This spell creates a sudden
flash of bright light
in a 10' radius globe. All creatures
within the area of effect who fail a save
vs. spells are
blinded for 1d4 rounds. Those who
make their saving
throw are merely dazed for 1d4 rounds,
suffering a -2
penalty on all hit rolls. They are
also off-balance in melee, so
any attack made against a dazed creature
has a +2 hit
modifier. Creatures outside the globe
facing the flash do
not suffer any ill effects. Creatures
without eyes are not
affected by the spell.