Karll of Urnst was the youngest of six children
of the last
Duke and Duchess of Urnst. Even in his
early years, he
showed a liking for the outdoor life. Since
he was not
expected to succeed to the chair of the
duchy, his parents
were thrilled and pleased when a family
friend offered to
have their youngest son trained in the
ways of the rangers.
Karll himself was so eager to go that he
was packed almost
before his parents finished giving him
the news.
The Duchy boasts of the only ranger training
school in
theworld, and young Karll became its best
pupil. Here,
Karll shone. He learned everything about
tracking and
fighting giant-class creatures very quickly,
and was made
a Runner at 21, the earliest possible age.
For the next couple of decades young Lord
Karll (a courtesy
title derived from his father) lived in
a world of utter
bliss. He easily absorbed his mentors’
teachings about the
need to crusade endlessly against evil
in all its forms, particularly
if the evil involved giants and humanoids.
His
chaotic good nature made him an individualist,
and he
would often plunge off into the wilderness
by himself for
months at a time, emerging tired, dusty,
and travelstained,
with a string of fresh trophies to show
his peers
and a few words of news for his superiors.
Meanwhile, in the Duchy, things were not
going well for his
family. Karll’s oldest brothers were killed
in a border war
with desert nomad raiders, and his two
sisters were assassinated
by unknown enemies (a neighboring lord
who had been
turned down for both of their hands in
marriage was suspected).
When Karll’s last surviving brother ascended
the chair to
become Duke at the death of their father,
he was suffering
from the effects of wounds and did not
have long to live.
Accordingly, much to his surprise and displeasure,
Karll was
recalled from his work with the rangers
and groomed for the
Ducal chair, since he was the only heir.
When his brother died, Karll became heir
to the duchy,
but he was unhappy about the whole thing.
He had never
expected to become Duke, had no training
for the job, and
was not thrilled about giving up the carefree
life of the forests.
He almost had to be dragged home, and only
a direct
command from his ranger superiors prevented
him from
resigning his title and returning to the
woods.
Karll decided to make the best of his new
position. He introduced
many improvements in the army, including
better
armament, armor, and training. He imported
many rangers
to train the army, and did a great deal
of training himself,
passing along his knowledge of woodcraft
and tracking
He is concerned about his duchy, mainly
b e c a u s e it serves him
in his neverendmg war against evil. He
is impatient with the
daily necessities of government, and has
become a magnet for
unscrupulous persons. He naively thinks
that other people mean
as well as he does, and since he has received
no training in the
arts ofrulership, he has managed to surround
himselfwith the
greatest crowd of thieves outside of the
Bandit Kingdoms.
As a result of all this, the Duchy is not
well-ruled. The
verdicts in the courts go to those who
offer the biggest
bribes to the judges, the peasants are
taxed and cheated,
and their daughters are dragged off at
the whim of anybody
in authority. The peasants blame the Duke’s
corrupt
advisers, not the Duke himself.
Petitioners who try to advise the Duke about
actual living
conditions in his land find themselves
menaced by mysterious
bandits, and the duchy has seen the assassination
of persistent protesters. If the Duke were
not so obsessed
with his crusade against evil and giant-class
creatures, he
would probably notice this and do something
drastic about
it, but he is deliberately kept in ignorance
by the corrupt
advisors around him.
Duke Karll is a tall, strong, handsome man
tanned from
a lifetime outdoors. His hair is brown,
his eyes an icy
green. He specialized in the bow early
in his ranger career,
and owns a long bow +4 and a quiver of
arrows of slaying
evil beings. He is immensely proud of two
family heirlooms:
a suit of fullplate armor +4 and shield
+l. He also owns a
flame tongue two-handed sword, a cloak
of displacement
that he took from an evil mage’s corpse,
a ring of regeneration,
and gauntlets of ogre power.
Duke Karll values magic items in direct
proportion to
their value in combatting evil, and would
cheerfully trade
the crown, orb, or sceptre of his office
if he could obtain a
magic item designed specifically to kill
evil humanoids and
giants. He also owns a fairly complete
set of spellbooks, but
does not have much need for them, except
for relearning
the spells he knows.
Duke Karll’s ultimate goal is to launch
a grand crusade
against evil, particularly that associated
with the evil
giants and humanoids. He is a reasonable
man on most
subjects, but if told that this is impossible
or undesirable,
he will fly into a wild rage. Even though
many functions of
government require his presence, he still
disappears into
the forests for days at a time, hunting
evil humanoids and
giants.
Duke Karll does not understand that behavior
desirable
in a ranger is not necessarily good in
a ruler. He sees the
Duchy as a base for his crusade against
evil, and cannot be
convinced that his duties as Duke supersede
his duties as a
ranger. His subjects like him, but they
know he would sacrifice
them if it were necessary to protect some
greater
number from evil. Not surprisingly, they
resent this attitude.
Unless conditions change, Duke Karll is
doomed. At
his ministers’ insistence, he is seeking
a wife, but cannot
understand why neighboring potentates seem
reluctant to
entrust their daughters to him.