Hydra

Hydra: Roll d12
1 =5-headed Hydra 2 =6-headed Hydra 3 =7-headed Hydra 4 =8-headed Hydra
5 =9-headed Hydra 6 =10-headed Hydra 7 =11-headed Hydra 8 =12-headed Hydra
9 =13-headed Hydra 10 =14-headed Hydra 11 =15-headed Hydra 12 =16-headed Hydra

HYDRA (general info) <>

FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])

FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])

FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
<chk>

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5 to 12
% IN LAIR: 20% <subterranean> <search 20% on this page, update>
TREASURE TYPE: [B]
NO. OF ATTACKS: 5 to 12
DAMAGE/ATTACK: 1-6,1-8, or 1-10 according to size
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: varies

Hydrae are reptilian monsters found in marshes, swamps, and similar places, as well as in subterranean lairs.

Their large, four-legged bodies are surmounted by from 5 to 16 heads (roll an d12 to determine number). <4+d12> <revised according to the DMG>
Each head has 1 HD of a full 8 HP.

When all of a hydra's heads are killed, the body dies, but not until each and every head is killed.

The hydra attacks according to the number of heads it has, each head being considered as a hit die.
Thus, a hydra of 7 heads attacks as a monster of 7 hit dice.

Damage scored is based on the number of heads the hydra has: hydrae of 5 or 6 heads do 1-6 hit points of damage/attack, those with 7 to 10 heads score 1-8 points of damage, and hydrae with 11 or 12 heads do 1-10 hit points of damage. <edit>

Multi-attack: It is possible for the hydra to attack several opponents at once, and up to 4 heads are able to attack the same target simultaneously.

Description: Hydrae are gray-brown to blackish brown with lighter underbellies tinged towards yellow or tan.
Their eyes are amber to orange.
The teeth are yellowish-white.

<note: DMG, discrepancies in THACOs, leave as is, uncorrected, one rule (of mortal make) does not fit all ...>

Q: What is the proper way to handle a
fight with a hydra? Does the creature
?s effective hit dice drop as it
loses heads? Will damage to the
creature?s body kill it? How do areaeffect
spells such as fireball effect
the heads? How does one determine
when a lernaean hydra?s regeneration
ability is stopped?
A: Hydras do pose a few problems, especially
when magic is involved. I suggest the
following rules for handling combat with a
hydra.
A hydra?s effective hit dice do not drop
as the creature loses heads. With respect
to melee, each of a hydra?s heads is treated
as a separate creature. Each head dies
when it reaches zero hit points, and excess
damage does not carry over to another
head. When all heads are reduced to zero
hit points, the creature dies immediately.
Hits to a hydra?s body will kill it; the body
has as many hit points as the total hit
points of its starting heads. When the
body is reduced to zero hit points, however,
the creature continues to fight as
long as it has at least one living head. It
will then fight for an additional 2-8 rounds
or until the body is reduced to -20 hp.
A lernaean hydra?s regeneration ability
makes it a tougher nut to crack. The individual
heads can be slain in the normal
manner; however, a fire source must be
applied to each slain head or it will regenerate.
Burning hands is the easiest way to
scorch the stumps or sundered heads. A
torch, flask of oil,. or flame tongue sword
will stop a single head?s regeneration if
applied in time. Any successful hit on the
slain head will stop regeneration. A lernaean
hydra stays alive as long as it has
one living or regenerating head (hits to the
creature?s body not withstanding).
When any hydra is affected by an area
spell such as fireball or lightning bolt, the
heads are treated as a single entities, with
the damage distributed as evenly as possible
among the heads. Although the heads
are separate melee targets, they are still
part of the same creature. The creature?s
body suffers as much damage as the heads
took in total (i.e., the hydra gets one saving
throw, but the heads and the body each
take damage).
Spells that can kill a creature outright
such as death spell, power word kill, or
disintegrate kill the creature only if it fails
its saving throw (if applicable). When
determining a hydra?s resistance to such
spells, its effective hit dice are equal to its
starting number of heads (or peak number,
in the case of a lernaean hydra), and
its effective hit points are equal to the total
hit points of all the heads (damage to the
body notwithstanding).
A spell that affects one creature or a
limited area (such as magic missile or
burning hands) must be directed either at
the body or at one or more heads of the
hydra, according to the limitations of the
spell. Spells such as charm monster, hold
monster; or slow affect the entire creature,
as the beast effectively has only one
brain?perhaps at the base of the necks
inside the body.
(150.8)


Lernaean Hydra:

FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])

Lernaean Hydra: Roll d12
1 =5-headed Lernaean Hydra 2 =6-headed Lernaean Hydra 3 =7-headed Lernaean Hydra 4 =8-headed Lernaean Hydra
5 =9-headed Lernaean Hydra 6 =10-headed Lernaean Hydra 7 =11-headed Lernaean Hydra 8 =12-headed Lernaean Hydra
9 =13-headed Lernaean Hydra 10 =14-headed Lernaean Hydra 11 =15-headed Lernaean Hydra 12 =16-headed Lernaean Hydra

These creatures are very rare.
The lernaean hydra is indistinguishable from a normal hydra until it is attacked. <DMG.230? : edit?>

Every time one <1> of the heads of these creatures is cut off or killed, it grows two <2> new ones in 1-4 melee rounds unless fire is applied to the dead member or neck stump.
    Thus, a 5-headed lernaean hydra could grow to a 12-headed monster in a single combat, gaining the appropriate hit dice and attack potential in the process.

** (if decapitation at seg1, then regrowth at a seg2 ; if decapitation at seg2, then regrowth at a seg3, etc.)
 


Pyrohydra:

FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness Plains])
<chk above>
 

Pyro-hydra: Roll d%
1=01-05,
2=06-10,
3=11-15,
4=16-60,
5=61-70,
6=71-80,
7=81-90,
8=91-00
 
1=5-headed Pyro-hydra 2=6-headed Pyro-hydra 3=7-headed Pyro-hydra 4=8-headed Pyro-hydra
5=9-headed Pyro-hydra 6=10-headed Pyro-hydra 7=11-headed Pyro-hydra 8=12-headed Pyro-hydra

<"    They seldom exceed 7 heads, 10% having 8, and no 9-headed pyrohydra has ever been recorded. ">
    therefore, not d8 ... revise as a d% (theory .... 1=01-05, 2=06-10, 3=11-15, 4=16-60, 5=61-70, 6=71-80, 7=81-90, 8=91-00)

Pyrohydrae also appear quite similar to normal hydrae, although their coloration may be tinged with more red.
They seldom exceed 7 heads, 10% having 8, and no 9-headed pyrohydra has ever been recorded. <x>
Each head of a pyrohydra is able to breathe fire twice per day,
the breath shooting out in a cone 1/2" diameter at the mouth, 1" diameter
at the end, and 2" long. This fire causes 8 hit points of damage (4 if saving
throw versus dragon breath is made). They can, of course, strike normally
as well.
 
 
Pyrohdra, 5 heads Pyrohdra, 6 heads Pyrohdra, 7 heads Pyrohdra, 8 heads Pyrohdra, 9 heads
Pyrohdra, 10 heads Pyrohdra, 11 heads Pyrohdra, 12 heads - Hydra

<that's a mistake there, above. those links link to hydrae, not pyrohydrae.>
<check>


Hydra, 5 Heads
 
 

<use Instant Rub-Down Picture Transfer: Monsters>

FREQUENCY: Uncommon

FREQUENCY: Common ([Dungeon Level IV])

FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: III | 165 + 5

SAVES: 11.12.13.13.14

<repetition: when completed, move all relevant info here>


 


Hydra,  6 Heads

FREQUENCY: Uncommon

FREQUENCY: Common ([Dungeon Level IV])

FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 13 (6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: IV | 250 + 6

SAVES: 11.12.13.13.14

<repetition: when completed, move all relevant info here>


Hydra,  7 Heads

<theory: increment size by 50>
FREQUENCY: Uncommon

FREQUENCY: Uncommon ([Dungeon Level V])

FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 7
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: V | 400 + 8

<repetition: when completed, move all relevant info here>


Hydra,  8 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Uncommon ([Dungeon Level VI])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 8
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 12 (8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VI | 650 + 10

<repetition: when completed, move all relevant info here>


Hydra,  9 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Uncommon ([Dungeon Level VI])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1000 + 12

<repetition: when completed, move all relevant info here>


Hydra,  10 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Uncommon ([Dungeon Level VII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 10
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 10 (10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1500 + 14

<repetition: when completed, move all relevant info here>


Hydra,  11 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Uncommon ([Dungeon Level VII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 11
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,150 + 16

<repetition: when completed, move all relevant info here>


Hydra,  12 Heads

http://somethinbeautiful.blogspot.com/2008/11/20-amazing-origami-art-works.html

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Uncommon ([Dungeon Level VII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 12
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 9 (12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,850 + 16

<repetition: when completed, move all relevant info here>


Hydra,  13 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Common ([Dungeon Level VIII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 13
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 3000 + 18

<repetition: when completed, move all relevant info here>


Hydra,  14 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Common ([Dungeon Level VIII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 14
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 8 (14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 3950 + 18

<repetition: when completed, move all relevant info here>


Hydra,  15 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Common ([Dungeon Level VIII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 15
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 8 (15 or 14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 4000 + 20

<repetition: when completed, move all relevant info here>


Hydra,  16 Heads

FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Common ([Dungeon Level VIII])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 16
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 16 ~ 7 (16 heads) | 8 (15 or 14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 5250 + 12

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 5 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: III | 165 + 5
{-1=+1}

<repetition: when completed, move all relevant info here>

Hydra, Cryo-


 
 


Lernaean Hydra, 6 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 13 (6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: IV | 250 + 6
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 7 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 7
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: V | 400 + 8
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 8 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 8
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 12 (8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VI | 650 + 10
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 9 Heads

<compress image>

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1000 + 12
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 10 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 10
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 10 (10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1500 + 14
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 11 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 11
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,150 + 16
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 12 Heads

Lernaean 12 -3

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 12
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 9 (12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,850 + 16
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 13 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 13
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 3000 + 18
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 14 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 14
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 8 (14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 3950 + 18
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 15 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 15
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 8 (15 or 14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed,THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 4000 + 20
{-1=+1}

<repetition: when completed, move all relevant info here>


Lernaean Hydra, 16 Heads

{-1=+2}
FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 16
% IN LAIR: 20% (1 Sixteen-Headed Hydra: subterranean, TPL54:9th, REF3.27)
TREASURE TYPE: B
NO. OF ATTACKS: 16 ~ 7 (16 heads) | 8 (15 or 14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: 1-4 attacks on same opponent
SPECIAL DEFENSES: Paradoxical decapitation (IF head severed, THEN: grow +2 heads in d4** rounds), all heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 5250 + 12
{-1=+1}

<repetition: when completed, move all relevant info here>


Pyro-hydra, 5 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level V])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VI | 665 + 5

<repetition: when completed, move all relevant info here>


Pyro-hydra, 6 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 13 (6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VI | 950 + 6

<repetition: when completed, move all relevant info here>
 


Pyro-hydra, 7 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Dungeon Level VII])
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 7
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1,225 + 8

<repetition: when completed, move all relevant info here>


Pyro-hydra,  8 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Dungeon Level VII])
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 8
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 12 (8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1850 + 10

<repetition: when completed, move all relevant info here>


Pyro-hydra,  9 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Dungeon Level VII])
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2600 + 12

<repetition: when completed, move all relevant info here>


Pyro-hydra,  10 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 10
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 10 (10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 3,300 + 14

<repetition: when completed, move all relevant info here>


Pyro-hydra,  11 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 11
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-10/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 4700 + 16

<repetition: when completed, move all relevant info here>


Pyro-hydra,  12 Heads

FREQUENCY: Uncommon
FREQUENCY: Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
FREQUENCY: Very rare ([Dungeon Level IX])

NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 12
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 9 (12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks on same opponent, breath weapon (1-10/head)
SPECIAL DEFENSES: All heads must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: IX | 6,250 + 16

<repetition: when completed, move all relevant info here>