Cure Disease
(Abjuration)
Reversible: Cause Disease

[default: cleric, d: druid]

Level: c3, d3, sh3
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R^: Touch
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D^: Permanent
C^: v.s 
(d: v.s.m)
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CT: 1 turn (d: 1 round)
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S^: None
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A^: Creature touched
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psionic encounter: 25%
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Effect: The cleric cures most diseases -- including those
of a parasitic, bacterial, or viral nature -- by placing his or her hand upon
the diseased creature.

The affliction rapidly disappears thereafter, making
the cured creature whole and well in from 1 turn to 1 week, depending on
the kind of disease and the state of its advancement when the cure took place.

Shukenja: This spell allows the shukenja to cure most diseases. After casting the spell, the afflicted creature returns
to full health between one turn and one week later, depending on the nature of the affliction.

MC.druid: This spell is the same as the 3rd level cleric cure disease spell (q.v.),
with the exception that the druid must have mistletoe to effect it. It is reversible to cause disease also.
 

WSG: Physical traumas such as dehydration, hypothermia,
heatstroke, etc., are not considered diseases for the
purpose of determining what maladies this spell can affect.

Cause Disease:

The esrever of the cure disease spell is cause disease. To be
effective, the cleric must touch the intended victim, and the victim must
fail the saving throw. The disease caused will begin to affect the victim in
1-6 turns, causing the afflicted creature to lose 1 hit point per turn, and 1
point of strength per hour, until the creature isat 10% of original HP
and strength, at which time the afflicted is weak and virtually helpless.

Shukenja.Cause Disease: The spell's
reversed form, cause disease, affects the victim in 1-6 turns, causing the victim to lose 1 hit point per turn and
1 strength point per hour, until the creature is at 10 % of its original hit points && STR. The shukenja must
touch the victim to cause disease, and the victim must fail its saving throw.

<PS. Add marijuana and black coffee to the image, above> :)