Zeboim
|
|
|
|
|
|
|
|
|
|
Zeboim
Druid/Cleric (30th level in each)
Alignment: CE
Movement: 16"/48"
AC: -4
HP: 680
HD: 30
# of Attacks: 4
Damage/Attack: 1d20 each
Follower's Abilities:
Spheres:
Animal, Elemental, Water
Specials:
None
Additionals:
III: [create food & water]
VI: [animate water]
Spell List
L1
[animal friendship]
ceremony <d>
[combine]
create/destroy water <d> <1/2R>
darkness
[faerie fire]
[invisibility to animals]
[precipitation] (druidic)
[predict weather]
purify/contaminate water <d>
[purify food and water]
[speak with animals] <d>
L2
[charm person or mammal]
create/destroy water <d> <1/2R>
[dust devil]
[fire trap]
[flame blade]
heat/chill metal
[hold animal]
[holy symbol]
[messenger]
[produce flame]
[obscurement]
[snake charm]
L3
[call lightning]
[cloudburst] (druidic)
continual darkness
[create food and water]
[meld into stone]
[pyrotechnics] <d>
[stone shape] <d>
[summon insects]
[water breathing]
[water walk]
L4
[animal summoning I]
[call woodland beings]
[control temperature, 10' r]
[giant insect]
lower/raise water
[produce fire]
[repel insects]
L5
[air walk]
[animal growth]
[animal summoning II]
[atonement]
[control winds]
[rainbow]
[spike stones] <d>
[transmute rock to mud]
[wall of fire]
L6
[animal summoning IIII]
[animate object]
[anti-animal shell]
conjure/dismiss fire elemental
[part water]
[stone tell]
[transmute water to dust]
[weather summoning] (druidic)
L7
[animate rock]
[chariot of Sustarre]
conjure/dismiss earth elemental
[control weather] (druidic)
[creeping doom]
[earthquake]
[fire storm/quench]
[reincarnate]
[transmute metal to wood]
[wind walk]