Mishakal


-
-
-
-
-
-
-
-
-
DLA

    The fabled goddess of healing is known in
nearly every culture and country on the face of
Krynn. In ancient times, she was the most
revered of the ministering gods and in her
name many temples were built for the teaching
of the healing arts.

    In more recent times, Mishakal is known as
the Bearer or Light Bringer as it was through
her that the knowledge of the true gods was
restored to the world. Mishakal's gift of the
Disks of Mishakal again brought knowledge to
men of healing power and true clerics.

    Mishakal is Paladine's companion and advisor.
They have twin sons and a third son in
Solinari, the god of good magic.

    In post-Cataclysmic Ansalon after the War of
the Lance, clerics of Mishakal's order were the
most numerous of all derics. Nearly every community
on the face of Amalon had a cleric of this
order to minister to the needs of the people.
These clerics were especially sought after by
adventuring parties for their curative abilities.

Mishakal

Cleric (25th level)
Alignment: LG
Movement: 24"/48"
AC: -3
HP: 350
HD: 25
# of Attacks: 2
Damage/Attack: 3d8/3d8

Followers' Abilities:

Special Bonuses:
    +1 die on all healing spells

Spheres:
    Astral, Charm, Creation, Divination, Healing, Necromancy, Stellar

Specials:
    III: Prayer, Remove/Bestow Curse

Additionals:
    I: Animal Friendship, Bless/Curse, Endure Cold/Heat, Resist Cold
    II: Chant, Silence 15' rad
    III: Stone Shape, Water Walk
    VII: Holy Word


SPECIAL
1st : Animal Friendship (druid)
2nd : Spiritual Hammer
3rd : Prayer, Remove/Bestow Curse

<>
Note that Animal Friendship & Spiritual Hammer are added to the list (they're noted as Specials at DLA.120, but they're not on the list of Specials at DLA.44)
According to DLA.43, a cleric does not need to be of sufficient level to cast these bonus spells.
I would assume that the inclusion of Animal Friendship & Spiritual Hammer to the list of Specials is in error.

L1
Bless/Curse (added)
Ceremony (druid)
Combine
Command
Cure/Cause Light Wounds (druid)
Detect Balance (druid)
Detect/Obscure Charm
Detect Evil/Good
Detect Lie (no reverse)
Detect Life
Detect Magic (druid)
Detect Poison (druid)
Detect Snares and Pits (druid)
Endure/Dispel Cold/Heat
Invisibility to Undead
Locate Animal (druid)
Light (no reverse)
Penetrate Disguise
Portent
Protection from Evil (no reverse)
Purify Food & Water (no reverse)
Remove Fear (no reverse)
Resist Cold (added)

L2
Aid
Augury
Chant (added)
Holy Symbol
Charm Person or Mammal (druid)
Enthrall
Feign Death (druid) [level is listed as 3/2)
Find Traps
Hold Person
Locate Plants (druid)
Reflecting Pool (druid)
Silence, 15' r. (added)
Slow Poison (druid)

L3
Animate Dead
Cure/Cause Blindness
Cure/Cause Disease (druid)
Continual Light (no reverse)
Create Food and Water
Death's Door
Feign Death (druid) [level is listed as 3/2]
Know/Obscure Alignment (druid)
Locate/Obscure Object
Poison (druid, no reverse)
Remove/Cause Paralysis
Speak with Dead
Starshine (druid)
Stone Shape (druid, added)
Water Walk (added)

L4
Cloak of Fear/Bravery
Cure/Cause Serious Wounds (druid)
Divination
Imbue with Spell Ability
Neutralize Poison (druid, no reverse)
Protection from Evil, 10' r. (no reverse)
Tongues/Confuse Tongues

L5
Animate Dead Monsters
Atonement
Commune with Nature (druid)
Cure Critical Wounds (druid, no reverse)
Magic Font
Moonbeam (druid)
Plane Shift
Quest
Raise Dead/Slay Living
True Seeing (no reverse)

L6
Animate Object
Cause Critical Wounds (druid, no reverse)
Commune
Feeblemind (druid)
Find/Obscure the Path
Heal/Harm
Heroes' Feast
Speak with Monsters

L7
Astral Spell
Confusion (druid)
Finger of Death (druid)
Holy Word (no reverse)
Regeneration/Wither
Restoration/Energy Drain
Ressurection/Destruction
Sunray (druid)

(Note that the levels of some spells have been changed)
 
 


*template***template*