FREQUENCY: Rare
FREQUENCY:
Uncommon ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: 7
MOVE: 3"
HIT DICE: 7-10 (9-10 HD
= Killer Mimic) <>
%IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 ~ 13 (HD
7) | 1 ~ 12 (HD 8-9) | 1 ~ 10 (HD 10)
DAMAGEIATTACK: 3-12
SPECIAL ATTACKS: Glue, surprise
SPECIAL DEFENSES: Camouflage
INTELLIGENCE: Semi- to average
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VI | 1000
+ 10
LEVEL/X.P.
VALUE (Killer Mimic): VII | 1300 + 12
Mimics are subterranean creatures which cannot stand the light of the sun.
They are able to perfectly mimic stone or wood.
There are two varieties of
this creature, the large (9-10 dice), semi-intelligent carnivorous "killer
mimic" and the slightly smaller, intelligent sort.
While the former will attack
anything which is nearby, the latter are generally friendly if offered
food.
All mimics move about constantly
in their search of prey.
Mimics pose as stonework,
door, chests, or any other substance or item
they can imitate.
Glue: When a creature
touches the mimic, the latter lashes out
with a pseudopod, delivering
3-12 points of damage per hit. Meanwhile,
the mimic excretes a glue
which holds fast whatever member the creature
touched the mimic with.
The killer mimics do not
speak, but the other breeds have their own
language and can usually
speak several other tongues such as Common,
orcish, etc. For consideration
they will usually tell a party about what they
have seen nearby.
Mimics