FREQUENCY: Common
FREQUENCY: Common
([Dungeon Level II])
NO. APPEARING: 10-100
ARMOR CLASS: 5
MOVE: 12"
HIT DICE: 2
% IN LAIR: 15%
TREASURE TYPE: A
NO. OF ATTACKS: 3 or 1 ~ 16
DAMAGE/ATTACK: (50%) 1-3/1-3/2-5 || (50%)
by
weapon
SPECIAL ATTACKS: Revulsion
odor,
missiles,
suprise
on 1-4
SPECIAL DEFENSES: Chameleon
power
INTELLIGENCE: low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: II | 36 + 2
DEITY: Laogzed
TROGLODYTE (Chieftan)
ARMOR CLASS: 5 or 4
HIT DICE: 6
NO. OF ATTACKS: 3 or 1 ~ 13
LEVEL/X.P. VALUE: V | 300 + 6
TROGLODYTE (Major
leader)
ARMOR CLASS: 5
HIT DICE: 4
NO. OF ATTACKS: 3 or 1 ~ 13
LEVEL/X.P. VALUE: III | 110 + 4
TROGLODYTE
(Minor leader/guard)
ARMOR CLASS: 5
HIT DICE: 3
NO. OF ATTACKS: 3 or 1 ~ 16
LEVEL/X.P. VALUE: III | 65 + 3
TROGLODYTE (Female)
ARMOR CLASS: 5
HIT DICE: 1 + 1
NO. OF ATTACKS: 3 or 1 ~ 18
LEVEL/X.P. VALUE: II | 28 + 2
Troglodytes are a race of reptilian humanoids who dwell in subterranean places.
Troglodytes have excellent infravision (9").
ENCOUNTER(AMBUSH = 1-4): They loathe humans, and their aim is to slaughter all whom they encounter.
Number Appearing:
For every 10 troglodytes encountered there will be 1 minor
leader with 3 hit dice.
For every 20 there will be an additional
2 major leaders with 4 hit dice each.
If 60 or more are encountered there will
be a troglodyte
chieftan with 6 hit dice, and 2-8
guards
of 3 hit dice each.
<used DMG wording, except for chieftan>
Lair: The lair
of a tribe of troglodytes is typically a large cave or cavern with small
chambers adjoining it in which the individual units live.
A lair will contain females
equal to 100% of the males.
Females fight as 1 + 1 hit dice monsters.
<edit>
There will also be hatchlings and eggs,
but these are of no importance.
Weapons:
Troglodytes can attack with claws and teeth, but 50% of them use weapons
of some type.
The armed half of a group encountered
will have:
javelin (2)
25%
battle axe (stone)
10%
morning star (stone)
10%
sword
5%
Their javelins are great vaned darts which have a +3 chance to hit when used by troglodytes and cause 2-8 hit points damage.
Revulsion Odor:
When aroused for battle, troglodytes emit a secretion which smells extremely
disgusting to humans --
including dwarves, elves, gnomes, half-elves
and halflings.
Those humans failing their saving throw
versus poison are affected by revulsion so as to lose 1 point of strength
per melee round for 1-6 rounds, cumulative.
Loss of strength lasts 10 melee rounds
after it has taken final effect.
Chameleon Power
(Surprise on 1-4): Troglodytes have a chameleon-like power, so they
can change their skin
coloration to shades of gray, brown or
green.
They thus surprise on a 1-4 unless they
are angry and excreting their stench.
They use this coloration to hide when
an encounter goes against them.
Tribal Spell Casters : Shamen (C3 maximum). Not recommended for random encounters.
<headings>
<format for damage/attack: slightly
changed>
<AMBUSH is theoretical, short form
for surprises others>
<game school: less words = more
playability>
Quote:
Originally Posted by ColonelHardisson
Gary, I don't recall this
ever being asked (it may have been and I missed it), but how did the stinky
reptilian creatures known in D&D as troglodytes come by that name?
The word generally is used in reference to what are also known as cave
men. I was just curious about the genesis of the D&D critter that has
the name.
As a part of the never-ending
search for new critters to dismay PCs, I stretched a lot of established
fantastic monsters to suit the need, just as I made up quite a few like
things out of whole cloth or a mere depiction of name. It worked pretty
well, eh?
Anyway, I thought underground
dwellers might better be of non-mammalian sort, possibly even of the same
genus as salamanders.
Cave men could remain in
the mis nicely under that heading
Cheers,
Gary
<lizard man or troglodyte?>
Quote:
Originally Posted by Blair
Goatsblood
Mr Gygax
What would you be able to tell us about the inspiration and role of troglodytes and lizardmen?
Trogs are found in many
literary sources--cave or underground dwelling sub-human types. They were
added to the encounter mix to provide another and different subterranean
peril.
Cheers,
Gary
<lizard man or troglodyte?>