JACKAL
FREQUENCY: Common (warm regions)
FREQUENCY: Common ([Temperate
Civilized Plains], [Temperate Civilized Desert]) <x?>
FREQUENCY: Rare ([Temperate
Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp])
<x?>
FREQUENCY: Common ([Temperate
Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Rare ([Temperate
Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness
Swamp]) <x?>
<* temperate would prb.
be subtropical>
FREQUENCY: Common
([Tropical Civilized Desert])
FREQUENCY: Uncommon
([Tropical Civilized Plains])
FREQUENCY: Rare
([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized
Swamp])
FREQUENCY: Common
([Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Rare
([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness
Swamp])
NO. APPEARING: 1-6
ARMOR CLASS: 7
MOVE: 12"
HIT DICE: 1-4 HP
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 20n
DAMAGE/ATTACK: 1-2
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: I | 5 +
1
SAVES: 16.17.18.20.19
Jackals are small, dog-like
scavengers found in warm regions.
They are not particularly
fierce nor are they brave. <morale
modifier?>
They appear here because
of the magical bag of tricks
(qv).
The jackal is the sacred animal of Anubis and Rudra.
<d>