Level: 4
Range: 2"
Duration: 3
rounds +1 round/level
Components: V, S,
M
Casting Time: 4 segments
Saving Throw: None
Area of Effect: 1
dagger
This spell will endow a dagger
with the power of flame or frost, as chosen
by the caster.
Each power has an effect as described below.
Flame: The
blade ignites like a torch, casting light in a 30-
foot radius. The
flame will ignite any combustibles which
the blade contacts.
The blade gains no magical bonus, but
will inflict an additional
point of damage in melee. The
blade does three
additional points of damage against coldbased
creatures, so a flaming
dagger will inflict ld4 + 3
damage to a yeti.
Frost: The
blade glows with a cold blue aura that sheds
light in a 10-foot
radius. The blade has no magical bonus,
but will do one extra
point of damage when it hits. The frost
blade will do three
extra points of damage against a firebased
creature, such as
a salamander or fire grue. The
blade can also freeze
up to one cubic foot of water per round
when the blade is
in contact with water.
The spell will have no effect on a weapon
that already has a
flame or frost capability.
MC: Phosphorous to produce a flame blade or quartz
crystal to create a frost blade.