TYRANNOSAURIDS && ALLOSAURIDS
Albertosaurus | Allosaurus | Gorgsaurus | Saurophaganax | Tarbosaurus | Tyrannosaurus |
HADROSAURIDS
Charonosaurus | Edmontosaurus | Hypacrosaurus | Saurolophus | Shantungosaurus | Telmatosaurus |
SAUROPODS
Apatosaurus | Agentinosaurus | Brachiosaurus | Camarasaurus | Cetiosaurus | Diplodocus |
CERATOPSIANS
Centrosaurus | Diceratus | Monoclonius | Pentaceratosp | Styracosaurus | Triceratops |
OTHER DINOSAURS I
Ankylosaurus | Ceratosaurus | Iguanodon | Plateosaurus | Stegosaurus | Velociraptor |
OTHER DINOSAURS II
Compsognathus | Deinonychus | Dimetrodon | Dilophosaurus | Euparkeria | Ornitholestes |
MARINE DINOSAURS
Archelon | Dunkleosteus | Elasmosaurus | Mosasaurus | Nothosaurus | Plesiosaurus |
FLYING DINOSAURS
Archaeopteryx | Pteranodon | Pterodactyl | Quetzalcaotlus | Rhamphorynchus |
<small pteradactyl needs
to be added to this list:
they
are Common in Tropical Wilderness Mountains.
they
are Common in Tropical Wilderness Plains.
they
are Rare in Tropical Wilderness Desert.>
<small prehistoric reptile
needs to be added to this list: they are Common in Tropical Wilderness
Mountains && Tropical Wilderness Plains && Tropical Wilderness
Desert>
Dinosaurs are reptiles, their name being derived
from the Greek "terrible
lizard," descended from a variety of the species
called thecodonts. The
two orders of dinosaurs are saurischians &&
ornisthischians. All
carnivorous dinosaurs fall into the former order.
All armored and/or
horned dinosaurs fall into the latter order.
Because of the nature of time
in planes where magic works, dinosaurs
widely separote in time are discussed hereunder,
for they can be found
intermingled on some alternate world, strange
plane, or isolated continent
somewhere. Great detail will not be given to
any one kind, but all major
forms are depicted.
It must be borne in mind that all of these reptiles
are extremely stupid.
Their motivation is primarily hunger.
The predatory types are both
ferocious and voracious. The herbivorous dinosaurs
are likewise insatiable
eaters, but they tend to either ignore all non-eatable
things which do not
appear to threaten them or flee in panic from
anything which they view as
dangerous. Certain plant eaters, however, are
aggressive in their
defense, and these sorts are dangerous, notably
stegosaurs,
ankylosaurs,
and ceratopsians.
Marine dinosaurs might overturn vessels to get
at the "food" aboard, or
they might snatch unsuspecting creatures from
the decks of passing ships.
Land carnivores will pursue anything that looks
or smells edible, only
ceasing pursuit when the prey has obviously moved
completely out of
their grasp. Herbivorous dinosaur herds might
stampede in virtually any
direction, as long as it is away from one of
the big meat-eaters. Any
creature directly in the path of such a stampede
will be carried along or
killed-the latter if smaller, slower, and weaker.
* "Dinosaur stampede kills smaller creatures;
marine beasts upset craft to get at prey." (note at DMG.199 : no further
details)
<this note, or an equivalent, needs to be
added to the relevant dino entries>
Dinosaurs are the sacred animals of Haaashastaak.
<add navigation pages for (leave original spelling as is!, with added note) for Archelon Ischyros, Palaeoscincus>
Q: If a bastard sword
+6, defender
was trampled by a triceratops,
and
the roll on the item saving-throw
table was a 1 on 1d20, would
the
item fail because the roll
was a 1 or
would it make the save because
it
needs a 6 to save and its
pluses
make up the difference?
If the
sword did break, could it
be remade
with all its pluses? Would
a wish
completely restore the broken
sword?
A, Dinosaur vs. magical
item: In either
edition of the AD&D
game, a roll of 1
always fails a saving throw,
weapons?
bonuses notwithstanding.
Someone is
bound to write to me and
point out that
the item saving-throw table
in the 1st
Edition DMG, page 80, lists
the numbers 1
and 0 in several places.
When an item has
a saving throw of 1, a roll
of 1 still fails;
however, if the DM assigns
a circumstantial
penalty, any adjusted roll
of 1 or more
is a successful save. For
example, a book
falling 15? onto a hard
surface has a modifier
of -2 ( - 1 for every 5?
beyond the
first 5?1; if a 3 were rolled
as a save, the
save would be successful
(3 - 2 = 1, still
good). Items that have a
save of 0 are
immune to the listed attack
form; for
example, liquids are immune
to blows,
even if their containers
are not.
A wish certainly could restore
the sword
if all its pieces were present.
Whether or
not the sword could simply
be remade is
up to the DM. I suggest
that most enchanted
items be rendered nonmagical
if
broken, though I can think
of one or two
classic fantasy stories
in which broken
magical items were remade.
If the item is
very powerful (with a bonus
of +4 or
better), it might be remade
if it is simply
broken?not disintegrated
or reduced to
ash or slag?and if it rolls
a second save of
20. The item should get
a bonus of +1 for
every two magical bonuses
the item has
(artifacts receive a +4
bonus to their
saves). If the item fails
the second save, it
no longer radiates magic;
characters smart
enough to use detect magic
will know an
attempt to repair the item
is a waste of
time. If the save is successful,
the repair
should be made using the
best possible
materials and a master craftsman
of unequaled
skill; finding either of
these should
be an adventure in itself.
If the DM really
wants to prolong the player?s
agony, he
can require the being who
will repair the
item to make a successful
proficiency
check and maybe even make
a save vs.
spells to be successful.
(156.55)
34 Dinosaurs (terrain: mountains, TPL54:9th) (REF3.26)
geneweigel wrote:
I liked the concept of
the "evolved" dinosaurs (i.e. the "rexes" looking like gators) in the new
KING KONG however the film is a little tiresome. Plus, I'll take Bruce
Cabot, Fay Wray and Robert Armstrong anyday over that lot of actors.
SAAAYYYY!!!
Yes, the only really
well-made version of the story is the original.
Crocodiles are no relation to dinosours, existed before the dinos appeared, and one extinct species of crocs was in the 50-foot-length range and preyed on saurations.
Cheerio,
Gary
Quote:
Originally Posted by
frankthedm
What was the main reason
for the copious amount of dinosaurs in the 1EMM?
Any particular reason
D&D went with the dinosaur bodied hydra?
What a very unusual querry!
Actually, the number of dinosaurs given as monster listings for the AD&D game can be considered only a brief survey.
First I loved dinosaurs
since I was a little child around age 5. As there existed when I wrote
the AD&D monster materials any number of works featuring encounters
with such creatures, the film King Kong amongst them, I decided to include
a selection of them for use by DMs acquiring the book.
A snake-like hydra offers fewer environmental possibilities than does one with a quadrupedal body.
Cheerio,
Gary
As a lad I was iaken
often to the Field Museum in Chicago, and my favorite exhibits were the
fighting bull elephants, the many rooms with cases of sruffed wild animals,
the bronzes of the African tribesmen spearing a pair of lions, the Egyptology
area in the basement, and the dinosaurs up on the second floor.
The museum sold metal miniature models of several species of dinos, in a scale smaller than HO (about 12 feet to the inch), and I had a T tex and a triceratops when I was about five years old. Those two had many a battle for my entertainent!
Cheers,
Gary