Web
(Evocation)

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Area: The web
spell covers a max. AREA of 8 cubic inches,
and the webs must be at
least 1" thick,
so a mass 4" high, 2" wide,
and 1" deep may be CAST.
Saving
Throw: Save is made at -2.
If the save vs. web is made,
two results may have occurred.
If the creature has room
to escape then he is assumed to have jumped free.
If there is no room to escape
then the webs are only 1/2 strength.
Effect: A web
spell creates a many-layered mass of
strong, sticky strands similar
to spider webs, but far larger and tougher.
These masses must be anchored
to two or more points-floor and ceiling,
opposite walls, etc. --
diametrically opposed.
Creatures caught within
webs, or simply touching them, become stuck amongst the gluey fibers.
Creatures with less than
13
STR must remain FAST until freed by another or until the spell wears
off.
For every full turn entrapped
by a web, a creature has a 5% cumulative chance of suffocating to death.
Creatures with STR between
13 and 17 can break through 1' of webs per turn.
Creatures with 18 or greater
STR break through 1' of webs per round.
(N.B. Sufficient mass equates
to great STR in this case, and great mass will hardly notice webs.)
Strong && huge creatures
will break through 1' of webs per segment.
It is important to note
that the strands of a web spell are flammable.
A magic flaming sword will
slash them away as easily as a hand brushes away cobwebs.
Any fire
-- torch, flaming oil, flaming sword,
etc. -- will set them alight and burn them away in a single round.
All creatures within the
webs will take 2-8 HP of damage
from the flames, but those freed of the strands will not be harmed.
MC: A bit of spider web.
"Utzilah qazlem vinaquirem ta puch a ya vi!" (The Dragonlance Saga, Book I : A TSR Graphic Novel)
>
A figure in a Web cannot just be slain. First of all, weapons used to
slay figures must make a s.t. or be caught in the material themselves!
Second, a figure has both a small amount of mobility in a web and a
chance to draw a weapon. Thus a webbed figure has a 50% chance to
cast a low-level spell that has no material component, but only a 25%
chance if a material component is involved (unless it is in hand when
the figure is webbed). A webbed figure can defend at -6 effective
armor class and is -5 to hit (50% of the time he or she will have a
weapon free; the other 50% no attack is allowed), always striking last!
Thus, webbed figures can not be killed like Sleeping or unconscious
figures can!
(TD33, LTH)