(Human Being)
(Man)


 

Bandit (Brigand), Berserker, Buccaneer (Pirate), Caveman (Tribesman), Dervish (Nomad), Merchant, Pilgrim.
 
Blending Man Blind Man Clay Golem Crabman Frost Man
Iron Man <> Kenku Kuo-toa Lava Children Lizard Man
Sandman Shocker Stone Golem Treant MM

Normal men have from 1-6 HP each.
There are many types of men which are commonly encountered in the wilderness || in dungeons,
always appearing in groups -- smaller bands underground, larger outdoors is a good general rule.
Each type will be detailed separately hereunder.

Note that there will always be higher level characters with any group of men encountered,
the exact # being given under each separate heading.

All higher level fighters will usually be mounted on unbarded medium  warhorses and have plate armor && shield.
The same is true for clerics.

For each level that these fighters, M-Us, and clerics have attained there is a 5% chance that they will have magical accouterments as shown below.

Roll for each "yes," reroll if a cursed or otherwise undesirable item
is indicated, but only one reroll is allowed, and if no usable item is
indicated there is no item in the category.
 
- Fighter Magic-User Cleric Thief
Armor yes no yes no
Shield yes no yes yes
Sword yes no no yes
Miscellaneous Weapon yes no yes * yes
Potion yes no yes yes
Scroll no yes yes no
Ring no yes no yes
Wand/Staff/Rod no yes no * no
Miscellaneous Magic no yes yes yes

<looks like separate tables for armor && shields need 2b made>

* If no miscellaneous weapon, or one with an edge, roll again for
possibility of a wand/staff/rod; if one is indicated, but it is not usable by a
cleric, there is no such item possessed.

Example: A Canon (C6) is being checked. There is a 30% chance for the
character to have magical armor, shield, miscellaneous weapon, potion,
scroll, and a miscellaneous magic item. Rolling d% for each
category, the cleric scores positively in the shield, miscellaneous weapon
and scroll classes. He gets a cursed shield first, but a reroll shows a +1
shield. For a miscellaneous weapon, the cleric gets magic arrows -- not
usable -- so a roll on the wand/staff/rod table is called for, but the result
shows an item not usable by him, so the category is dropped. Finally, a roll
on the table for scrolls indicates the cleric has a protection from undead
scrolI.

High level leader-types will have the usual chance for psionic abilities.

Aerial Combat: Men, like monsters, must behave differently in the air than on the ground.
Most flying combat involving humans consists of magical or magically-equipped flyers rising above a melee to gain a positional advantage for the purpose of spell- or missile-casting.
This actually isn't as easy as most players would like to think it is,
as the different forms of magical flight often have requirements which interfere with such actions.
 

Man is the sacred animal of Prometheus.


Men (AC 8; MV 12"; HD 1-4; hp V; #AT 1; DMG 1-6; SA No; SD No; AL N; THACO V, BOOK M-66) - this slight variant is from DL4, DL7 et al.