Spiders are found in all regions
except those which are frigid, and lejends
tell of giant,
fur-clad, white spiders inhabiting polar climes. All
spiders are
aggressive predators. Even
if not hungry, they will attack creatures which
disturb their web. They dwell
both ^above^ and \/below\/
ground.
The spider is the sacred animal of Tuonetar and the Spider God.
Cave spider (1-2; AC 8; MV 6"/15"; HD 1+1; #AT 1; D 1 plus Poison, save at +2) (THACO 18) (XP 65 + 2/hp)
-
Large
Spider <(Small Spider)>
FREQUENCY: Common ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Common ([Temperate
Civilized Desert])
FREQUENCY: Common ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate
Wilderness Desert])
FREQUENCY: Common
([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical
Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains],
[Tropical Civilized Desert])
FREQUENCY: Common
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains],
[Tropical Wilderness Desert])
FREQUENCY:
Common ([Dungeon Level III])
NO. APPEARING: 2-20
ARMOR CLASS: 8
MOVE: 6"*15" <(note)>
HIT DICE: 1+1
% IN LAIR: 60%
TREASURE TYPE: [J], [K],
[L], [N]
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Poison (save
at + 2)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: III | 65
+ 2
SAVES: 14.15.16.17.17
Large Spider: These
creatures scuttle and scurry about --
on walls, ceilings, and floors,
in and out of their webs, always SEARCHING for victims.
They are 90% likely to attack any creature within 3".
Their poison is relatively weak in most cases, so saves are at +2.
<ENCOUNTER: 90% attack>
<d>
FREQUENCY: Common
FREQUENCY:
Common ([Dungeon Level III])
FREQUENCY: Common ([Temperate
Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Forest], [Temperate Civilized Swamp])
FREQUENCY: Common ([Temperate
Wilderness Swamp])
FREQUENCY: Uncommon ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest])
FREQUENCY: Common
([Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized
Desert])
FREQUENCY: Uncommon
([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical
Civilized Forest])
FREQUENCY: Common
([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness
Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical
Wilderness Forest])
NO. APPEARING: 1-12
ARMOR CLASS: 6
MOVE: 18" (Jump 3") <(note)>
HIT DICE: 2+2
% IN LAIR: 50%
TREASURE TYPE: [J], [K],
[L], [M], [N], [Q]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Surprise
on 1-5, poison (save at +1)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: III | 145
+ 3
SAVES: 13.15.16.17.17
Huge Spider: The typical huge spider is not a web builder but a roving hunter such as a wolf spider.
It can leap 3" upon prey and deliver its deadly bite. <e>
Others of this ilk build carefully
hidden places of concealment and rush forth
upon prey, <66% charge bonus?> <what
about centipedes?>
i.e. trapdoor spiders of
huge size.
All saves vs. the Poison of huge spiders are at +1 on the dice. <e>
Note that these creatures surprise prey on a roll of 1-5 (out of 6). <e>
<d>
FREQUENCY: Uncommon
FREQUENCY: Common
([Dungeon Level V])
NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 3"*12" <(note)>
HIT DICE: 4+4
% IN LAIR: 70%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Webs, poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: L
LEVEL/X.P. VALUE: V | 315 + 5
SAVES: 11.12.13.13.14
Webs: These monsters
are web builders. They will construct their
sticky traps horizontally or vertically
so as to entrap any creature which
touches the web. Some will lurk above a
path in order to drop upon prey.
The web is as tough and clinging as a web
spell.
Any creature with 18 or greater STR
can break free in 1 melee round,
a 17 strength requires
2 melee rounds, etc.
Webs are quite inflammable.
Poison: The bite of a giant spider
is poisonous.
A victim must save
vs. Poison or be killed.
A giant spider will FLEE from an ENCOUNTER with a superior foe, typically hiding in some secret spot for safety.
FREQUENCY: Uncommon
FREQUENCY: Common ([Dungeon Level V])
FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Uncommon ([Temperate Wilderness
Forest])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains])
FREQUENCY: Uncommon
([Tropical Civilized Forest])
FREQUENCY: Very rare
([Tropical Civilized Mountains], [Tropical Civilized Hills])
FREQUENCY: Uncommon
([Tropical Wilderness Forest])
FREQUENCY: Very rare
([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon
Level VI])
FREQUENCY: Rare ([Ethereal Plane])
FREQUENCY: Rare ([Temperate Civilized Mountains],
[Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness
Hills])
FREQUENCY: Rare
([Tropical Civilized Mountains], [Tropical Civilized Forest])
FREQUENCY: Very rare
([Tropical Civilized Hills])
FREQUENCY: Rare
([Tropical Wilderness Mountains], [Tropical Wilderness Forest])
FREQUENCY: Very rare
([Tropical Wilderness Hills])
NO. APPEARING: 1-4
ARMOR CLASS: 7
MOVE: 6"*15" <(note)>
HIT DICE: 5+5
% IN LAIR: 75%
TREASURE TYPE: [E]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Webs,
poison (save at -2)
SPECIAL DEFENSES: Phasing out
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VI | 700+ 6
Although these monsters
appear to be nothing more than very great spiders, they are something quite
beyond this.
When attacking or being attacked the phase
spider is able to shift out of phase with its surroundings,
bringing itself back only when it is ready
to deliver its poisonous bite.
Phase spiders will seek to evade encounters which are unfavorable.
Poison: Victims must save at -2 on their Poison save. <e>
Phase: When out of phase they are
impervious to nearly all forms of attack,
although a phase door
spell will cause one to remain in phase for 7 melee rounds.
Oil
of etherealness && armor of
etherealness also put their wearers into the
same phase as this monster when it shifts
out of phase.
Webs: Their webs are equal to those of giant spiders.
Q: Is there any way
to fight a phase
spider without magical aid?
Can the
victim of a phase spider
return the
attack even if no one else
can?
A: A phase spider can
phase in, attack, and
phase out before its opponents
can strike
if it has the initiative;
otherwise, it may be
attacked normally. Phase
spiders go to the
Ethereal plane when they
phase out, so
ethereal beings can attack
them.
(131.63)
Water, Giant <freshwater? saltwater?>
FREQUENCY: Common
FREQUENCY: Uncommon
([Temperate Freshwater Surface])
FREQUENCY: Common
([Temperate Freshwater Depths])
FREQUENCY:
Uncommon
([Tropical Freshwater Surface])
FREQUENCY:
Common
([Tropical Freshwater Depths])
NO. APPEARING: 1-10
ARMOR CLASS: 5
MOVE: 15" <(note)>
HIT DICE: 3+3
% IN LAIR: 90%
TREASURE TYPE: J-N, Q
<[J], [K], [L], [M], [N], [Q]>
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: IV | 190
+ 4
Spider, Water, Giant:
Fresh water dwellers, giant water spiders are found only in large lakes.
These spiders are able to
run along the bottom or up and down vegetable or mineral surfaces underwater.
<moved>
On occasion such water creatures
as nixies will be on friendly terms with giant
water spiders,
[TALK] for they are semi-intelligent
and can be approached with offerings of food. <>
Lair: They build great
nests of air amidst underwater vegetation.
They snatch passing prey,
deliver a poisonous bite,
and bring the victim to their
lair to be drained at leisure.
The clever airlock allows
free passage without lass of vital air.
Abandoned water spider lairs
are excellent places of refuge for air-breathers.
Spider, Marine, Giant (Marine Spider):
<>
A rare species of water spiders, twice
the size of those discussed here, are found in salt water.
by Steve Marsh