Hydra: Roll d12
1 =5-headed Hydra | 2 =6-headed Hydra | 3 =7-headed Hydra | 4 =8-headed Hydra |
5 =9-headed Hydra | 6 =10-headed Hydra | 7 =11-headed Hydra | 8 =12-headed Hydra |
9 =13-headed Hydra | 10 =14-headed Hydra | 11 =15-headed Hydra | 12 =16-headed Hydra |
HYDRA (general info) <>
FREQUENCY: Uncommon
([Cold Wilderness Swamp])
FREQUENCY: Very
rare ([Cold Wilderness Mountains], [Cold Wilderness Forest], [Cold
Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains])
<chk>
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5 to 12
% IN LAIR: 20%
<subterranean> <search 20% on this page,
update>
TREASURE TYPE: [B]
NO. OF ATTACKS: 5 to 12
DAMAGE/ATTACK: 1-6,1-8, or
1-10 according to size
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: varies
Hydrae are reptilian monsters found in marshes, swamps, and similar places, as well as in subterranean lairs.
Their large, four-legged bodies
are surmounted by from 5 to 16 heads (roll an d12 to determine number).
<4+d12> <revised according to the DMG>
Each head has 1 HD of a full
8 HP.
When all of a hydra's heads are killed, the body dies, but not until each and every head is killed.
The hydra attacks according
to the number of heads it has, each head being considered as a hit die.
Thus, a hydra of 7 heads
attacks as a monster of 7 hit dice.
Damage scored is based on the number of heads the hydra has: hydrae of 5 or 6 heads do 1-6 hit points of damage/attack, those with 7 to 10 heads score 1-8 points of damage, and hydrae with 11 or 12 heads do 1-10 hit points of damage. <edit>
Multi-attack: It is possible for the hydra to attack several opponents at once, and up to 4 heads are able to attack the same target simultaneously.
Description: Hydrae
are gray-brown to blackish brown with lighter underbellies tinged towards
yellow or tan.
Their eyes are amber to orange.
The teeth are yellowish-white.
<note: DMG, discrepancies in THACOs, leave as is, uncorrected, one rule (of mortal make) does not fit all ...>
Q: What is the proper
way to handle a
fight with a hydra? Does
the creature
?s effective hit dice drop
as it
loses heads? Will damage
to the
creature?s body kill it?
How do areaeffect
spells such as fireball effect
the heads? How does one determine
when a lernaean hydra?s regeneration
ability is stopped?
A: Hydras do pose
a few problems, especially
when magic is involved. I
suggest the
following rules for handling
combat with a
hydra.
A hydra?s effective hit dice
do not drop
as the creature loses heads.
With respect
to melee, each of a hydra?s
heads is treated
as a separate creature. Each
head dies
when it reaches zero hit
points, and excess
damage does not carry over
to another
head. When all heads are
reduced to zero
hit points, the creature
dies immediately.
Hits to a hydra?s body will
kill it; the body
has as many hit points as
the total hit
points of its starting heads.
When the
body is reduced to zero hit
points, however,
the creature continues to
fight as
long as it has at least one
living head. It
will then fight for an additional
2-8 rounds
or until the body is reduced
to -20 hp.
A lernaean hydra?s regeneration
ability
makes it a tougher nut to
crack. The individual
heads can be slain in the
normal
manner; however, a fire source
must be
applied to each slain head
or it will regenerate.
Burning hands is the easiest
way to
scorch the stumps or sundered
heads. A
torch, flask of oil,. or
flame tongue sword
will stop a single head?s
regeneration if
applied in time. Any successful
hit on the
slain head will stop regeneration.
A lernaean
hydra stays alive as long
as it has
one living or regenerating
head (hits to the
creature?s body not withstanding).
When any hydra is affected
by an area
spell such as fireball or
lightning bolt, the
heads are treated as a single
entities, with
the damage distributed as
evenly as possible
among the heads. Although
the heads
are separate melee targets,
they are still
part of the same creature.
The creature?s
body suffers as much damage
as the heads
took in total (i.e., the
hydra gets one saving
throw, but the heads and
the body each
take damage).
Spells that can kill a creature
outright
such as death spell, power
word kill, or
disintegrate kill the creature
only if it fails
its saving throw (if applicable).
When
determining a hydra?s resistance
to such
spells, its effective hit
dice are equal to its
starting number of heads
(or peak number,
in the case of a lernaean
hydra), and
its effective hit points
are equal to the total
hit points of all the heads
(damage to the
body notwithstanding).
A spell that affects one
creature or a
limited area (such as magic
missile or
burning hands) must be directed
either at
the body or at one or more
heads of the
hydra, according to the limitations
of the
spell. Spells such as charm
monster, hold
monster; or slow affect the
entire creature,
as the beast effectively
has only one
brain?perhaps at the base
of the necks
inside the body.
(150.8)
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very
rare ([Tropical Wilderness Swamp])
1 =5-headed Lernaean Hydra | 2 =6-headed Lernaean Hydra | 3 =7-headed Lernaean Hydra | 4 =8-headed Lernaean Hydra |
5 =9-headed Lernaean Hydra | 6 =10-headed Lernaean Hydra | 7 =11-headed Lernaean Hydra | 8 =12-headed Lernaean Hydra |
9 =13-headed Lernaean Hydra | 10 =14-headed Lernaean Hydra | 11 =15-headed Lernaean Hydra | 12 =16-headed Lernaean Hydra |
These
creatures are very rare.
The
lernaean hydra is indistinguishable from a normal hydra until it is attacked.
<DMG.230? : edit?>
Every
time one <1> of the heads of these creatures is cut off or killed, it
grows two <2> new ones in 1-4 melee rounds unless fire
is applied to the dead member or neck stump.
Thus, a 5-headed lernaean hydra could grow to a 12-headed monster in a
single combat, gaining the appropriate hit dice and attack potential in
the process.
**
(if decapitation at seg1, then regrowth at a seg2 ; if decapitation at
seg2, then regrowth at a seg3, etc.)
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp],
[Tropical Wilderness Plains])
<chk above>
Pyro-hydra:
Roll d%
1=01-05,
2=06-10,
3=11-15,
4=16-60,
5=61-70,
6=71-80,
7=81-90,
8=91-00
1=5-headed Pyro-hydra | 2=6-headed Pyro-hydra | 3=7-headed Pyro-hydra | 4=8-headed Pyro-hydra |
5=9-headed Pyro-hydra | 6=10-headed Pyro-hydra | 7=11-headed Pyro-hydra | 8=12-headed Pyro-hydra |
<" They
seldom exceed 7 heads, 10% having 8, and no 9-headed pyrohydra has ever
been recorded.
">
therefore,
not d8 ... revise as a
d% (theory .... 1=01-05,
2=06-10,
3=11-15,
4=16-60,
5=61-70,
6=71-80,
7=81-90,
8=91-00)
Pyrohydrae
also appear quite similar to normal hydrae, although
their coloration may be tinged with more red.
They
seldom exceed 7 heads, 10% having 8, and no 9-headed pyrohydra has ever
been recorded. <x>
Each
head of a pyrohydra is able to breathe fire twice per day,
the
breath shooting out in a cone 1/2" diameter at the mouth, 1" diameter
at
the end, and 2" long. This fire causes 8 hit points of damage (4 if saving
throw
versus dragon breath is made). They can, of course, strike normally
as
well.
Pyrohdra, 5 heads | Pyrohdra, 6 heads | Pyrohdra, 7 heads | Pyrohdra, 8 heads | Pyrohdra, 9 heads |
Pyrohdra, 10 heads | Pyrohdra, 11 heads | Pyrohdra, 12 heads | - | Hydra |
<that's
a mistake there, above. those links link to hydrae, not pyrohydrae.>
<check>
<use Instant Rub-Down Picture Transfer: Monsters>
FREQUENCY: Uncommon
FREQUENCY: Common ([Dungeon Level IV])
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Uncommon ([Tropical
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 15 (5 or
4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: III | 165
+ 5
SAVES: 11.12.13.13.14
<repetition: when completed, move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Common ([Dungeon Level IV])
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 13 (6 heads)
| 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: IV | 250
+ 6
SAVES: 11.12.13.13.14
<repetition: when completed,
move all relevant info here>
<theory: increment size
by 50>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Dungeon Level V])
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 7
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 13 (7 or
6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: V | 400
+ 8
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY:
Uncommon ([Dungeon Level VI])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 8
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 12 (8 heads)
| 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VI | 650
+ 10
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY:
Uncommon ([Dungeon Level VI])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 12 (9 or
8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) |
19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1000
+ 12
<repetition: when completed, move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY:
Uncommon ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 10
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 10 (10 heads)
| 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or
2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1500
+ 14
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY:
Uncommon ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 11
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 10 (11 or
10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) |
16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,150
+ 16
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY:
Uncommon ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 12
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 9 (12 heads)
| 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or
4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,850
+ 16
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY: Common
([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 13
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 9 (13 or
12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads)
| 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 3000
+ 18
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY: Common
([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 14
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 8 (14 heads)
| 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7
or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 3950
+ 18
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY: Common
([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 15
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 8 (15 or
14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads)
| 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 4000
+ 20
<repetition: when completed,
move all relevant info here>
FREQUENCY: Uncommon
FREQUENCY: Uncommon ([Cold
Wilderness Swamp])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Forest], [Temperate Wilderness
Plains])
FREQUENCY: Uncommon
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest],
[Tropical Wilderness Plains])
FREQUENCY: Common
([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 16
% IN LAIR: 20%
TREASURE TYPE: [B]
NO. OF ATTACKS: 16 ~ 7 (16
heads) | 8 (15 or 14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads)
| 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or
2 heads) | 19 (1 head)
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: All heads
must be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 5250
+ 12
<repetition: when completed, move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 5
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 15 (5 or
4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: III | 165
+ 5
{-1=+1}
<repetition: when completed, move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 6
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 13 (6 heads)
| 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: IV | 250
+ 6
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 7
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 13 (7 or
6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: V | 400
+ 8
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 8
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 12 (8 heads)
| 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VI | 650
+ 10
{-1=+1}
<repetition: when completed,
move all relevant info here>
<compress image>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 12 (9 or
8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) |
19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must be killed
to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1000
+ 12
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 10
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 10 (10 heads)
| 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or
2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 1500
+ 14
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 11
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 10 (11 or
10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) |
16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,150
+ 16
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 12
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 9 (12 heads)
| 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or
4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 2,850
+ 16
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 13
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 9 (13 or
12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads)
| 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VII | 3000
+ 18
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 14
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 8 (14 heads)
| 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7
or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 3950
+ 18
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 15
% IN LAIR: 20%
TREASURE TYPE: B
NO. OF ATTACKS: 8 (15 or
14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads)
| 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK: 1-12
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 4000
+ 20
{-1=+1}
<repetition: when completed,
move all relevant info here>
{-1=+2}
FREQUENCY:
Very rare ([Cold Wilderness Swamp])
FREQUENCY:
Very rare ([Dungeon Level VIII])
NO. APPEARING: 1
ARMOR CLASS: 5
MOVE: 9"
HIT DICE: 16
% IN LAIR: 20% (1 Sixteen-Headed
Hydra: subterranean, TPL54:9th, REF3.27)
TREASURE TYPE: B
NO. OF ATTACKS: 16 ~ 7 (16
heads) | 8 (15 or 14 heads) | 9 (13 or 12 heads) | 10 (11 or 10 heads)
| 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or
2 heads) | 19 (1 head)
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: 1-4 attacks
on same opponent
SPECIAL DEFENSES: Paradoxical
decapitation (IF
head severed,
THEN:
grow +2 heads in d4** rounds), all heads must
be killed to slay
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P.VALUE: VIII | 5250
+ 12
{-1=+1}
<repetition: when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
FREQUENCY:
Very rare ([Dungeon Level V])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 5
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK:
1-6
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VI | 665 + 5
<repetition: when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
FREQUENCY:
Very rare ([Dungeon Level VI])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 6
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 13 (6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1
head)
DAMAGE/ATTACK:
1-6
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VI | 950 + 6
<repetition:
when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY: Very rare
([Dungeon Level VII])
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 7
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) |
19 (1 head)
DAMAGE/ATTACK:
1-8
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VII | 1,225 + 8
<repetition: when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY: Very rare
([Dungeon Level VII])
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 8
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 12 (8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) | 16 (3
or 2 heads) | 19 (1 head)
DAMAGE/ATTACK:
1-8
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VII | 1850 + 10
<repetition: when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY: Very rare
([Dungeon Level VII])
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 9
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15 (5 or 4 heads) |
16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK:
1-8
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VII | 2600 + 12
<repetition: when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 10
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 10 (10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads) | 15
(5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK:
1-8
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-8/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VIII | 3,300 + 14
<repetition:
when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 11
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13 (7 or 6 heads)
| 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK:
1-10
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-10/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
VIII | 4700 + 16
<repetition:
when completed, move all relevant info here>
FREQUENCY:
Uncommon
FREQUENCY:
Very rare ([Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY:
Very
rare ([Tropical Wilderness Mountains], [Tropical
Wilderness Plains])
FREQUENCY:
Very rare ([Dungeon Level IX])
NO.
APPEARING: 1
ARMOR
CLASS: 5
MOVE:
9"
HIT
DICE: 12
% IN
LAIR: 20%
TREASURE
TYPE: [B]
NO.
OF ATTACKS: 9 (12 heads) | 10 (11 or 10 heads) | 12 (9 or 8 heads) | 13
(7 or 6 heads) | 15 (5 or 4 heads) | 16 (3 or 2 heads) | 19 (1 head)
DAMAGE/ATTACK:
1-10
SPECIAL
ATTACKS: 1-4 attacks on same opponent, breath weapon (1-10/head)
SPECIAL
DEFENSES: All heads must be killed to slay
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral
SIZE:
L
LEVEL/X.P.VALUE:
IX | 6,250 + 16
<repetition:
when completed, move all relevant info here>