Level: 5
Range: 20 yds
Duration: 1 round/level
Components: V, S, M
Casting Time: 5 segments
Saving Throw: None
Area of Effect: 1 person (fighters
only)
This spell temporarily
endows a fighter with a surge of rage and
energy rivaling
that of a berserker.
Magical fear will not affect an enraged
fighter. The fighter also receives a +2
bonus on attack and
damage rolls, and gains an extra attack
every other melee
round, so an attack routine of 312 attacks
becomes 2/1. The
fighter also gains a temporary endowment
of an extra 4d4
hit points, from which any damage is subtracted
before the
character’s permanent hit point total is
reduced. The spell
does carry a risk, however, because the
berserker rage is
maintained throughout the duration of the
spell. If all of a
fighter’s opponents are defeated before
the spell expires,
then the berserk fighter will turn on the
nearest living
creature, and continue attacking without
regard for friend
or foe until the spell expires. A dispel
magic spell will
immediately return a berserk fighter to
his normal state.
MC: A bit of fur from a wolverine or a
grizzly bear.