Nerof Gasgal
Lord Mayor -- City of Greyhawk
AC: 5 (leather armor and dexterity bonus)
MV: 12"
Class: T10
HP: 45
#AT: 1
Dmg: By weapon types (proficient with sling,
longsword, dagger)
S: 10 | I: 11 | W: 8 |
D: 17 | C: 12 | CH: 16 |
Com: <?> | - | - |
AL: LN
SA: quadruple damage from backstab
SD: high dexterity, thief skills
Nerof Gasgal was born
to desperately poor but proud parents
in one of the most squalid districts of
the city of
Greyhawk. Despite his parents' best efforts
to dissuade him,
Nerof idolized the Guild thieves. He admired
their courage,
their skills, and, most of all, their wealth.
When parents
tragically starved to death in his tenth
year, he decided to
change his fate, and sponsored by a family
friend who was a
Guild official, he apprenticed himself
to the Thieves Guild.
Once he as a full-fledged
thief, Nerof advanced rapidly,
becoming known for his meticulous planning
of every last
detail of operations. He believed in leaving
absolutely nothing
to chance, and would pore over plans and
models of a targeted
building until he could draw the entire
floor plan from memory.
His thoroughness and attention to detail
endeared
him to his superiors and peers, although
he became the terror
of apprentices and lower level thieves
who were assigned to
work under him. He did not tolerate slip-ups
or errors.
Then, a traumatic experience
caused Gasgal to change careers --
and the direction of his life. While looting
a
mage's long-abandoned castle, he tripped
a magical trap
and found himself falling down an airshaft.
Luckily, the
trap was an illusion, but his fellow thieves
found him in a
catatonic state and returned him to Greyhawk.
Clerical help
saved him, but he began to suffer severe
bouts of vertigo
and developed a fear of falling. That incident
convinced
Gasgal to give up the thieving life and
enter politics.
Nerof was never known
publicly as a thief; to the public,
he was the proprietor of a gambling house
catering to Greyhawk's
wealthy youngsters. Despite the fact that
the
odds on the games blatantly favored the
house, Nerof was a
popular figure among the newly wealthy.
He had long been
urged to follow a political career, assured
of support by his
customers, and when his disability forced
him to quit thieving,
he took up their offers of political support
and was delighted by the opportunities he discovered.
As mayor, Nerof is popular
and well-respected. His attention
to detail makes it difficult for anyone
not in his favor
to cheat or oppress citizens. He is demanding
of his staff,
but does not spare himself, routinely working
twelve-hour
days. He takes bribes freely, but his theory
is to "let both
sides pay bribes, then judge the case on
its merits."
His goals as Mayor of
Greyhawk are to make the city run
as smoothly as possible and to be remembered
as the best
Mayor in the city's history. His private
goals are different:
He wants to be a member of the aristocracy.
However, the
old rich don't hold him in the same regard
as the new rich,
and he is snubbed as much as the upper
classes dare due to
his lower-class accent and the "vulgar"
origins of his wealth (the gaming house).
The nobility secretly
sneer at him, but no one forgets
what happened to one wealthy family so
unwise as to shun
him publicly: Thieves descended repeatedly
upon their
house; several family members died mysteriously;
and
their business competitors exhibited uncanny
knowledge
of their business plans. This did not stop
until the whole
family was reduced to beggary.
Nerof Gasgal is an attractive,
charming man, 5'9" tall,
with graying hair. He dresses in conservatively
cut, but
extremely expensive, clothing. He appears
to be a trustworthy,
able businessman who is in politics only
for the good of his beloved city.
Nerof's office is equipped
with many luxuries: heavy
draperies (which concealt that fact that
his office is several
stories above ground), several attractive
secretaries, and a
large, elaborate safe in which he keeps
all the city files and
a wealth of information useful for blackmailing
troublemakers
against who he doesn't wish to use force.
His leather armor is
of the finest quality. It was custom
made for him by the head of the Leatherworkers
Guild
after he excused the leatherworkers from
paying taxes during
a severe shortage of leather. His weapons
are also of the
best possible quality, stolen especially
for him by the
Thieves Guild Master as a gift upon his
election to office.
He also owns a set of thieves' tools, and
still regularly practices
all the thieves' skills that do not involve
climbing. He
has access to many magical items, but does
not keep many
on hand unless he actually needs them.
He feels that
becoming too dependent on a magical tool
|| weapon would
make him too vulnerable. When Nerof does
USE magical items,
he prefers those that facilitate theft
without involving
flying || climbing. There is a 20% chance
of finding
such items in his office || safe.
Outside of politics,
Nerof's interests are limited to his
gaming house (which he still owns) and
the honing of his
thieving skills; he has no other real interests.
Although he
is a social climber, he doesn't find social
gatherings very
interesting--he attends them for information.
He cultivates
good relations with the Guildmasters of
the city, as
all mayors must, but the only one he socializes
with is the
Thieves Guild Master. They often spend
evenings together,
drinking wine and yarning about the "good
old days"
before they achieved their present ranks.
Nerof is still a
power in the
Thieves Guild, and holds the title of Assistant
Guildmaster.
PCs might encounter Nerof
Gasgal is several
ways. They might be ambassadors from a
neighboring
kand on biz. with the Lord Mayor of Greyhawk,
or
they could be lower level thieves seeking
his expert advice.
If any PC has info regarding an outside
threat to
Greyhawk, Nerof will pay very well for
it. He is also
interested in buying anything magical,
esp. items of USE
to thieves, like gauntlets of dexterity
or chimes of opening.
If the PCs are enemies
of Greyhawk, they will find Nerof
to be a deadly enemy. He cultivates close
relations with the
Assassins Guild Master. There are several
assassins on his
private payroll, and he has been known
to USE them to quietly
eliminate threats.
ScottyG wrote:
Gary, is Nerof Gasgol an
anagram for something? Since you're known for using anagrams, I've seen
the possibility discussed a few times. It could be 'gorgon fleas', but
I wouldn't bet on it.
Scott
It is just a name I made up, one that seemed suitable for the persona it identified.
Actually, it was inspired
by the name of a chap that ran a local butcher shop here in Lake Geneva,
Frank Gascal.
I suppose that I am attempting
to emulate Jack Vance in regards character names.
Cheers,
Gary
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