Level: 5
Range: 60 yds
Duration: 1 round/level
Components: V, S, M
Casting Time: 5 segments
Saving Throw: None
Area of Effect: Special
This spell summons a set of
phantom beings seen as shimmering
outlines of violet
light. The
defenders do their best to keep between the mage
and his adversaries, providing the caster
with enough time
and space to defend himself with spells.
To most creatures,
the phantom defenders are solid, seemingly
real entities.
To the mage, the defenders are completely
transparent and
noncorporeal, so any attack spell cast
by the mage has no
effect on the defenders. The mage’s spells
can be cast
through the defenders to strike enemy creatures.
If the
defenders are caught within the area of
effect of a caster’s
spell, the defenders suffer no harm. One
of four different
sets of phantom defenders can be summoned
by the mage,
but the caster must decide which set will
be called forth
when the spell is memorized. Each set is
best suited for a
particular environment.
Three faithful phantom soldiers:
AC 4 (phantom chain
mail and shield); Move 9”; HD 4; hp 24;
#AT 1; Dmg ld8
(phantom long sword); THACO 15; AL N; SA
able to hit
creatures which are hit only by + 1 magical
weapons.
Two faithful phantom centaurs:
AC 5; Move 18” ; HD 4; hp
28; #AT 1; Dmg ld6 (phantom light lance);
THACO 15; AL
N; SA able to hit creatures which are hit
only by +2 weapons.
Eight faithful phantom bats: AC 8;
Move 3”/18”; HD
2 +2; hp 12; #AT 1; Dmg ld4; THACO 16;
AL N; SA able to
hit creatures which are hit only by + 3
weapons.
Five faithful phantom sharks: AC
6; Move 24”; HD 3; hp
15; #AT 1; Dmg ld4 + 1; THACO 16; AL N;
SA able to hit
creatures which are hit only by + 1 weapons.
MC: The material component is a small lead
crystal figure
depicting the type of defender to be summoned
and a 1,000
g.p. emerald for each creature summoned.
The emeralds
vanish when the spell is cast.