CAMEL, Wild

Bactrian (Fast Food)

FREQUENCY: Common

FREQUENCY, BACTRIAN CAMEL: Common ([Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY, BACTRIAN CAMEL: Rare ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Swamp])
FREQUENCY, BACTRIAN CAMEL: Common ([Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY, BACTRIAN CAMEL: Rare ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Swamp])
<check all below>
FREQUENCY, BACTRIAN CAMEL: Common ([Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY, BACTRIAN CAMEL: Rare ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp])

FREQUENCY, BACTRIAN CAMEL: Common ([Temperate Wilderness Plains])
FREQUENCY, BACTRIAN CAMEL: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp])
FREQUENCY, BACTRIAN CAMEL: Very rare ([Temperate Wilderness Plains])

FREQUENCY, BACTRIAN CAMEL: Common ([Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY, BACTRIAN CAMEL: Rare ([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY, BACTRIAN CAMEL: Common ([Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY, BACTRIAN CAMEL: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp])

FREQUENCY, DROMEDARY CAMEL: Common ([Tropical Civilized Desert])
FREQUENCY, DROMEDARY CAMEL: Common ([Tropical Wilderness Desert])
FREQUENCY, DROMEDARY CAMEL: Rare ([Tropical Civilized Plains])
FREQUENCY, DROMEDARY CAMEL: Rare ([Tropical Wilderness Plains])

<disambiguate with bactrian camel, below>

NO. APPEARING: 1-12
ARMOR CLASS: 7
MOVE: 21"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Spitting
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal to Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: II | 35 + 3

SAVES: 13.14.15.16.16

Single humped camels (dromedaries) are found only in very warm desert areas.

The double humped (bactrian) sort are able to abide cold && even non-desert regions.

All camels are able to go for up to two weeks without food || water.
They can carry loads up to 600#, although this reduces their SPEED to 5"';
if loaded between 400# and 500 #, their SPEED is 15" max..
(The bactrian camel is 3"slower than the dromedary, so reduce its movement accordingly).

Camels can attack by biting (they can kick, but do not typically do so).

Spit: They tend to be nasty tempered and may spit at persons coming to ride or USE
them similarly -- 50% chance to do so, 25% chance of blinding for 1-3
melee rounds if they do spit.

Horses tend to dislike the odor of camels.

Camel (OSRIC.248)

An ornery beast of burden, the camel comes in two types, both
of which have the same stats in game terms.
The dromedary has only one hump and prefers warm climates.
The bactrian camel has two humps, is adaptable to a wider range of temperatures and environments, and moves 30 ft more slowly.

Regardless of type, all camels can be domesticated, can
carry immense loads (up to 6,000 gp, although this will cut
their movement in half). Between 4 and 5 thousand gp, speed
is reduced to 60 ft.

Their usual attack is a bite, but they will also spit (50%, with a
25% chance to blind for 1d3 round).

<define the difference between a wild camel && a domesticated camel>
 

Camel (WSG): For game purposes, the single-humped camel (dromedary)
is the variety that is exclusively suited for hot desert regions.
It cannot move in mountains, forests, or swamps at all, and
it cannot negotiate a severe slope of any sort in any other terrain.
The dromedary becomes weak and lethargic if it is forced to be
exposed to temperatures lower than 50 degrees for more than
two days in a row.
The double-humped camel (bactrian) has smaller feet than the
dromedary and is able to negotiate rocky or mountainous terrain.
It can also be used in the desert, but like its one-humped cousin it
will balk at being taken into a forest or a swamp.
All camels are legendary for their ability to subsist without food
or water. A camel (of either sort) can go for up to two weeks without
eating or drinking; in the meantime, it lives off the water and
nutrients stored in its hump@). However, during the second week
of such deprivation, a camel’s carrying capacity is reduced to
one-half of normal. The animal must be fed and watered at least
once every two weeks, or at the end of that period its condition
will rapidly deteriorate. An “empty” camel needs ten times as
much food (plants) and twenty times as much water as the daily
ration for one man; reduce these amounts proportionately if it has
been less than two weeks since the camel’s last meal.
NORMAL LOAD:
MAXIMUM LOAD:
NORMAL:
RUGGED:
VERY RUGGED:
FIRE:
WEATHER:
NOISE:
ODOR:
OTHER:

Camel, Bactrian *

FREQUENCY: Common
NO. APPEARING: 1-12
ARMOR CLASS: 7
MOVE: 18"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Spit
SPECIAL DEFENSES: None
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (6xhuman-size) (10' L; 6' T; 1600#) (dj5.320)
LEVEL/X.P. VALUE: II | 50 + 2
 

MAX. LOAD : 400# / 600#

NORMAL: 18" / 6"
RUGGED: 9" / 6"
HEAVY: 3" / 0"
    + / ++
    + miles per 8 hours
    ++ 1/2 of current move" = # of hrs. of stamina (cf. WSG.32)
    <clarify the above note, and link>

FIRE: 6/9/11
WEATHER: 6/10/12
NOISE: 6/11/12
ODOR: 4/10/12
OTHER: 6/10/12
(notice/agitate/panic)

MEAT: 6 rations (20 if a full day is spent butchering the camel)
COST: 50 gp <PH.2.38> <add to PH equipment lists>
<* is not explained at WSG.32>
 

Camel, Dromedary **

FREQUENCY: Common
NO. APPEARING: 1-12
ARMOR CLASS: 7
MOVE: 21"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: [C]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Spit
SPECIAL DEFENSES: None
MAGIC RESISTANCE: Standard
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (6xhuman-size) (10; L; 6' T; 1300#) (dj5.322)
LEVEL/X.P. VALUE: II | 50 + 2

MAX. LOAD : 400# / 600#

NORMAL: 21"/9"
RUGGED: 12"/6"
HEAVY: 3"/0"
    + miles per 8 hours
    ++ 1/2 of current move" = # of hrs. of stamina (cf. WSG.32)

FIRE: 6/9/11
WEATHER: 6/10/12
NOISE: 6/11/12
ODOR: 4/10/12
OTHER: 6/10/12
(notice/agitate/panic)

MEAT: 6 rations (20 if a full day is spent butchering the camel)
COST: 50 gp <PH.2.38> <add to PH equipment lists>
<** is not explained at WSG.32>
 


Quote:
Originally Posted by Storm Raven

Maybe because they don't want an artificially imposed end to the progression of the story?


Surely you jest! An "artificially imposed" end to a story based on a game full of completely imaginary factors to make it fun and exciting?
That's straining at a gnat and swallowing the camel without so much as a gulping motion.

LOL
Gary
 

Quote:
Originally Posted by trollwad
...

Gary and Frank, ...

...

Thoughts?


This is hardly the place to dis the new system.
That said, have you ever heard that the camel is a horse designed by a committee?
 

Gary