Level: 5
Range: 5 yards/level
Duration: 5
rounds/level
Components: V, S,
M
Casting Time: 5 segments
Saving Throw: Special
Area of Effect: 20'
square/level
This spell creates
a misty,
bluish-white screen
of energy that can be shaped to form a
wall, hemisphere,
or sphere dimension. Any creature passing
through the polar
screen will be affected as if the creature
suddenly passed through
a freezing blizzard. Any
creature who fails
a saving throw versus spells will be coated
with ice crystals
for 1d4 + 1 rounds until the crystals
melt away, during
which time the creature suffers one
point of cold damage
per level of the caster. The creature is
also severely chilled,
suffering a -4 attack penalty until
the ice melts. A
creature who makes the saving throw is
only affected by
the ice crystals for one round, but is affected
in the same way as
those who fail the save. A melt spell
will dispel the ice
crystals from a creature’s body, while a
fireball, but no
other flame, will destroy the polar screen.
MC: A thin sheet of
fine lead crystal
and a few bluish-white
quartz crystals, all of which vanish
after the spell is
cast.