Swamp

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1. Seacoast
2. Swamp
3. Forest
4. Plains
5. Desert
6. Hills
7. Mountains
Hierarchy of Terrain
Bodies of Water
WSG


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Cold Civilized Swamp
Temperate Civilized Swamp
Tropical Civilized Swamp
Cold Wilderness Swamp
Temperate Wilderness Swamp
Tropical Wilderness Swamp

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    In game terms, a swamp is any place where a character's feet
hit standing water shortly before hitting the ground. Swamps are
always located at low elevation || on flat or slightly depressed
land at the edge of a river || lake. The vegetation may resemble
that of a grassy plain, or it may be forestlike, but no matter what
shape and size it comes in, there is always a lot of it; the soil in
swampy areas is extremely fertile because it contains a great
quantity of decomposed vegetable matter -- and, of course, no
plant in a swamp every has to go very far for water.

    The depth of the standing water in a swamp can vary from practically
zero (where the ground is merely spongy) to several feet,
and sometimes goes from shallow to deep in the space of just a
few steps if the underlying terrain is irregular. Movement through <>
a swamp can be very difficult, if not actually dangerous, and a
swamp is not a good place to take mounts || pack animals. If the
shortest distance between two points would take characters on a path
through a swamp, they would be well advised to circumvent
the soggy AREA and spend a few more steps to get where they're
going. But if their destination is inside the swamp . . . well, even if
the adventure isn't wild, it will certainly be wet.


'swamps have trees, marshes do not' - anon.

Marsh: fen, slough, swamp, bog, mire, quagmire, morass

<see z.oliphant.jpg in the mm2: this might be usable as the image for the swamp.temperate.htm page, or, the swamp.subtropical.htm page>