FREQUENCY:
Uncommon (mountainous)
FREQUENCY:
Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY:
Uncommon ([Temperate Civilized Mountains])
FREQUENCY:
Very rare ([Temperate Wilderness Hills])
FREQUENCY:
Uncommon
([Tropical Wilderness Mountains])
FREQUENCY:
Common ([Dungeon Level VII])
NO.
APPEARING: 1-8
ARMOR
CLASS: 0
MOVE:
12”
HIT
DICE: 9 + 1-3
% IN
LAIR: 30% (caves || caverns)
TREASURE
TYPE: [D]
NO.
OF AttACKS: 1 ~ 12
DAMAGE/ATTACK:
3-18
SPECIAL
ATTACKS: Hurl rocks (3-30)
SPECIAL
DEFENSES: Camouflage
STRENGTH:
20
INTELLIGENCE:
Average
ALIGNMENT:
Neutral
SIZE: L (12‘ tall)
LEVEL/X.P.
VALUE: VII | 1,800 + 14
DEITY:
Skoraeus
Stonebones
SAVES: 8.9.10.9.11
Stone
giants inhabit mountainous regions
in most cases, dwelling in caves ||
caverns.
They
are fond of cave bears and are 75% likely to
have 1-4 guarding their lair.
If
more than 4 stone giants are encountered in their lair numbers 5 and 6
will be females (treat as hill giants with regard to HD
and
damage/attack),
and numbers 7 and 8 will be young (roll percentile
dice
to determine size).
Stone
giants are playful at times -- especially at night. The adults find
great
sport hurling rocks from 1” to 30” distances, causing 3-30 HP of
damage
when striking a creature, and stone giants are 90% likely to catch
similar
types of missiles hurled at them. <Grenade-Like
Missiles: Boulders>
Description:
With their gray to gray-brown skins, dark gray to blue-gray
hair,
and metallic-looking eyes (silver to steel), stone giants are both
striking
in appearance and able to blend easily into staney settings. The
latter
effect is enhanced by their choice of rock-colored garments. Stone
giants
are typically armed with stone weapons.
Tribal Spell Casters : Shamen (C7 maximum). Not recommended for random encounters.