FREQUENCY:
Very
rare ([Cold Freshwater Depths])
FREQUENCY:
Very
rare ([Cold Saltwater Depths])
FREQUENCY: Very
rare ([Temperate Freshwater Depths])
FREQUENCY: Very
rare ([Temperate Saltwater Depths])
FREQUENCY:
Very
rare ([Tropical Freshwater Depths])
FREQUENCY:
Very
rare ([Tropical Saltwater Depths])
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: 18"
HIT DICE: 7
%IN LAIR: 100%
TREASURE TYPE: [G]
NO. OFATTACKS: 1 ~ 13
DAMAGE/ATTACK: 1-10
SPECIAL ATTACKS: Hypnosis,
charm
SPECIAL DEFENSES: Spell
reflection
MAGIC RESISTANCE: See below
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE:
VII | 1050 + 8
The morkoth, or morlock,
is a dim, shadowy
monster often referred to
as
the "wraith
of the deep." It is possibly humanoid, but reports vary.
It inhabits dark,
deep waters.
Lair: The lair of
a morkoth is a series of spiraling tunnels,
and at the nexus of these
passages lurks the morkoth.
Hynosis: Any creature
passing over one of these tunnels is drawn towards it hypnotically,
far the tunnels form a pattern
which is hypnotic.
Charm: When a victim
is within the passages he approaches the morkoth without realizing it and
will be charmed by a spell from the monster unless a saving throw at -4
on the die is made.
The charmed victim will
then be devoured at the morkoth's leisure.
The tunnels of a morkoth
are constructed so as to prevent large creatures from entering.
There are typically 6 tunnels
in a lair. Note that should any victim come closer than 6", the hypnotic
effect is broken.
Combat: The morkoth
attacks by biting.
A charmed creature will
suffer this attack without knowledge,
and thus enable the monster
to consume it.
Spell Reflection:
Spell attacks of any sort are reflected by the morkoth,
affecting the caster and
possibly affecting others nearby also,
if the spell is one with
an AREA effect.
Exception:
However, if a dispel magic is cast
simultaneously,
the morkoth
will beunable to reflect the spell and there is a 50% chance that the magic
will affect the creature,
although
even then the morkoth is allowed a saving throw.
<there is a map of a morkoth lair in the FR module FRQ2 Hordes of Dragonspear>
-
The morkoth isn't mine,
so I can't comment.