FREQUENCY: Rare
([Cold Freshwater Depths])
FREQUENCY: Rare ([Dungeon Level
VI])
NO. APPEARING: 1-6
ARMOR CLASS: 9
MOVE: 0"
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 0 ~ 16
DAMAGEIATTACK: Nil
SPECIAL ATTACKS: Infect flesh,
corrosive properties
SPECIAL DEFENSES: Immunity to most
weapons and spells
MAGIC RESISTANCE: See below
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P.VALUE: VI | 610 + 2
Green slimes are strange plant growths
found in subterraneon places.
Although they cannot MOVE, they
slowly grow, feeding on animal,
vegetable and metallic substances.
They are sensitive to vibrations and
will often drop upon passing creatures
from above.
Green slime will attach itself to
living flesh, and in 1-4 melee rounds
thereafter turn the creature into
green slime (no resurrection possible).
It eats away wood slowly, consuming
but one inch thickness in an hour.
Green slime eats metals quickly,
going through plate armor in 3 melee rounds.
It can be scraped off quickly (if
the scraper is then discarded), excised,
frozen, or burned. A
cure
disease spell kills green slime. Other
forms of
attack -including weapons or spell-
do it no harm.
ADQ: How much damage does
scraping off
green slime do to the victim? What
about
cutting it out or burning it off?
ADA: Scraping off green
slime does no damage
to the victim. Cutting it out does
damage as per
the weapon used; and burning it
off does normal
fire
damage.
(Polyhedron #19)
Occasionally huge
slimes or colonies of dozens have been reported.
Q: How many hit dice does a
huge
patch of green slime
have?
A: A 2-HD patch of green slime is
about 3?
in diameter, or about seven square
feet,
enough to fill a typical doorway.
Larger
patches have one additional hit
die per
each additional three square feet.
(138.13)