FREQUENCY:
Very rare
NO. APPEARING: 1-4 <(VIII:
2-5, IX: 2-9)>
ARMOR CLASS: -2 <NAC=?>
MOVE: 9"
HIT DICE: 7+ 7
% INLAIR 40% (3 Xorn: mountain,
TPL60:10th, REF4.65)
TREASURE TYPE: [O], [P],
[Q] (x 5), [X]
NO. OF ATTACKS: 4 ~ 12
DAMAGE/ATTACK: 1-3 (x 3),
6-24
SPECIAL ATTACKS: Surprise
on 1-5
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: M (5' tall)
LEVEL/X.P. VALUE: VII | 1275
+ 10
The xorn are a race of creatures
found on the elemental plane of earth,
but
on rare occasions they will
abide on the material plane for a time.
When
so doing, they seek deep
subterranean places. Xorn feed on certain rare
minerals which are the subject
of their {quest} on the
material plane.
The jaws of xorn are very
powerful, and as the creature blends with stone
-- both in color and conformation
and as a physical capability -- it is very
likely to surprise
any other creature.
The xorn is likely to demand
such metals as copper,
silver,
etc. to snack upon, and if a passing creature refuses,
the xorn
is 90% likely to try to take the metal by force, for it can smell such
at 20' distance.
These creatures are not harmed
by fire or cold-based spells. Electrical
attacks, such as lightning
bolts, do either one-half or no damage,
depending on the saving throw.
They are flung back 3" and
stunned one melee round by a move earth spell,
a stone to flesh or rock
to mud spell will lower their AC to 8 for 1 melee round
(and the
xorn cannot attack during that time as they must adjust their molecules),
and a passwall spell delivers
11-20 hit points of damage to the creatures.
If a combat
is going against a xorn, it will stop fighting, adjust its molecular
structure, and pass through
the nearest stone (usually the floor) to escape.
This requires one melee round,
and thereafter the xorn can progress at
normal movement through solid
stone, earth, or similar substances. If it is
struck by a pahse door spell
when in this state a xorn is killed.
FREQUENCY:
Very
rare ([Cold Civilized Mountains], [Cold Civilized Hills]), ([Cold
Wilderness Mountains])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilzed Hills])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills])
FREQUENCY: Very
rare ([Tropical Civilized Mountains], [Tropical Civilized Hills])
FREQUENCY: Very
rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills])
FREQUENCY:
Very rare ([Dungeon Level VII])
FREQUENCY: Uncommon ([Ethereal Plane])