<trim image>
FREQUENCY: Common (temperate
forests && meadowlands)
FREQUENCY: Common ([Temperate
Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Temperate
Wilderness Hills]) <x>
NO. APPEARING: 1-4 <(DL7
= 1-6)>
ARMOR CLASS: 7
MOVE: 24"
HIT DICE: 3
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 or 2 ~
16
DAMAGE/ATTACK: 2-8 or 1-3/1-3
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: II | 35
+ 3
SAVES: 13.14.15.16.16
Stags are herbivores
found in temperate forests && meadowlands.
They are the aggressive
males of a herd which numbers 4-8 times the number of stags encountered.
These creatures will defend
the herd against all but the most fearsome opponents.
A stag can attack with its
branching antlers or by lashing out with its sharp forehooves.
The stag is the sacred animal of Solonor Thelandira.
<make
specific links to a herd animal, and vice versa>
<2.
COLD SWAMP: Subarctic: Deer (White-tailed, Fallow, Red, Wapiti
(aka Elk)>
<2. TEMPERATE SWAMP: Deer (White-tailed,
Fallow, Red, Wapiti) [1]>
<3. TEMPERATE FOREST: Red deer>
<Reindeer>
<d>
FREQUENCY: Rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills])
NO. APPEARING: 1-2
ARMOR CLASS: 7
MOVE: 21"
HIT DICE: 5
% IN LAIR: 0%
TREASURE TYPE: Nil
NO. OF ATTACKS: 1 or 2 ~
15
DAMAGE/ATTACK: 4-16 or 1-4/1-4
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L (A typical giant
stag is 7' tall at the shoulder and weighs over 1,500 pounds.)
LEVEL/X.P. VALUE: III |
90 + 5
SAVES: 11.12.13.13.14
Giant Stag: These
creatures are simply very large stags.
They otherwise conform to
the general characteristics of stags.
<moved to size>