Level: 4
Range: 10 yds
Duration: 5 rounds + 1 round/level
Components: V, S, M
Casting Time: 1 round
Saving Throw: None
Area of Effect: Special
To use this spell, the caster
must have a pair of small, tin soldiers
appropriate for one
of the four versions of the spell. When
the spell is cast, rousing
martial music fills the air as the tin
soldiers grow to
human size
and come to life. The tin soldiers will obey all
orders faithfully, even to the death. The
type of soldiers
that can be conjured into existence depends
on the level of
the caster, as follows.
7th level caster--two heavy infantryman:
AC 4 (chain
mail and large shield); Move 9’’ ; HD 1
+ 2; hp 8; #AT 1; Dmg
ld6 (spear or short sword); THACO 18; AL
N.
9th level caster--two heavy foot archers:
AC 5 (chain
mail); Move 9”; HD 2 +2; hp 15; #AT 2 or
1 (long bow or
short sword); Dmg ld6 (arrow or short sword);
THACO 16;
AL N.
12th level caster--two light cavalrymen
(if there is room
for the horses): AC 6 (ring mail); Move
12”; HD 3 +2; hp
23; #AT 2 or 1 (composite short bow or
broad sword); Dmg
ld6 or 2d4 (arrow or broad sword); THACO
16; AL N. They
are riding light warhorses: AC 6 (leather
barding); Move
21”; HD 2; hp 14; #AT 2; Dmg ld4/ld4; THACO
16; AL N.
14th level caster--two foot knights: AC
2 (plate mail and
large shield); Move 6”; HD 4 +2; hp 30;
#AT 1; Dmg ldlO
+ 3; THACO 15; AL N.
MC: A pair of soldiers worth 100
g.p. in workmanship and a miniature brass
bugle worth 50
g.p., which vanish after the spell is cast.