FREQUENCY:
Very rare
FREQUENCY:
Common ([Dungeon Level X])
NO.
APPEARING: 1
ARMOR
CLASS: 3
MOVE:
6“
HIT
DICE: 80 HP
%
IN LAIR: Nil (1 Iron Golem: any(lightly settled forest or mountain area
suggested; in ruin), TPL72:12th, REF4.23)
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1 ~ 7
DAMAGE/ATTACK:
4-40
SPECIAL
ATTACKS: Poison gas
SPECIAL
DEFENSES: Hit only by +3 weapons, immunity to most spells
MAGIC
RESISTANCE: See below
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
L (12‘ tall)
LEVEL/X.P.VALUE:
X | 14,550
Construction
of an iron golem, bipedal and manlike, requires a magical
tome
or a magic-user of 18th or higher level employing the following
spells:
wish, polymorph any object, geas, and cloud kill. The cost in
materials
is 1,000 gp per
hit point, and it requires 3 months
construction
time.
The
golem created always remains under the control of the magic-user
who
created it. It can obey any simple commands. It will stand, non-
functioning,
as a guard until some event takes place, i.e. until a door is
opened,
a book read, etc.
In
addition to striking, an iron golem will breathe out a cloud of poisonous
gas,
1“ X 1” X 1”, directly before it, once every 7 melee rounds.
The
strength of an iron golem is three times greater than that of a flesh
golem.
An iron golem can do 1 point of structural damage per melee
round.
An
iron golem can be struck only by magical weapons of +3 or greater
enchantment.
Normal and magical weapons under +3 do no damage.
The
only magical attacks which affect the iron golem are electrical, such as
a
lightning bolt, which slows the monster 50% for 3 melee rounds. Magical
fire
attacks repair damage on a 1 hit point for 1 hit point basis. Iron golems
are
subject to attack from the rust monsters.
Question:
A character with a vorpal sword
decapitated an iron golem.
This
would negate the golem’s special attack of poisonous gas, wouldn’t it?
Or
can the golem still see and use its breath weapon after it is decapitated?
Answer:
Decapitating a golem does not necessarily render
the crea-
ture
helpless or harmless. In essence, it turns the golem into two
separate
monsters. The body is still able to function, and will
continue
to attempt to carry out the wishes of its creator.
Whether
or not the body can “see” after the head is severed
depends
on your interpretation of how a golem “sees” in the first
place.
It is possible that the golem is magically empowered to
detect
the presence of a threat, and doesn’t really need the
“eyes”
in its head to find its way around. It is also reasonable to
treat
a headless golem as a creature which has been blinded,
and
apply the appropriate penalties on the monster’s “to hit,”
saving
throw, and armor class figures.
And what about the head? It, too, remains “alive” and func-
tional,
although it is immobile and the effectiveness of its breath
weapon
is drastically reduced. To determine the position and
placement
of the fallen head, the DM can roll d4 or d6 for the
direction
in which the top of the head points, and d4 again to
determine
which surface (face, back, either side) is pointing
down.
The breath weapon will continue to function once every 7
rounds,
and the cloud of gas will still expand to fill a 1” x 1” x 1”
volume
directly in front of the source. But since the head is not
capable
of independent movement, it should be a simple matter
to
keep away from it when it’s about to discharge.
In a case such as this, DM’s must decide how to apportion HP
between the two parts.
The
iron golem’s head must still
be
“defeated” to stop the expulsion of the poisonous gas; it will
retain
a certain fraction of the golem’s current hit points when it
is
severed, and it will still have all the general properties (+3 or
better
to hit, etc.) the creature normally has.
Quote:
Originally
Posted by Gray Mouser
Gary, I was just rereading the Fafhrd and Gray Mouser story "Bazaar of the Bizzare" and was wondering if the fight with the iron statue was an inspiration for the iron golem. I know the clay golem comes from Jewish mythology (and the flesh golem seems to be somewhat a take on Frankenstein's monster) but the iron statue armed with a sword and with breath weapon (albeit, not poisonous gas) seems quite similar to the foe Fafhrd faced.
Thanks in advance.
Gray Mouser
You
have the inspirational sources for the clay and flesh golems correct
The
iron golem was drawn from Greek mythology, the bronze one therein, Talos.
The
breath weapon addition was from Rob.
Cheers,
Gary
Quote:
Originally
Posted by Gray Mouser
Thanks
for the info, Colonel. I'm just glad Rob's inspiration for the wip of cockatrice
feathers didn't become standard fare for iron golems! <paranoid>
Gray Mouser
What
about the power to levitate and the poison sword? those with the fiery
breath and the petrifaction from the whip made that critter really fearsome
<nervous laugh>
Cheerio,
Gary