FREQUENCY: Rare
FREQUENCY:
Rare ([Dungeon Level III])
NO. APPEARING (d100):
(01-75 = 1-4
violet fungi) or (76-00
= 1-4 violet fungi + 2-8 shriekers) <>
roll d4 for
the NO. of violet fungi APPEARING
then,
for each fungi, roll d4 to see how many branches it
has.
ARMOR CLASS: 7
MOVE: 1"
HIT DICE: 3 ... (3-6
hp
= 4') | (7-12
hp =
5') | (13-16
hp = 6') | (17-24
hp = 7')
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: d4
branches ~ 16
DAMAGE/ATTACK: Special
SPECIAL ATTACKS: Rotting poison
<requires hit: move up to damage/attack?>
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT Neutral
SIZE: S to M .... (3-6
hp
= 4' = S)
| (7-12 hp =
5'
= M) | (13-16
hp =
6' = M)
| (17-24 hp =
7'
= M)
LEVEL/X.P. VALUE: III | 135 + 4
Fungus Identification: Violet fungus growths resemble shriekers, and are usually (75%) encountered with them.
The latter are immune to the touch
of violet fungi,
and the two
types of creatures complement each other's existence.
Violet fungi favors rotted animal
matter to grow upon.
Each fungus has 1 to 4 branches which it will flail out with if any animal comes within their 1' to 4' range.
Rotting Poison: The excretion
from these branches rots flesh in but <1> melee round,
unless a save
vs. Poison is made, or, a cure disease is used.
<?: ie. on
the same initiative count of the next round, the rot effects begin ...>
Size: The branch length of
this growth depends upon size.
Violet fungi range from 4' to 7'
tall,
the smallest
having 1' branches,
the 5' sort
having 2' branches, etc.
Any sized growth can have 1 to
4 branches
Loss of a limb indicates a loss of 10% of HP. (T3.104).
d4 | 3-6 hp = 4' = S | 7-12 hp = 5' = M | 13-16 hp = 6' = M | 17-24 hp = 7' = M |
1 branch | 1' | 2' | 3' | 4' |
2 branches | 1' | 2' | 3' | 4' |
3 branches | 1' | 2' | 3' | 4' |
4 branches | 1' | 2' | 3' | 4' |
<nice art, but maybe use the
same image for violet fungi & shriekers? (note "resemble") fungus identification
...>
<or, have a link Furgus Identification,
to a mirror page, with the image of the violet fungi>
<that's the general idea: maybe
the colours could be redone in the ultraviolet of the bell curve ...>
<overall, increase font size
by 2 points?>
<reword 'branches' to 'tendrils'?>
<link: demogorgon? mummy?>
Quote:
Originally Posted by dorentir
Hello Gary;
Hope you are well. I was reading
another message board (dragonsfoot) where someone posted a question about
Violet Fungi in the original (and my favorite) monster manual. The description
says that the violet fungi rots flesh in one round but no one seems to
be in agreement as to what form this "rotting" takes. In my own game I
house ruled it so that characters would begin losing constitution (like
the mummy's touch makes you lose charisma) but in all my years of play
I don't remember anyone actually getting close enough to the fungi to get
rotted. Other people seem to interpret it as a sort of poison --- save
or recieve the appropriate cure spell in one round or turn into a pile
of mulch on the floor.
Can you shed any light?
regards and respect
Stefan
Hi Stefan,
As a matter of fact, as far as I can recall, no PC ever got zapped by a violet fungi in my campaign either. Anyway, as nearly as I recall the procedure I envisioned in regards its touch:
1. Subject victim makes a roll to
save vs. poison:
2. Success means contact avoided
and no damage occurs.
3. Failure means contact with the
fungi and subject rots away at the end of the round.
4. A cure disease or neutralize
poison spell cast immediately--within 6 segemnts of contact, will stop
the effect.
Your ruling regarding loss of points of Constitution is an interesting interpretation, but some damage would have to be included with each point of Con loss, or no flesh would be rotting
Cheers,
Gary
Quote:
Originally Posted by dorentir
Yowsers! So the violet fungi as
originally imagined is a lot deadlier than I had thought! Imagining it
that way makes me think of a Ray Harryhausen animation, with the hapless
adventurer turning to mulch in front of his comrades eyes! If ever I do
have an encounter with violet fungi, I'm going to have to rig up some sort
of miniature of a pile of mulch with a few bones as well as a bit or armor
or weapon sticking out --- and when a player get's zapped, I can replace
his mini with the little mulch pile!
Thanks for the quick reply.
Good visual.
The positive side of violet fungi is that it eats only flesh--including leather--but leaves vegetable and mineral matter untouched. Of course a small amount of the stuff might remain in the pile of "leftovers"...
Gary
Quote:
Originally Posted by Mycanid
Err ... the positive side? Thieves,
wizards, etc. in big trouble....
The only time I ever remember encountering a violet fungi was in A4 ... and everyone was dressed in loin cloths only. Needless to say, we just walked away from the encounter and went elsewhere.
If PCs of any sort can do as your
group did, then there is no problem whatsoever with violet fungi--unless
it is growing atop a heap of magic items and huge gemstones...and greed
is actile
Cheers,
Gary
Quote:
Originally Posted by Nikosandros
So, would it destroy leather armor
upon touching it? Would it then spread to the unfortunate wearer?
Excellent question!
That situation is not covered. As the DM I would allow a second roll to save against poison, and it it was successful I would rule that the violet fungi dropped off after devouring the leather armor, so the wearer was safe but armorless. It it were magical armor, I'd give a plus to the saving throw for each plus of the armor.
Who says that I am a killer DM?
Cheers,
Gary