Stoner Giant

FREQUENCY: Uncommon (mountainous)
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Hills])
FREQUENCY: Uncommon ([Temperate Civilized Mountains])
FREQUENCY: Very rare ([Temperate Wilderness Hills])
FREQUENCY: Uncommon ([Tropical Wilderness Mountains])
FREQUENCY: Common ([Dungeon Level VII])

NO. APPEARING: 1-8
ARMOR CLASS: 0
MOVE: 12”
HIT DICE: 9 + 1-3
% IN LAIR: 30% (caves || caverns)
TREASURE TYPE: [D]
NO. OF AttACKS: 1 ~ 12
DAMAGE/ATTACK: 3-18
SPECIAL ATTACKS: Hurl rocks (3-30)
SPECIAL DEFENSES: Camouflage
STRENGTH: 20
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L (12‘ tall)
LEVEL/X.P. VALUE: VII | 1,800 + 14
DEITY: Skoraeus Stonebones

SAVES: 8.9.10.9.11

Stone giants inhabit mountainous regions in most cases, dwelling in caves || caverns.
They are fond of cave bears and are 75% likely to have 1-4 guarding their lair.
If more than 4 stone giants are encountered in their lair numbers 5 and 6 will be females (treat as hill giants with regard to HD
and damage/attack), and numbers 7 and 8 will be young (roll percentile
dice to determine size).

Stone giants are playful at times -- especially at night. The adults find
great sport hurling rocks from 1” to 30” distances, causing 3-30 HP of
damage when striking a creature, and stone giants are 90% likely to catch
similar types of missiles hurled at them. <Grenade-Like Missiles: Boulders>

Description: With their gray to gray-brown skins, dark gray to blue-gray
hair, and metallic-looking eyes (silver to steel), stone giants are both
striking in appearance and able to blend easily into staney settings. The
latter effect is enhanced by their choice of rock-colored garments. Stone
giants are typically armed with stone weapons.

Tribal Spell Casters : Shamen (C7 maximum). Not recommended for random encounters.