Bone (Lesser devil) (Osyluth, Gerotephys, Calcinnim - OSRIC)

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Dungeon Level VII])
FREQUENCY: Common ([Astral Plane])
 

NO. APPEARING: 1-2 or 2-8
ARMOR CLASS: -1
MOVE: 15"
HIT DICE: 9
% IN LAIR: 55%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 12
DAMAGE/ATTACK: 3-12
SPECIAL ATTACKS: Bone hook, tail (2-8 + 1-4 strength points lost), magic use
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 40%
INTELLIGENCE: Very
ALIGNMENT: Lawful evil
SIZE: L (9 1/2' taIl)
LEVEL/X.P. VALUE: VII | 2,800 + 12

Bone devils populate the lower planes of Hell, particularly the fifth. They
are particularly malicious and delight in making less powerful treatures
suffer. As they prefer cold to heat, these monsters also have ultravision,
seeing light in the ultra-violet spectrum at 60' range. <color>

Bone devils have a great bane hook they employ to snare and wound
opponents. Any creature caught (hit) by it has a 50% chance of being stuck
fast. The bone devil will then strike such victims with its tail doing 2-8 hit
points of damage, plus causing a loss of strength (1-4 points) unless a save
versus poison is made; strength loss lasts for 10 melee rounds.

At will, once per turn or melee round, as applicable, bone devils can:
generate fear in a 5' radius sphere, create illusion, fly, become invisible,
detect invisible, fear (spell), or summon another bone devil (40% chance
of success). Once per day it is able to create a wall of ice.