FREQUENCY: Very rare ([Dungeon Level
I])
FREQUENCY: Very rare ([Cold
Civilized Forest])
FREQUENCY: Very rare ([Cold
Wilderness Forest])
FREQUENCY: Very rare ([Temperate Civilized Forest])
FREQUENCY: Very rare ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Tropical
Civilized Forest])
FREQUENCY: Very rare ([Tropical
Wilderness Forest])
NO. APPEARING: 1-4
ARMOR CLASS: 9
MOVE: 1"
HIT DICE: 1 HP
% IN LAIR: 90%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 (Burrowing into ear to brain)
~ 20
DAMAGE/ATTACK: Within 4-24 hours: 90% chance
of death
SPECIAL ATTACKS: nil
SPECIAL DEFENSES: nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S (about 1/2” long)
LEVEL/X.P. VALUE: nil
Ear seekers are small insectoids which are found
in wood. They live by
eating dead cellulose, but they need warm places
in which to lay their
eggs, and they favor places like ears.
Burrow: If this creature enters a warm
place, it will always lay 9-16 tiny eggs and then crawl out to die.
When the eggs hatch (4-24 hours) the larvae eat
the surrounding flesh, generally
burrowing inwards to where the most food and
body heat is, killing their
host 90% of the time. A cure
disease spell will destroy the eggs. <add to parasitic infestation
table in the DMG?>
Quote:
Originally posted by
MerricB
O Great Gygax, who we implore
not to let the earseekers infest our helmets - or our ears...
Until the wretches conceived
of ear trumpets,
those marvelous little grubs
surely did stop all that vile listening with
ears pressed to doors so as to avoid nasty surprises the DMs wished
to spring on the PCs.