SPIDER
Giant, Huge, Large, Phase, Giant Water, Giant Marine, Salt Spider.


 

Spiders are found in all regions except those which are frigid, and lejends
tell of giant, fur-clad, white spiders inhabiting polar climes. All spiders are
aggressive predators. Even if not hungry, they will attack creatures which
disturb their web. They dwell both ^above^ and \/below\/ ground.

The spider is the sacred animal of Tuonetar and the Spider God.

Cave spider (1-2; AC 8; MV 6"/15"; HD 1+1; #AT 1; D 1 plus Poison, save at +2) (THACO 18) (XP 65 + 2/hp)


-
Large Spider <(Small Spider)>

FREQUENCY: Common ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Common ([Temperate Civilized Desert])
FREQUENCY: Common ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Common ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Common ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Common ([Dungeon Level III])

NO. APPEARING: 2-20
ARMOR CLASS: 8
MOVE: 6"*15" <(note)>
HIT DICE: 1+1
% IN LAIR: 60%
TREASURE TYPE: [J], [K], [L], [N]
NO. OF ATTACKS: 1 ~ 18
DAMAGE/ATTACK: 1
SPECIAL ATTACKS: Poison (save at + 2)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: S
LEVEL/X.P. VALUE: III | 65 + 2

SAVES: 14.15.16.17.17

Large Spider: These creatures scuttle and scurry about --
on walls, ceilings, and floors, in and out of their webs, always SEARCHING for victims.

They are 90% likely to attack any creature within 3".

Their poison is relatively weak in most cases, so saves are at +2.

<ENCOUNTER: 90% attack>

<d>
 

Huge Spider <(Medium Spider)>

FREQUENCY: Common
FREQUENCY: Common ([Dungeon Level III])
FREQUENCY: Common ([Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Swamp])
FREQUENCY: Common ([Temperate Wilderness Swamp])
FREQUENCY: Uncommon ([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Forest])
FREQUENCY: Common ([Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY: Common ([Tropical Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Forest])

NO. APPEARING: 1-12
ARMOR CLASS: 6
MOVE: 18" (Jump 3") <(note)>
HIT DICE: 2+2
% IN LAIR: 50%
TREASURE TYPE: [J], [K], [L], [M], [N], [Q]
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Surprise on 1-5, poison (save at +1)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: III | 145 + 3

SAVES: 13.15.16.17.17

Huge Spider: The typical huge spider is not a web builder but a roving hunter such as a wolf spider.

It can leap 3" upon prey and deliver its deadly bite. <e>

Others of this ilk build carefully hidden places of concealment and rush forth upon prey, <66% charge bonus?> <what about centipedes?>
i.e. trapdoor spiders of huge size.

All saves vs. the Poison of huge spiders are at +1 on the dice.  <e>

Note that these creatures surprise prey on a roll of 1-5 (out of 6). <e>

<d>
 

Giant Spider <(Large Spider)>

FREQUENCY: Uncommon
FREQUENCY: Common ([Dungeon Level V])
NO. APPEARING: 1-8
ARMOR CLASS: 4
MOVE: 3"*12" <(note)>
HIT DICE: 4+4
% IN LAIR: 70%
TREASURE TYPE: [C]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 2-8
SPECIAL ATTACKS: Webs, poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: L
LEVEL/X.P. VALUE: V | 315 + 5

SAVES: 11.12.13.13.14

Webs: These monsters are web builders. They will construct their
sticky traps horizontally or vertically so as to entrap any creature which
touches the web. Some will lurk above a path in order to drop upon prey.
The web is as tough and clinging as a web spell.

Any creature with 18 or greater STR can break free in 1 melee round,
    a 17 strength requires 2 melee rounds, etc.

Webs are quite inflammable.

Poison: The bite of a giant spider is poisonous.
A victim must save vs. Poison or be killed.

A giant spider will FLEE from an ENCOUNTER with a superior foe, typically hiding in some secret spot for safety.

FREQUENCY: Uncommon

FREQUENCY: Common ([Dungeon Level V])

FREQUENCY: Very rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest])

FREQUENCY: Uncommon ([Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Mountains])

FREQUENCY: Uncommon ([Tropical Civilized Forest])
FREQUENCY: Very rare ([Tropical Civilized Mountains], [Tropical Civilized Hills])

FREQUENCY: Uncommon ([Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])

Phase Spider

FREQUENCY: Rare
FREQUENCY: Rare ([Dungeon Level VI])

FREQUENCY: Rare ([Ethereal Plane])

FREQUENCY: Rare ([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized Forest])
FREQUENCY: Rare ([Temperate Wilderness Mountains], [Temperate Wilderness Forest])
FREQUENCY: Very rare ([Temperate Wilderness Hills])

FREQUENCY: Rare ([Tropical Civilized Mountains], [Tropical Civilized Forest])
FREQUENCY: Very rare ([Tropical Civilized Hills])
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Hills])

NO. APPEARING: 1-4
ARMOR CLASS: 7
MOVE: 6"*15" <(note)>
HIT DICE: 5+5
% IN LAIR: 75%
TREASURE TYPE: [E]
NO. OF ATTACKS: 1 ~ 15
DAMAGE/ATTACK: 1-6
SPECIAL ATTACKS: Webs, poison (save at -2)
SPECIAL DEFENSES: Phasing out
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VI | 700+ 6

Although these monsters appear to be nothing more than very great spiders, they are something quite beyond this.
When attacking or being attacked the phase spider is able to shift out of phase with its surroundings,
bringing itself back only when it is ready to deliver its poisonous bite.

Phase spiders will seek to evade encounters which are unfavorable.

Poison: Victims must save at -2 on their Poison save. <e>

Phase: When out of phase they are impervious to nearly all forms of attack,
    although a phase door spell will cause one to remain in phase for 7 melee rounds.

Oil of etherealness && armor of etherealness also put their wearers into the
same phase as this monster when it shifts out of phase.

Webs: Their webs are equal to those of giant spiders.

Q: Is there any way to fight a phase
spider without magical aid? Can the
victim of a phase spider return the
attack even if no one else can?

A: A phase spider can phase in, attack, and
phase out before its opponents can strike
if it has the initiative; otherwise, it may be
attacked normally. Phase spiders go to the
Ethereal plane when they phase out, so
ethereal beings can attack them.
(131.63)

Water, Giant <freshwater? saltwater?>

FREQUENCY: Common

FREQUENCY: Uncommon ([Temperate Freshwater Surface])
FREQUENCY: Common ([Temperate Freshwater Depths])

FREQUENCY: Uncommon ([Tropical Freshwater Surface])
FREQUENCY: Common ([Tropical Freshwater Depths])

NO. APPEARING: 1-10
ARMOR CLASS: 5
MOVE: 15" <(note)>
HIT DICE: 3+3
% IN LAIR: 90%
TREASURE TYPE: J-N, Q  <[J], [K], [L], [M], [N], [Q]>
NO. OF ATTACKS: 1 ~ 16
DAMAGE/ATTACK: 1-4
SPECIAL ATTACKS: Poison
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: IV | 190 + 4

Spider, Water, Giant: Fresh water dwellers, giant water spiders are found only in large lakes.
These spiders are able to run along the bottom or up and down vegetable or mineral surfaces underwater. <moved>

On occasion such water creatures as nixies will be on friendly terms with giant water spiders,
[TALK] for they are semi-intelligent and can be approached with offerings of food. <>

Lair: They build great nests of air amidst underwater vegetation.
They snatch passing prey, deliver a poisonous bite,
and bring the victim to their lair to be drained at leisure.
The clever airlock allows free passage without lass of vital air.
Abandoned water spider lairs are excellent places of refuge for air-breathers.

Spider, Marine, Giant (Marine Spider): <>
A rare species of water spiders, twice the size of those discussed here, are found in salt water.

    by Steve Marsh