FREQUENCY: Rare
FREQUENCY: Very
rare ([Tropical Saltwater Surface])
FREQUENCY: Rare
([Tropical Saltwater Depths])
NO. APPEARING: 10-60
ARMOR CLASS: 5
MOVE: 15"
HIT DICE: 3
% IN LAIR: 25%
TREASURE TYPE: [C], [R],
[S], [T], [X]
NO. OF ATTACKS: 1 ~ 16
DAMAG/ATTACK: By weapon
SPECIAL ATTACKS: Spell use,
magic, psionics
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 90%
INTELLIGENCE: High &
up
ALIGNMENT: Neutral (good)
SIZE: M
PSlONlC ABILITY: See below
Attack/Defense
Modes: See below
LEVEL/X.P. VALUE: III |
105 + 3
TRITON (Leaders)
ARMOR CLASS: 4 or better
HIT DICE: 4 to 9
NO. OF ATTACKS: 1 ~ variables
preclude a fixed number
LEVEL/X.P. VALUE: variables
preclude a fixed number
Tritons are rumored to be
creatures from the elemental plane of water
which have been planted on the material plane
for some purpose presently unknown to man.
They are sea dwellers, inhabiting
warmer waters principally but equally able to live at shallow or great
depths.
They seldom venture forth
upon dry land.
Number Appearing:
For every 10 tritons in a group encountered there will be an exceptional
one in addition, this triton having 4-6 hit HD.
For every 20 tritons encountered
there will be an exceptional triton with 7-8 HD.
The leader of any group
of tritons numbering 50 or more will have 9 HD.
For every 10 tritons in
a group there is a 10% chance that they will have with them 1-4 of their
kind with magical ability of from 1st-6th level.
It is 90% likely that the
tritons encountered will be mounted upon hippocampi
(65%) or giant sea horses (35%).
Combat: Only male tritons will engage in combat, asa general rule.
Arms & Armor:
They will wear armor of scales which increases their protection to class
4.
Mounted tritons bear long
spears (lances) or tridents. The typical arms of a group of tritons are:
heavy
crossbow & dagger 30%
sword
& dagger 10%
spear
& dagger 20%
trident
& dagger 40%
Leaders, Conch Shells:
Triton leaders will bear conch shell horns which will calm rough waters
when blown a special way.
These instruments are typically
used as signal devices.
A) Summon
allies: The horns will, when blown properly, summon 5-20 hippocampi,
5-30 giant sea horses, or 1-10 sea
lions.
B) Disperse
sea animals: The conch shell horns can also cause marine creatures
with animal intelligence or less to flee in panic --
the creatures
saving vs. Magic with a -5 on their "to hit" dice rolls -- for 3-18 turns.
Psionics: It is possible
that psionically endowed tritons will be in any given group.
1 triton in 10 has a 5%
chance of having psionic <powers>
of the sort
applicable to magic-users.
If a psionic individual is indicated, roll a 12-
sided die for the number
of abilities by random selection. Attack and
defense modes are commensurate
with potential, abilities, etc.
<example numbers (could
be)>
TALK: Tritons have their
own language.
They can also speak the
tongue of sea elves and that of the locathah.
Lair: If tritons are encountered in their lair there will always be the following additional figures:
60 males
6 exceptional
males of 4-6 hit dice
3 exceptional
males of 7-8 hit dice
1 magic-user
of 7th-10th level
1 cleric
of 8th-11 th level
4 clerics
of 2nd-5th level
Females
equal to 100% of males
Young
equal to 100% of males
<note that tritons of 5th-8th level are mentioned at UA.17>
There is also a 75% chance
that there will be 2-12 sea lions as pets and
guards.
The triton lair will be
an undersea castle (80%) or a sculpted cavern (20%).
Description: Tritons
have silvery skin which fades into silvery blue scales
on their lower limbs. Their
hair is deep blue or blue-green.
Treasure: In lair
only: 1d12x1000cp (20%); 1d6x1000sp (30%);
1d4x1000ep (10%); 1d6 gems
(25%); 1d3 jewellery (20%); any
2 magic items (10%); 2d4x1000gp
(40%), 1d6x1000pp (50%);
4d8 gems (55%); 1d12 jewellery
(45%); 2d4 potions (40%);
1d4 scrolls (50%); 1 miscellaneous
maic and 1 potion (60%).
History: Tritons are
known to serve the god, Triton, and little else is known
about their purpose on the
material plane. They have fought fierce wars
with the sahuagin and skirmish
continually with ixitxachitl, koalinths, and
Iacedons. They are generally
well disposed towards humans who do not
mean harm to the triton
society.
<DDG entry for Triton>