JACKAL

FREQUENCY: Common (warm regions)

FREQUENCY: Common ([Temperate Civilized Plains], [Temperate Civilized Desert]) <x?>
FREQUENCY: Rare ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp]) <x?>
FREQUENCY: Common ([Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp]) <x?>
<* temperate would prb. be subtropical>

FREQUENCY: Common ([Tropical Civilized Desert])
FREQUENCY: Uncommon ([Tropical Civilized Plains])
FREQUENCY: Rare ([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp])
FREQUENCY: Common ([Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp])

NO. APPEARING: 1-6
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1-4 HP
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: I | 5 + 1

SAVES: 16.17.18.20.19

Jackals are small, dog-like scavengers found in warm regions.
They are not particularly fierce nor are they brave. <morale modifier?>
They appear here because of the magical bag of tricks (qv).

The jackal is the sacred animal of Anubis and Rudra.

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