HERD ANIMAL

FREQUENCY: Common

FREQUENCY: Common ([Cold Civilized Hills], [Cold Civilized Forest], [Cold Civilized Plain], [Cold Civilized Desert])
FREQUENCY: Uncommon ([Cold Civilized Mountains], [Cold Civilized Swamp])

FREQUENCY: Common ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Swamp])

FREQUENCY: Common ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Forest], [Temperate Civilized Desert])
FREQUENCY: Uncommon ([Temperate Civilized Mountains], [Temperate Civilized Swamp])

FREQUENCY: Common ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Uncommon ([Temperate Wilderness Mountains], [Temperate Wilderness Swamp], [Temperate Wilderness Desert])

FREQUENCY: Common ([Tropical Civilized Hills], [Tropical Civilized Forest], [Tropical Civilized Desert])
FREQUENCY: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical Civilized Plains])

FREQUENCY: Common ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp])

NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 8-7
MOVE: 15" to 24"
HIT DICE: 1-5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Variable
DAMAGE/ATTACK: Variable
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S, M, or L
LEVEL/X.P. VALUE: xx | x + x

Herd animals live in all climes -- musk oxen &&  <(caribou)> at the (North Pole), giraffe && antelopes at the equator. <(alt)> <antelope are not just at the equator, according to D137>
The smallest will have but 1 HD, the largest will have 5.
Attacks are simply a matter of the animals' <> in question modes of defense (horns, butting, hooves, flight).
Damage is a factor of defense (attack) mode and size/{strength}.

Stampede: As herd animals are not aggressive, they will stampede away from what they perceive to be the greatest threat to their safety.
Humans or humanoids of about man-size or less, will be trampled to death if caught in the path of a stampede.

<Also see Buffalo, which covers Asian water buffalo and Cape buffalo.>
 

<
This table is just in theory ...
HD Tropical Subtropical Temperate Subarctic Cold Civilized Mountains
1 - - - - -
2 - - - - -
3 - - - - -
4 - - - - -
5 - - - - -
>

<
(from Dragon 137, ea.)

1. COLD SEACOAST: Seal (small, medium, or large), Walrus
2. COLD SWAMP: Subarctic: Deer (White-tailed, Fallow, Red, Wapiti (aka Elk):  <forest and forest-edge habitat: wikipedia>) [1],
2a. COLD SWAMP: Arctic: Caribou (not really a swamp-dweller but its migration pattern does cross through marshes) [1] <is there even such a thing as an Arctic swamp?>
3. COLD FOREST: Musk-ox, caribou, hart
4. COLD PLAINS: Musk-ox, caribou
5. COLD DESERT:
6. COLD HILLS: Dall sheep <use Ram stats in the MM2?>
7. COLD MOUNTAINS: Dall sheep <use Ram stats in the MM2?>

1. TEMPERATE SEACOAST:
2. TEMPERATE SWAMP: Deer (White-tailed, Fallow, Red, Wapiti) [1]
3. TEMPERATE FOREST: Bison, wild cattle, hart, red deer, wallaby*
4. TEMPERATE PLAINS: Bison,  medium antelope, small antelope, wild cattle, wallaby*
5. TEMPERATE DESERT: Hart, peccary, small antelope, camel, desert bighorn
6. TEMPERATE HILLS: Bighorn sheep, ibex, wapiti, yak, hart
7. TEMPERATE MOUNTAINS: Bighorn sheep, ibex, wapiti, yak, hart

1. WARM SEACOAST:
2. WARM SWAMP: Antelope (Waterbuck, Lechwe) [1]
3. WARM FOREST:
    SUBTROPICAL FOREST: Wallaby*
4. WARM PLAINS:
    SUBTROPICAL PLAINS: Wallaby*
5. WARM DESERT:
6. WARM HILLS:
7. WARM MOUNTAINS:

* technically, the $euro$ is the biggest of the wallabies
>

<rearrange to conform with the Hierarchy of Terrain in the WSG>
 

<1-5 : there should be a constant HD for adult members of the following excample species>

<all of the statblocks do need to be revised>

<Rough & Scrub, DMG terrain categories, are not listed above>


Bison (Wisent)

FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 7
MOVE: 18"
HIT DICE: 5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 horns, or 1 charge with trampling (two hooves)
DAMAGE/ATTACK: 2-5/2-5, or 3-18 and 1-6/1-6
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: xx | x + x
<stats are from D137>

Note: In AD&D, "buffalo" refers to a different animal.

Musk Oxen

<>
FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 8-7
MOVE: 15"
HIT DICE: 4 (up to 4+5 in Pleistocene areas)
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 horns, or 1 charge with trample
DAMAGE/ATTACK: 2-5/2-5, or 2-16 and 1-4/1-4
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S, M, or L
LEVEL/X.P. VALUE: xx | x + x
(D137: only 'BtB' info is used here)
<>


Reindeer <(Caribou)>

<>
FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 8-7
MOVE: 15" to 24"
HIT DICE: 1-5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Variable
DAMAGE/ATTACK: Variable
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S, M, or L
LEVEL/X.P. VALUE: xx | x + x
<>


Giraffe

<>
FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 8-7
MOVE: 15" to 24"
HIT DICE: 1-5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: Variable
DAMAGE/ATTACK: Variable
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S, M, or L
LEVEL/X.P. VALUE: xx | x + x
<>

<>
Dragon 137, page 12:

FREQUENCY: Common
NO. APPEARING: 10-40
AC: 7
MOVE: 18"
HIT DICE: 5
NO. OF ATTACKS: 2 hooves
DAMAGE/ATTACK: 1-8/1-8

The tallest mammals, giraffes roam the fringe areas between tropical grasslands and forests.
They deliver a vicious kick with their heavy hooves either to the front or the rear, though not both at once.
<>


 


Antelope (Includes gazelles, gnu, pronghorn, eland {common eland, giant eland}, and sable antelope)
Small, Medium, Large.
<Dragon 137>

<>
ANTELOPE, SMALL
FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 8-7
MOVE: 24"
HIT DICE: 1-5
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 hooves or 1 antler
DAMAGE/ATTACK: 1-2/1-2 or 1-6
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: M
LEVEL/X.P. VALUE: xx | x + x
<>

<>
ANTELOPE, MEDIUM
FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 7
MOVE: 22"
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 hooves or 1 antler
DAMAGE/ATTACK: 1-3/1-3 or 2-8
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: xx | x + x
<>

<>
ANTELOPE, LARGE <(1st largest in Africa: common eland, 2nd largest in Africa: giant eland)>


(common eland)

FREQUENCY: Common
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 7
MOVE: 20"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 hooves or 1 antler
DAMAGE/ATTACK: 1-4/1-4 or 2-12
SPECIAL ATTACKS: Stampede
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: L
LEVEL/X.P. VALUE: xx | x + x
<>
 



<

Elk <(Wapiti)>

<>
FREQUENCY: Common <forest and forest-edge habitat: wikipedia>
NO. APPEARING: 20-200 (or more)
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 2-12
SPECIAL ATTACKS: Stampede <note: DL2 lists "No" SA. x?>
SPECIAL DEFENSES: Nil
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S, M, or L
LEVEL/X.P. VALUE: xx | x + x
<>

Not to be confused with the moose, the elk is almost identical to the red deer.
On Earth, they are native to American India & China.

Elk can be used as draft animals (cf. DL2 Dragons of Flame), used to pull wagons, carts, etc.
If an elk is not already domesticated, this will require use of the Animal Training proficiency.

THACO: 16

Source: DL2, DL3.

The elk is the sacred animal of Mielikki.

<Note: the moose is called an elk in Europe. However, meese are not herd animals, at least we hope not, up here in Canada. Meese cause untold damage to cars every year, and are a serious traffic hazard in Canada.>
<I came across reference to an "Irish Elk" (cf. "Irish Deer"). Perhaps note any relation & make a comparison between the 2 species.>
<Give climate/terrain, perhaps along with a distinctive comparison (disambiguation) to (of) the caribou (reindeer), above).

WEIRD: Wolf
 

>


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Hello prespos, welcome to the DF lounge
prespos Has entered the room
______: Hello Pres
______: Moose = Elk
prespos: hi ath .. merry belated X-mas from Canada !
prespos: thanks .. !
______: the species called elk in north america is the waipiti
prespos: waipiti, or wapiti ?
______: which ever spelling is correct
prespos:
______: anyway its now classified as its own species
______: being most closely related to the Sika deer
prespos: http://en.wikipedia.org/wiki/Wapiti
prespos: will go w/ "wapiti"
prespos: Sika Deer = Japanese Deer = !
______: sika is very close to the red deer
prespos: found in: Vietnam, China, Russia, and, esp. Japan
______: in fact in Scotland many breeds are becoming hybridised by the introduction of sika deer which crossbreed with the red deer
______: DNA evidence concludes that elk are more closely related to Thorold's deer and even sika deer than they are to the red deer
______: http://en.wikipedia.org/wiki/Thorold's_deer
______: http://en.wikipedia.org/wiki/File:Rangifer_tarandus_map.png
______: thats reindeer/caribou
______: red=reindeer, green caribou
prespos: i'm trying to picture Thor as an old man .. and what he would be doing in Tibet
prespos: Shou .. interesting .. "Shou Lung" is the name for "fantasy China", the northern half (the southern is T'u Lung)
______: where did that come from?
prespos: 1e: OA && 1e: Kara-Tur the Eastern Realms
prespos: time 4 me 2 go
prespos: l8r