells of High Sorcery
+
Kiss of Night's Guardian +
Mindspin +
Timeheal +
Timereaver +
Messengers of the Heavens +
Gender and the Gods +
Obligations of Clerics +
Godly Spheres of Influence +
Deity Descriptions +
Holy Orders of the Stars +
Clerics of Good +
Clerics of Neutrality +
Clerics of Evil +
The Gods of Good +
Paladine +
Majere +
Kiri-Jolith +
Mishakal +
Habbakuk +
Branchala +
Solinari +
The Gods of Neutrality +
Gilean +
Sirrion +
Reorx +
Chislev +
Zivilyn +
Shinare +
Lunitari +
The Gods of Evil +
Takhisis +
Sargonnas +
Morgion +
Chemosh +
Zeboim +
Hiddukel +
Nuitari +
The Heathens +
The Races of Krynn +
The Age of Twilight +
Kender +
Kender Pockets +
Kender Taunt and Fearlessness +
Gnomes +
Mad Gnomes +
Elves +
Silvanesti (High Elves) +
Qualinesti +
Kagonesti (Wild Elves) +
Dargonesti and Dimernesti (Sea Elves) +
Dark Elves +
Half-Elves +
Dwarves +
Hill Dwarves +
Mountain Dwarves +
Gully Dwarves (Aghar) +
Irda +
Krynn Minotaurs +
-
Character Proficiencies +
Creatures of Krynn
+
Common Creatures of Krynn +
Unique Creatures of Krynn +
Draconians
+
Auraks
+
Baaz
+
Bozaks
+
Kapaks
+
Sivaks
+
Dreamshadows
+
Dreamwraiths
+
Fetch +
Ice Bears +
Minotaurs
(Bloodsea) +
Shadowpeople
+
Spectral Minions
+
Thanoi (Walrus
Men) +
Krynn Dragons +
Background and History +
The Evil Dragons +
The Good Dragons +
The Gods as Dragons +
Dragon Rules +
The World That Was +
Tales of Long Ago +
The Ages of Krynn +
Map of Pre-Cataclysm Ansalon +
Astinus's Scroll (Part 1) +
-
NPCs of Long Ago +
Huma +
The Silver Dragon +
Magius +
Fistandantilus +
Astinus of Palanthus +
Reorx (Dougan Redhammer)
The Kingpriest of Istar
The Reign of Istar (Dragonlance Tales
II)
Arack, Master of the Games
Raag
Steeltoe, the Half-Ogre Bandit
Magical Items of Krynn
+
Potions
Scrolls
Rods, Staves, and Wands
Crystals and Gems
Miscellaneous Magic
Armor and Shields
Weapons
Special Magical Items of Krynn
War of the Lance +
DL1
DL8
DL9
DL9
-
DL12
DL12
DL16
Astinus's Scroll (Part II)
Map of Post-War Ansalon
War of the Lance
Ansalon After the War +
Areas of Control
Factions
General Conditions
Climate
Beyond the Map
The Lands of Ansalon
Map of Ansalon's Climate--Post Cataclysm
Personalities
of the Age of Dragons +
Takhisis +
Fizban the Fabulous
+
Pyrite +
Raistlin
Majere +
Lord Soth +
Kitiara
+
Duncan +
Kharas +
Reghar Fireforge +
Amothus Palanthus +
Elistan +
Par-Salian +
Justarius +
Ladonna +
Maquesta Kar-Thon +
Bas-Ohn Koraf +
PCs from the DRAGONLANCE
Legends Books +
Dalamar +
Crysania +
Caramon
Majere +
Tasslehoff
Burrfoot +
Tika
Waylan Majere +
Charts and Tables
Races of Krynn
Character Alignment Tracking Chart
Unified Ansalon Monster Chart
Character Class Master Stats Range Table
Character Racial Min. && Max. Table
Gnome Device Complexity Table
Gnome Mishap Table
Spheres of Influence--The Gods of Good
Spheres of Influence--The Gods of Neutrality
Spheres of Influence--The Gods of Evil
Spell Summary Table (Magical)
Knights Circle Table
Knights Circle Modifiers
Q: Where can I get
the addresses of
Margaret Weis and Tracy Hickman?
A: You can write to
Margaret Weis and
Tracy Hickman c/o TSR, Inc.,
P.O. Box 756,
Lake Geneva WI 53147. We
will forward
your letters to them.
(143.10)
Night of the Eye
Q: When will DRAGONLANCE
Tales II
he coming out?
A: To my knowledge,
there will be no book
series called DRAGONLANCE
Tales II. The
second and third DRAGONLANCE
Tales
volumes (Kender, Gully Dwarves,
and
Gnomes and Love and War)
are already
out, as are three DRAGONLANCE
Heroes
novels (The Legend of Huma,
Stormblade,
and Weasel?s Luck).
(143.10)
Night of the Eye
Q: How many provinces
are there in
Solamnia? Several maps published
in the various DRAGONLANCE
products differ on this point.
A: The Atlas of the
DRAGONLANCE World
by Karen Wynn Fonstad (TSR
product
#8448, $15.95) shows six
provinces on
pages 94-95: Solamnia, the
Plains of Solamnia,
Southlund (which includes
the city of
Caergoth), Coastlund, Throt,
and an
unnamed province containing
the city of
Lemish and the Southern Darkwoods.
(143.10)
Dragons of Krynn
Q: When will the DRAGONLANCE
trilogies come out in hardback?
How much will they cost?
A: Hardcover collector?s
editions of the
DRAGONLANCE Chronicles are
available
now (TSR product #8320).
This edition
contains all three books
in the trilogy and
costs $16.95 (£9.95
in the U.K.).
Q: I have been trying
to locate
DRAGONLANCE game material
for
some time. I have visited
several
stores whose owners claim
that it is
no longer to be had.
A: All DRAGONLANCE
products are still in
print. If your local hobby
or book store
does not carry them, you
can get them
from the TSR Mail Order Hobby
Shop in
the U.S. or from TSR Ltd
in the U.K. Just
write for your free catalog.
The addresses
to use are on the first page
of ?Forum? in
the publisher?s column.
(143.12)
Heroes of the Lance
Q: Where can I get
the official
DRAGONLANCE miniature figures?
A: TSR, Inc. once
produced official
DRAGONLANCE miniature figures,
but
now Ral Partha Enterprises,
Inc. has the
license for them (see ?Through
the Looking
Glass? in this issue). For
more information,
write to: Ral Partha Enterprises,
Inc.,
5938 Carthage Court, Cincinnati
OH
45212; or call: (800) 543-0272
toll-free.
(143.12)
Dragonlance Villains
Q: Why are PCs on Krynn
limited to
18th level?
A: Krynn's deities
remove characters from
Krynn when the characters
exceed 18th
level (DLA, page 13).
(143.98)
Dragonlance Graphic Novel
Kagonesti
Qualinesti
Maquesta Kar-Thon
I am pretty sure you had nothing to do with Dragonlance, but I wondered what you thought of the story, particularly the first novels that came out.
Have you read them? If so, do you consider them to be representative of a D&D-type world, or do you envision the worlds of D&D differently? (i.e. magic-use, dragons, gods, etc.)
If you haven't read them, well... how's the weather?
I prefer action in my fantasy
Cheers,
Gary
Citadel Miniatures (Games Workshop)
Well...
That was indeed my way of saying that the novels in question were not the sort I found to be compelling reads. Certainly they appealed to a large audience, and I have no problem with that. Different strokes for different folks and all that
Cheers,
Gary
Calithena wrote:
Hi Gary,
It's very generous of you to answer so many of our questions like this - thanks again for all you've done over the years.
I was curious about internal
attitudes towards the original Dragonlance modules at TSR during the time
that they first came out. They have an implicit style of play very different
from what came before. They were obviously popular and made some cash for
the company, but were there members of the staff who disliked them, or
worried that they were going to give people 'odd' ideas about the game
or how to play it, or anything like that? Or was it pretty much 'let a
thousand flowers blossom'? Were these kind of issues much discussed at
the time?
Welcome!
I am unable to say what the
various officials and creative people at TSR felt about the game merits
of the Dragonlance modules.
They sold well, so these
products were discussed mainly in those terms.
Not a few gamers complained abouyt them, though, as in many places the modules forced results to conform to the storyline the authors desired.
Brian Blume was in charge
of the creative output of TSR at the time,
so he is the only person
that could answer your question regarding discussion of the merits of those
modules in AD&D game terms.
Cheers,
Gary
The Oath && The
Measure (The Meetings Sextet, Vol. IV) (Sturm Brightblade)
Quote:
- Dragonlance. Your thoughts
on the novels and other matters when you were with TSR way back then. Basically
was it something that you approved etc.
I had no connection with
the project, and I found the modules less than satisfactory for any RPG
system as their outcome was too scripted.
The novels were very successful
and made a fair amount of profit for TSR.
I found them lacking the
sort of swashbuckling action that I enjoy in my fantasy reading.
Quote:
Originally posted by Theuderic
Quick question Gary: have
you read any of Margeret Weis & Tracy Hickman's works and if so what
did you think of them?
Well, I did read about half
of the first of the "Dragonlance" novel and found it not to my particular
taste in fantasy, so I passed it on to my sons. One read several of their
books thereafter and enjoyed them.
I enjoy either a lot of action or very interesting and different characters being developed. So, for example, Howard and Vance are favorite authors
Gary
Quote:
Originally posted by Kai
Lord
Hi Gary!
In the early eighties, TSR
created Dragonlance to compliment the world of Greyhawk.
Greyhawk provided the Dungeons,
Dragonlance showcased Dragons. What did you think of Dragonlance?
Tracy and Margaret created
the "Dragonlance" material because Trecy liked to "tell stories," Margaret
to write/develop them, and that was the vehicle that emerged.
The books were not my cup
of tea, as I am more a Swords & Sorcery type, so I enjoy less time
spent in character development and more action.
The strictures in the DL
modules also lessened their value for dame play, I thought.
Lots and lots of people disagree
Cheers,
Gary
Quote:
Originally posted by Kai
Lord
I thought Dragonlance had
some pretty nice dames, actually. Particularly Laurana, Kitiara, and Goldmoon.
There are adventure modules,
and there adventures... <eek>
Gary
I was pleased that the DL
material sold so well, disliked the changes and the lack or true role-playing
presented in the forced-conclusion modules.
The Medusa Plague
What kind of draconian is that?
Who is that dwarf?
Fist...
Dragon #243
Magickal dwarven helm
Dimernesti
The Lost Giants of Krynn (Dragon #256)
-
-
DL14
DL14
DL14
DLE1
DLE2
Garden of the Dead
Isle of Dragons
DLE3
Prisoners of Pax Tharkas
A question of size
Dear Dragon,
I have a question about the size and population
of Ansalon in the world of Krynn. In the article
about the gnomes of Krynn (#103),
Roger Moore
said there were about 59,000 gnomes on Sancrist
Isle. How do you make room for all the other and
more numerous races on Ansalon (which could be
(Concluded on page 4)
compared to the size of Arkansas), which has
many barren and inhospitable areas?
Wesley Marshall
Cane Hill, Ark.
(Dragon #106)
According to the map in DL5, the continent of <link>
Ansalon measures about 1,320 miles from east to
west and about 1,000 miles from north to south.
This is a lot larger than Arkansas.
It occurs to me that you might have been
referring to Sancrist Isle alone, not to the whole
of Ansalon, when you were wondering how all
those gnomes would fit into that space. Consider
that 59,000 people (or gnomes) will not even fill
many of our world's baseball and football stadiums.
Arkansas has about 2,000,000 people, and
it is not considered a densely populated state. In
addition, there are as many people living in Little
Rock as there are gnomes on Sancrist Isle, and
the gnomes live largely underground. Sure,
everyone has enough room. -- KM