A: The confusion can
be cleared up by
reading "+" where "=" appears,
so that
the names of the items are
"Dagger +1/+2
vs. Dolphins"
and <"Trident +1/+3 vs.
Elemental Beings.">
Undersea magic items
by Roger E. Moore
Dagger
+1/+3 vs. Koalinth
These are frequently found in the possession
of Tritons,
which are typically armed with a dagger
and one other weapon.
It is a coral or fish-tooth dagger, usually
with a carved handle.
If an alignment is present in such an
item, it will be Good.
XP value: 100
GP value: 1,000
Spear
+2/+4 vs. Sharks
Also known as a "Sharkbane" spear, this
is a large lance
with a
point made from a shark's tooth. These
items, originally
enchanted by Triton
_ mages or clerics, are greatly sought after by
Mermen and Sea Elves, who will readily
TRADE valuables to
acquire one.
XP: 1,500
GP: 10,000
Trident
+1/+3 vs. Reptiles
This weapon is especially effective against
Dragon Turtles,
Lizardmen, dinosaurs, crocodiles, and
other types of aquatic
and non-aquatic reptiles.
XP: 1,000
GP: 10,000
Trident
+1/+3 vs. Lacedons
Another magical weapon frequently found
in the possession
of a Triton or in a Triton lair. All tridents
of this sort have a
NG alignment and are most effective when
used against the marine variety of the ghoul.
Experience Point value:
1,000.
Gold Piece value: 10,000
Necklace
of Air Breathing
Useless or dangerous to most types of
creatures, this device
is sometimes seen employed by Locathah
and other creatures
of the deep who cannot normally breathe
air. Creatures which
normally breathe air will, upon donning
the necklace, find their
lungs immediately filling up with water.
If a save vs. magic is not
made, the victim will fight at -1 to hit
in the first round following
the donning of the necklace, and at an
additional -1 to hit in each
round thereafter, to a maximum penalty
of -4 in the fourth round.
After four rounds, the victim will become
unconscious and will
die of drowning two rounds later unless
preventive measures
are applied to the victim. There is an
80% chance of saving the
victim’s life. If the victim is unconscious
before the necklace is
removed, the chance for survival (after
lifesaving measures are
taken) drops to 50%. Experience Point
value: Nil (to airbreathers).
Gold Piece value (to air-breathers): 500.
Dagger
+1/+2 vs. Dolphins
Creatures most severely affected by this
weapon include all
those known or thought to be native to
the elemental plane of
water, such as Tritons,
Water Weirds and Water Elementals.
Another of the items crafted by Sahuagin
clerics, this trident is
normally only found in the possession
of the most powerful
members of that society. Experience Point
value: 800. Gold
Piece value: 10,000.
Periapt
of Protection from Vampiric lxitxachitl
Made by Triton clerics in many shapes
and colors, this item
acts as a permanent ward against the vampiric
lxitxachitl as well
as Lacedons. Neither of those types of
creatures can voluntarily
get closer than 10 feet away from the
wearer. If forced inside this
10-foot radius, the creature will fight
at -2 to hit. Experience
Point value: 1,500. Gold Piece value:
15,000.
In its “dry” state, a Spongestone appears
as a chunk of stone
which is rigid, quite porous, and relatively
light in weight compared
to an ordinary piece of stone.
This substance has the ability to soak
up [water] from any solid
or liquid substance it is placed in contact
with. Each Spongestone
can absorb a volume of water equal to
30 times the volume
of the stone itself; i.e., a Spongestone
with a volume of I cubic
foot will soak up 30 cubic feet of water
before becoming saturated.
A dry stone will automatically soak up
its capacity in water in
the space of three rounds, assuming that
a sufficiently large
source of water is at hand. When dry,
a Spongestone is light
brown in color. When it is filled with
water to one-third of its
capacity, it becomes a darker brown. At
two thirds of capacity,
the stone turns light
blue, and when it is filled to the maximum,
the stone assumes a deep
blue color. (This property makes a
Spongestone quite conspicuous in certain
circumstances, such
as when it is found on the bottom of a
body of water.) A Spongestone
is not “softened” by the absorption of
water, such as an
actual sponge would be; it retains its
rigidity no matter how
much water it contains.
Any Spongestone which is saturated to capacity
can be
forced to release its stored-up water
by the utterance of a command
word. Water which is released in such
a manner will drain
out of the stone twice as fast as it was
absorbed, so that 1½
rounds after being commanded, a Spongestone
will be dry and
the water it contained will have drained
into a receptacle or onto
the ground. A stone which has just released
all its water will not
be able to begin absorbing water again
for one round; at the end
of that time, the stone will begin to
re-absorb the water it had just
released, if it has not yet been removed
from the water.
A Spongestone which has absorbed water
up to its capacity
can be transported without danger to the
bearer. However, a dry
or partially filled stone will draw water
from the body of a character
or creature who touches it without the
benefit of clothing or
armor or some other protection which acts
as a barrier to absorption.
Anyone who comes into contact with the
stone against
an unprotected body part will take 5-10
(d6+4) points of damage
per round due to dehydration, risking
unconsciousness and
death if the contact with the stone is
not broken in time.
A Spongestone will absorb pure water,
filtering out all impurities
and pollutants, so that the water which
is released is
equally pure and may be safely consumed.
A Spongestone of relatively
large size may be cleaved in half
by a blow from any magical edged weapon,
as long as the
original stone was at least one-half cubic
foot in volume. However,
each time such a cutting is attempted,
there is a 50%
chance that one of the resulting halves
will lose its magical
properties, a 25% chance that both halves
will be rendered
useless, and a 25% chance that both halves
will be unaffected.
Experience Point value (for one cubic
foot): 2,000.
Gold Piece value (for one cubic foot):
15,000.