FREQUENCY: Uncommon
FREQUENCY: Very rare ([Dungeon
Level VII])
FREQUENCY:
Common ([Astral Plane])
NO. APPEARING: 1-2 or 2-8
ARMOR CLASS: -1
MOVE: 15"
HIT DICE: 9
% IN LAIR: 55%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 12
DAMAGE/ATTACK: 3-12
SPECIAL ATTACKS: Bone hook,
tail (2-8 + 1-4 strength points lost), magic use
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 40%
INTELLIGENCE: Very
ALIGNMENT: Lawful evil
SIZE: L (9 1/2' taIl)
LEVEL/X.P. VALUE: VII |
2,800 + 12
Bone devils populate the
lower planes of Hell, particularly the
fifth. They
are particularly malicious
and delight in making less powerful treatures
suffer. As they prefer cold
to heat, these monsters also have ultravision,
seeing light in the ultra-violet
spectrum at 60' range. <color>
Bone devils have a great
bane hook they employ to snare and wound
opponents. Any creature
caught (hit) by it has a 50% chance of being stuck
fast. The bone devil will
then strike such victims with its tail doing 2-8 hit
points of damage, plus causing
a loss of strength (1-4 points) unless a save
versus poison is made; strength
loss lasts for 10 melee rounds.
At will, once per turn or
melee round, as applicable, bone devils can:
generate fear in a 5' radius
sphere, create illusion, fly, become invisible,
detect invisible, fear (spell),
or summon another bone devil (40% chance
of success). Once per day
it is able to create a wall of ice.