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FREQUENCY: Rare
FREQUENCY: Rare ([Cold Saltwater Surface], [Cold Saltwater Depths]) <(Stygia, The Fifth Hell: MP.111)>
FREQUENCY: Rare ([Temperate Saltwater Surface], [Temperate Saltwater Depths])
FREQUENCY: Rare ([Tropical Saltwater Surface], [Tropical Saltwater Depths])
NO. APPEARING: 1
ARMOR CLASS: 7/3 <NAC=?>
MOVE: 3"//18"
HIT DICE: 12
% IN LAIR: 40%
TREASURE TYPE: [A]
NO. OF ATTACKS: 9 ~ 9
DAMAGE/ATTACK: 1-6 (X 8)/5-20
SPECIAL ATTACKS: Constriction
(2-12)
SPECIAL DEFENSES: Tentacle
hits, ink
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: VII |
2000+ 16
SAVES: (7)11.12.13.13.14
Giant squid inhabit deep
waters, preferring depths of one-half mile or
more. They are aggressive
hunters, and they will occasionally surface to
attack large prey -- 10%
chance to attack a ship passing over a giant
squid. They fear only the
hugest of sperm whales, for the latter hunt
giant
squids and kill them with
ease.
A giant squid's body is protected
by a hard shell, so its armor class is 3, but
its tentacles and head are
but AC 7.
The creature can jet back-wards
at great SPEED if it feels threatened.
When a giant squid attacks
it will anchor itself -- or stabilize itself -- with
two of its arms and attack
with the other 8.
Constriction: Each
tentacle does 1-6 hit points
on the first melee round
it hits, and thereafter it constricts the opponent for
2-12 points of damage per
melee round. To prevent this the victim must
sever the tentacle; there
is no way to loosen its grasp short of severing the
member or killing the squid.
A creature grabbed by a giant
squid is 25% likely to have both upper
members pinned, 50% likely
to have one pinned, and 25% likely to have
both free. If both upper
membersare pinned, the victim is totally unable to
attack with them, if one
is held the victim will attack at -3, and if both
upper members are free the
squid's opponent attacks at only -1 on "to hit"
dice rolls. Only one tentacle
will strike creatures of man-size at any one
time. A squid's tentacle
takes 10 hit points before being severed, and this is
in addition to the 12 dice
of damage a giant squid can take.
The great beak of a giant
squid bites for 5-20
hit points of damage.
Ink:
If 4 or more of a giant squid's arms are severed (or otherwise lost) the
monster
is 80% likely to squirt out a cloud of black ink 6" high by 8" long,
and
jet backwards to escape. The squid will always go to its lair in this
case.
The ink cloud completely obscures the vision of all within it.
The giant squid always seeks
to drag its prey under water. A ship seized by
a giant squid will not likely
be dragged under, unless the vessel is small,
but it will stop dead in
the water in 1 turn due to the drag. If a ship is
grabbed and held by 8 or
more tentacles, it will take damage as if
rammed, and ships with water
in their holds are easily dragged down to
squids' lairs.