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<according to the DMG,
2 more terrain categories should be added: Scrub && Rough>
<7x5=35>
<35x2=70>
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The preceding
text gives some advice on how to deal with terrain
that seems to belong in
two categories at once. Even with
that advice in mind, occasions
may arise when there is some
question in the DM's mind
about how an AREA of terrain
should be classified. If
that happens, the following ranking
may be of use:
1. Seacoast
2. Swamp
3. Forest
4. Plains
5. Desert
6. Hills
7. Mountains
In a typical campaign world, rivers and lakes serve
at least two
important
purposes: They provide a ready source of water, and
their
presence requires a party of adventurers to be more versatile.
A
body of water is both an opportunity and a challenge. Travel
on
the surface of a lake or river is often faster, easier, and
safer
than negotiating the surrounding terrain on foot -- but only
if
characters have access to a boat or a barge and someone in the
group
has the skill to handle the craft expertly. Swimming across
a
deep, wide river, instead of following the shoreline and looking
for
a place to ford, can save hours or even days of travel time --
but
only if characters have the ability to swim in the first place. To
be
fully prepared for a trek through the wilderness, a party of adventurers
should
have equipment and skills for coping with
bodies
of water as well as for moving on land.