Morgion
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Morgion is the god of disease, decay, and
plague. Always the lone warrior, he does not
act with the other gods nor does he often discuss
plans with them. Instead he broods in his
Bronze Tower that stands on the far borders of
the Abyss and keeps his thoughts secret from
all save his minions. Worshipers of Morgion
meet in secret and dark places to do their foul
deeds. Their priestcrafts are secret as well and
none outside of their orders know their works
fully.
Morgion
Druid (37th level)
Alignment: Neutral Evil
Movement: 24"/48"
AC: -5
HP: 730
HD: 37
# of Attacks: 1
Damage/Attack: Special *
* Morgion always attacks through pestilence
and disease rather than by direct means.
His power is such that these attacks occur at a
much-accelerated rate. Generally, his attacks
inflict 5d20 points of damage on the round of
the attack and 1d20 points of damage on each
subsequent day until the malady either kills
the victim or he is treated with a heal spell.
Even the the heal spell does not recover the
previously lost HP--it only stops the loss of
points. Subsequent spells and the passage of
time will recover the lost HP.
Follower's Abilities:
Spheres:
Astral, Healing, Plants
Specials:
None
Additionals:
III: Create Food & Water
Evil Priest(ess) of Morgion (Spell List)
SPECIAL
None
L1
Ceremony (druidical)
Combine
Cure/Cause Light Wounds
Darkness
Entangle
Pass Without Trace
Purify Food and Water
L2
Goodberry/Badberry
Holy Symbol
Slow Poison
Trip
Warp Wood
L3
Cause Disease
Cause Paralysis
Continual Darkness
Cure/Cause Blindness
Snare
Tree
L4
Cause Serious Wounds
Hallucinatory Forest
Hold Plant
Neutralize Poison/Poison
Plant Door
Speak With Plants
Spike Growth (druidical)
Sticks to Snakes (4/5R) <>
Transport Via Plants
L5
Anti-Plant Shell, 10' r.
Atonement
Cause Critical Wounds
Pass Plant
Plane Shift
Sticks to Snakes (4/5R) <>
L6
Fire Seeds
Heal/Harm
Liveoak
Turn Wood
Wall of Thorns
L7
Astral Spell
Changestaff
Stellar spells are not listed in the spheres at DLA.46