Urnst, Duchy of
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His Most Lordly Grace Karll, the Duke of Urnst;
Karll, R12
CAPITAL: Leukish (pop. 20,900)
POPULATION: 200,000
HUMANS: (Sfo) <>
DEMI-HUMANS: Halflings (5,000), Gnomes (3,000), Dwarves (3,000)
HUMANOIDS: Few
RESOURCES: foodstuffs, silver, electrum, gold, platinum, gems (I-IV)
<>
ALIGNMENT: LG, NG <(N, NG? : wg.gl.31)>
PRIMARY LANGUAGE: Common
CLIMATE: 33° to 37° (temperate)
TERRAIN: Plains, Hills
The riches of this AREA are great indeed, consisting of
most sorts of precious metals, precious stones, and
even the prized corundum gems. Because of this
the duchy has been desired by the kingdoms of Aerdy & Nyrond
in that order. When the Nyrondel won
their independence, they took the County Urnst, and
were massing troops to cross the Nesser, but the first
crossings were turned back by galleys, and the campaign
sputtered later in the year, never to be restarted.
Urnst has plenty of other problems of a continuing
nature -- its Cairn Hills border with Greyhawk, the
Abbor-Alz frontier which has desert nomad raiders,
and difficulties with the lakemen of the Nyr Dyv (q.v.).
The Duke is not idle during all this;
he has developed an xcellent army of borderers while
maintaining a centrally located force of cavalry, as he still
distrusts Nyrond.
01-03 | Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit) |
04-07 | Dwarves |
08-11 | Gnomes |
12-14 | Hobbits, Hairfeet |
15-17 | Hobbits, Stouts |
18-20 | Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart) |
21-24 | Men, Bandits |
25-27 | Men, Brigands |
28-40 | Men, Merchants |
41-43 | Men, Nomads |
44-49 | Men, Patrol, Light |
50-51 | Men, Pilgrims |
52-53 | Men, Rhenee (near water) |
54-55 | Men, Tribesmen (hillmen) |
56-00 | Use Standard Encounter Tables |
* 10% of all gnoll encounters
will include flinds.
** 5% of all orc encounters will
include
ogrillons.
(Temperate Civilized Plains) (d8+d12)
2 | Lammasu, Greater |
3 | Ghost <Disenchanter> |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin <Vagabond> |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
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