Aerial Servant
(Conjuration/Summoning)
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Effect: This spell
summons an invisible aerial servant
(see AD&D,
MM)
to do the bidding of the
cleric who coniured it.
The creature does not fight,
but it obeys the command
of the cleric with respect to finding and returning with whatever object
or creature that is described to it.
Of course, the object or
creature must be such as to allow the aerial servant to physically bring
it to the cleric or his or her assign. The spell caster should keep in
mind the consequences of having an aerial servant prevented, for any reason,
from completion of the assigned
duty.
The spell lasts for a maximum
of 1 day for each level of experience of the cleric who cast it.
The aerial servant returns
to its own plane whenever the spell lapses, its duty is fulfilled, it is
dispelled, the cleric releases it, or the cleric is slain. The cleric must
have a protection from evil spell, or be within a magic circle, thaumaturgic
triangle, or pentagram when summoning an aerial servant unless the cleric
has his or her religious symbol or a religious artifact or relic to use
to control the creature. Otherwise, the creature will slay its summoner
and return from whence it came.
The aerial servant will
always attack by
complete surprise when sent
on a mission, and gain the benefit of 4 free melee rounds unless the creature
involved is able to detect invisible objects in which case a six-sided
die is rolled, and 1 = 1 free round, 2 = 2 free rounds, 3 = 3 free rounds,
4 = 4 free rounds, and 5 or 6 = 0 free rounds (the opponent is not surprised
at all). Each round the aerial servant must dice to score a hit, and when
a hit is scored, it means the aerial servant has grabbed the item or creature
it was sent to take and bring back to the cleric. If a creature is involved,
the aerial servant's strength is compared to the strength of the creature
to be brought. If the creature in question does not have a strength rating,
roll the appropriate number of the correct type of hit dice for the aerial
servant and for the creature it has grabbed. The higher total is the stronger.
DMG:
The spell caster should be required to show you what form of protective
inscription he or she has used when the spell is cast.
The three forms mentioned
are:
Quote:
Reading once somewhere in
the DMG it mentioned that Protection
Circles will temporarially break Charm spells, I have ruled that Pro Evil
of Paladin would do this also. Some think otherwise, would you tend to
agree or disagree?
Thanks for your time.
I do not believe that a
Protection from Evil generated by
a paladin will break an existing Charm spell, as it is meant primarily
to assist the Paladin against the malign.
As a Charm might well be cast by a non-evil person for non-evil purposes, any temporary breaking of such a spell needs be considered carefully by the DM.
Cheers,
Gary
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