BLINK DOG

FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Dungeon Level IV])
 

NO. APPEARING: 4-16
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 4
% IN LAIR: 20%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 15
DAMAGEIATTACK: 1-6
SPECIAL ATTACKS: Rear attack 75% of time <>
SPECIAL DEFENSES: Teleport away
INTELLIGENCE: Average
ALIGNMENT: Lawful good
SIZE: M (3' at shoulder)
LEVEL/X.P. VALUE: IV | 170 + 5

SAVES: 13.14.15.16.16

These brown && yellowish creatures are as intelligent as normal humans and
have a fairly complex language consisting of barks, yaps, whines, and growls.

They are also able to use a limited form of teleportation (the blink).
In attack, pack members will blink in and out in a random fashion at random intervals,
teleporting individuals having a 75% chance of appearing behind the opponent.

An individual will teleport <blink?> on a score of 7 or better on a 12-sided die.
    Roll again to determine where the blink dog teleporting reappears:
        1 = in front of opponent, 2 = shielded (or left) front flank, 3 = unshielded (or right) front flank, 4-12 = behind.
 
 

2
1
3
-
X
-
4-6
7-9
10-12
X = Opponent
# = New location of blink dog

<added table, heading>
When blinking in, the creature will be from 1' to 3' from the opponent and immediately able to attack.
Blinking is an inborn instinct, and it never allows the animal to reappear in a space already occupied by a solid object.
If seriously threatened (or if 25% or greater loss has been sustained) the entire pack will blink out ond not return.
There is a great enmity between blink dogs and displacer beasts <> and the two creatures will always attack each other.

Lair: If encountered in their lair there is a 50% chance that there will be from 3-12 pups
(1-2 hit dice, 1-2/1-3 hit points damage/attack).
These young are worth from 1,000 to 2,000 gold 1 pieces on the market as they can be tamed and trained.