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FREQUENCY:
Rare ([Cold Freshwater
Depths])
FREQUENCY:
Rare ([Dungeon Level VI])
NO.
APPEARING: 1-6
ARMOR
CLASS: 9
MOVE:
0"
HIT
DICE: 2
% IN
LAIR: Nil
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 0 ~ 16
DAMAGEIATTACK:
Nil
SPECIAL
ATTACKS: Infect flesh, corrosive properties
SPECIAL
DEFENSES: Immunity to most weapons and spells
MAGIC
RESISTANCE: See below
INTELLIGENCE:
Non-
ALIGNMENT:
Neutral
SIZE:
S
LEVEL/X.P.VALUE: VI | 610
+ 2
Green
slimes are strange plant growths found in subterraneon places.
Although
they cannot MOVE, they slowly grow, feeding on animal,
vegetable
and metallic substances. They are sensitive to vibrations and
will
often drop upon passing creatures from above.
Green
slime will attach itself to living flesh, and in 1-4 melee rounds
thereafter
turn the creature into green slime (no resurrection possible).
It
eats away wood slowly, consuming but one inch thickness in an hour.
Green
slime eats metals quickly, going through plate armor in 3 melee rounds.
It can
be scraped off quickly (if the scraper is then discarded), excised,
frozen,
or burned. A
cure
disease spell kills green slime. Other
forms of
attack
-including weapons or spell- do it no harm.
Color by Tim Galioto
ADQ:
How much damage does scraping off
green
slime do to the victim? What about
cutting
it out or burning it off?
ADA:
Scraping off green slime does no damage
to
the victim. Cutting it out does damage as per
the
weapon used; and burning it off does normal
fire
damage.
(Polyhedron
#19)
Occasionally huge slimes or colonies of dozens have been reported.
Q: How
many hit dice does a huge
patch
of green slime have?
A: A
2-HD patch of green slime is about 3?
in
diameter, or about seven square feet,
enough
to fill a typical doorway. Larger
patches
have one additional hit die per
each
additional three square feet.
(138.13)
<**—
Turns flesh to green slime unless scraped off (quickly),
burned,
frozen, or destroyed with Cure Disease. Dragon #49: Monster Mixing>