FREQUENCY: Uncommon
FREQUENCY: Very
rare ([Temperate Civilized Mountains])
FREQUENCY: Very
rare ([Temperate Wilderness Mountains])
FREQUENCY:
Common ([Dungeon Level VI])
-
NO. APPEARING: 1-6
ARMOR CLASS: 3/7
MOVE: 12"
HIT DICE: 3 + 1
% IN LAIR: 50%
TREASURE TYPE: [B]
NO. OF ATTACKS:
8 ~ 16
DAMAGE/ATTACK: Paralysis
(duration: 3-12 turns)
SPECIAL ATTACKS:
As above
SPECIAL DEFENSES:
Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L (9' long)
LEVEL/X.P. VALUE: VI | 580
+ 4
Carrion crawlers
strongly resemble a cross between a giant green cutworm
and a huge cephalopod.
They are usually
found only in subterranean areas.
The carrion crawler
is, as its name implies, a scavenger, but this does not preclude aggressive
attacks upon living creatures,
for that insures
a constant supply of corpses upon which to feed or for deposit of eggs.
The head of the
monster is well protected, but its body is only AC 7.
A carrion crawler
moves quite rapidly on its multiple legs despite its bulk,
and a wall or ceiling
is as easily traveled as a floor, for each of the beast's feet are equipped
with sharp claws which hold it fast.
The head is equipped
with 8 tentacles which flail at prey; each 2' long tentacle exudes a gummy
secretion which when fresh,
will paralyze opponents
(save vs. Paralyzation or it takes effect).
As there are so
many tentacles with which to hit, and thus multiple chances of being paralyzed,
these monsters are greatly feared.
Q: How long does (or should) paralysis
caused by a carrion crawler last? And
what, if any, are the effects of multiple
hits by this creature?
A: Paralysis from creautres lasts as long
as paralysis from a wand:
5d4 (5-20)
rounds (DMG page 136). Multiple hits
from a carrion crawler (or any other
paralyzing creature) forces multiple saving
throws on the part of the victim;
when any one is failed, the other hits
have no further effect on the paralysis
(damages still apply if given, such as by
a ghoul or ghast).
(Polyhedron #3)
Question: How long does the paralysis caused by a carrion crawler, ghast or ghoul last?
Answer: I
have always assumed it to be 24 hours.
However, since the
duration of the paralysis is not clearly defined in any of the books, I
suggest that each DM decide the duration in his particular campaign.
(Correction:
The duration of ghoul and ghast paralysis
is detailed in REF5. A1 also notes the duration of ghoul
paralysis).
Question:
In TD-37’s “Sage Advice” there was a ques-
tion referring to
the paralysis caused by ghouls, ghasts and
carrion crawlers.
The reply stated that the duration of the
paralysis was not
clearly defined in any of the rule books.
However, a duration
for the paralysis inflicted by ghouls is
given on page 15
of T1, The Village of Hommlet. It states
that
“Any human or demi-human
must save vs. paralyzation or
become immobile
for 3-12 turns.” I suppose this is the
official word. Still,
what is the duration of the paralysis
caused by ghasts
and carrion crawlers?
Answer: According
to Lawrence Schick, Vice-President for
Production and Design
at TSR Hobbies, the paralyzation caused by
carrion crawlers
is of the same duration as that caused by ghouls—
3-12 turns. Paralyzation
caused by a ghast takes twice as long—6-24
turns—to wear off.
Q. How long
does (or should) paralysis
caused by a carrion
crawler last?
What are the effects
of multiple hits
by this creature?
A. Paralysis
from creatures lasts as long
as paralysis from
a wand: 5d4 (5-20)
rounds (DUNGEON
MASTERS GUIDE
p. 136. Multiple
hits from a carrion
crawler (or any
other paralyzing
creature) forces
multiple saving
throws on the part
of the victim.
When any one is
failed, the other hits
have no further
effect on the paralysis
(damages still apply
if given, such as
by a ghoul or ghast).
(Imagine #3)
Carrion Crawler--I
just needed something nasty for the "clean-up crew, so thought this one
up.
Great link, Nathal!
So it was Strongheart... I'd forgotten that name.
They don't have the bendy ones that TSR was doing lister, though. the only one of that lot I recall immediately was a poor version of a carrion crawler.
Gary