Melt
(Alteration)
(Fire)


L^: mu1, wj1
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R#: 3"
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D^: 1r*
C^: v.s.m
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CT: 1s
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S^: Special
A^: (1 cu. yd. of ice or 2 cu. yds. of snow)*
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-
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Effect: When a melt spell is CAST, the M-U effectively raises the temperature in the AREA of effect. <effective temperature>

This sudden increase
in warmth will melt ice in 1 round, so that a 1st level
M-U can melt a cube of solid ice, 1 yard on a side, in 1 round after
the spell is cast, so that the ice becomes water. Twice this volume
of snow can be affected, so that the spell will melt 1 cubic yard of
snow in 1/2 round, or will turn 2 cubic yards (1 yd. x 1 yd. x 2 yds.) of
snow to water in 1 round. Against such monsters as white dragons,
winter wolves, yeti, woolly rhinos, those composed of para-elemental
ice, and the like, a melt spell will inflict 2 points of damage per level of
the spell caster, or 1 point per level if the subject creature makes its
saving throw versus spell. The melt spell is generally ineffective
against types of creatures other than those enumerated above.

MC: A few crystals of rock salt && a pinch of soot.
 

Wu Jen: This spell allows the casting wu jen to raise the temperature in a given area, causing ice and snow in the area of effect to melt for the duration of the spell.
Creatures composed of pare-elemental cold or from cold regions take 2 points of damage per level of the wu jen if subject to this spell, half that if a saving throw vs. spell is made.

Wu Jen.MC: A few crystals of rock salt && a pinch of soot.
 
 







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