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Morale checks are used to determine the amount of will
to fight in non-leader NPCs,
and can be applied both to henchmen
and hirelings of character types and groups of intelligent opponent monsters
(see also Loyalty of Henchmen
& Hirelings,
Obedience and Morale).
Base unmodified morale score is 50%.
Morale Checks Made When
Faced by obviously superior force* | check each round |
25% of party** eliminated or slain | check at +5% |
Leader unconscious | check at + 10% |
50%+ of party** eliminated or slain | check at + 15% |
Leader slain || deserts | check at +30% |
* Such as in melee when one force is hitting twice as
often as the other.
** Or individual taking this much personal wound damage.
Other Morale Check Modifiers
Each enemy deserting | -5% |
Each enemy slain | -10% |
Inflicting casualties without receiving any | -20% |
Each friend killed | +10% |
Taking casualties without receiving any | +10% |
Each friend deserting | +15% |
Outnumbered & outclassed by 3 or more to 1 | +20% |
Henchmen or Associated Creatures:
For each creature take the base morale (loyalty) score
and cast percentile dice.
Adjust the score for penalties and bonuses, and if the
adjusted score
is equal to or less than the loyalty score, morale is
good. If the number
exceeds the loyalty score, the creature will react according
to the morale
failure table below.
Monsters, Intelligent:
Each monster has a base morale of 50%,
+5%/HD above 1,
+ 1%/HP above any HD.
If a morale check is required, scoring and reaction are
as stated above for henchmen et al.
1% to 15% | fall back, fighting |
16% to 30% | disengage-retreat |
31% to 50% | FLEE in panic |
51% or greater | surrender |
The difference between the max. score needed to retain
morale and the number actually rolled, as adjusted,
is the % of morale failure.
No Quarter: Any creature subject to morale that
sees surrender
is not accepted, sees a prisoner being slain by the other
side, or has some reason to believe it will be executed
if it
surrenders, will never surrender, regardless of
other considerations.
Such a creature will FIGHT to the death
if it cannot FLEE. - OSRIC, page 125