Urnst, Duchy of


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Guide
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Glossography 
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Greyhawk

His Most Lordly Grace Karll, the Duke of Urnst;
    Karll, R12

CAPITAL: Leukish (pop. 20,900)
POPULATION: 200,000
HUMANS: (Sfo) <>
DEMI-HUMANS: Halflings (5,000), Gnomes (3,000), Dwarves (3,000)
HUMANOIDS: Few
RESOURCES: foodstuffs, silver, electrum, gold, platinum, gems (I-IV) <>

ALIGNMENT: LG, NG <(N, NG? : wg.gl.31)>
PRIMARY LANGUAGE: Common

CLIMATE: 33° to 37° (temperate)
TERRAIN: Plains, Hills

The riches of this AREA are great indeed, consisting of
most sorts of precious metals, precious stones, and
even the prized corundum gems. Because of this
the duchy has been desired by the kingdoms of Aerdy & Nyrond
in that order. When the Nyrondel won
their independence, they took the County Urnst, and
were massing troops to cross the Nesser, but the first
crossings were turned back by galleys, and the campaign
sputtered later in the year, never to be restarted.
Urnst has plenty of other problems of a continuing
nature -- its Cairn Hills border with Greyhawk, the
Abbor-Alz frontier which has desert nomad raiders,
and difficulties with the lakemen of the Nyr Dyv (q.v.).
The Duke is not idle during all this;
he has developed an xcellent army of borderers while
maintaining a centrally located force of cavalry, as he still
distrusts Nyrond.
 
 
01-03 Demi-humans (01-05 = Dwarf, 06-70 = Elf, 71-80 = Gnome, 81-100 = Hobbit
04-07 Dwarves
08-11 Gnomes
12-14 Hobbits, Hairfeet
15-17 Hobbits, Stouts
18-20 Humanoids (01-05 = Gnoll*, 06-10 = Goblin, 11-15 = Hobgoblin, 16-94 = Orc**, 95 = Qullan, 96-100 = Xvart)
21-24 Men, Bandits
25-27 Men, Brigands
28-40 Men, Merchants
41-43 Men, Nomads
44-49 Men, Patrol, Light
50-51 Men, Pilgrims
52-53 Men, Rhenee (near water)
54-55 Men, Tribesmen (hillmen)
56-00 Use Standard Encounter Tables
<>
<tem.plain.civil>
<tem.plain.wild>
<tem.hill.wild>

* 10% of all gnoll encounters will include flinds.
** 5% of all orc encounters will include ogrillons.
 

(Temperate Civilized Plains) (d8+d12)
2 Lammasu, Greater
3 Ghost <Disenchanter>
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin <Vagabond>
19 Oliphant
20 Quasi-elemental, Lightning

 
 




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