Cure Disease
(Abjuration)
Reversible: Cause Disease
[default: cleric, d: druid]
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(d: v.s.m) |
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Effect: The cleric
cures most diseases -- including those
of a parasitic, bacterial,
or viral nature -- by placing his or her hand upon
the diseased creature.
The affliction rapidly disappears
thereafter, making
the cured creature whole
and well in from 1 turn to 1 week, depending on
the kind of disease and
the state of its advancement when the cure took place.
Shukenja:
This spell allows the shukenja to cure most diseases. After casting the
spell, the afflicted creature returns
to full health between one
turn and one week later, depending on the nature of the affliction.
MC.druid: This spell
is the same as the 3rd level cleric cure disease spell (q.v.),
with the exception that
the druid must have mistletoe to effect it. It is reversible to cause disease
also.
WSG: Physical traumas
such as dehydration, hypothermia,
heatstroke, etc., are not
considered diseases for the
purpose of determining what
maladies this spell can affect.
The esrever of the cure
disease spell is cause disease.
To be
effective, the cleric must
touch the intended victim, and the victim must
fail the saving throw. The
disease caused will begin to affect the victim in
1-6 turns, causing the afflicted
creature to lose 1 hit point per turn, and 1
point of strength per hour,
until the creature isat 10% of original HP
and strength, at which time
the afflicted is weak and virtually helpless.
Shukenja.Cause
Disease: The
spell's
reversed form, cause disease,
affects the victim in 1-6 turns, causing the victim to lose 1 hit point
per turn and
1 strength point per hour,
until the creature is at 10 % of its original hit points && STR.
The shukenja must
touch the victim to cause
disease, and the victim must fail its saving throw.
<PS. Add marijuana and
black coffee to the image, above> :)