Protection From Evil
(Abjuration)
Reversible: Protection
From Good
[default: cleric, mu: magic-user]

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Explanation/Description:
When this spell is cast,
it acts as if it were a
magical armor upon the recipient.
The protection encircles
the recipient at a one foot distance,
thus preventing bodily contact
by creatures of an enchanted or conjured nature such as aerial
servants, <should read 'extra-planar' monsters, I think>
demons,
devils,
djinn,
efreet,
elementals,
imps,
invisible
stalkers,
night
hags,
quasits,
salamanders,
water
weirds,
wind
walkers,
and xorn.
Summoned animals or monsters
are similarly hedged from the protected creature.
Furthermore,
any and all attacks launched
by evil creatures incur a penalty of -2 from dice rolls ”to hit” the protected
creature,
and any saves caused by
such attacks are made at +2 on the protected creature‘s dice.
<note: the above list
should be updated to incl monsters from the FF, MM2, etc.>
<does the spell work
against deities?>
A: The Amulets in question
are magic
items, created by a difficult
and expensive
process. The spell would
NOT
have the same effect, and
wearing more
than one Amulet will have
the same effect
as wearing more than one
Ring of
Protection (only one will
apply).
(Polyhedron #2)
A. This is a common
misinterpretation
of the spell. However, the
PHB
quite
clearly states the protection
from
evil produces a magickal
barrier which
prevents bodily contact by
enchanted
or summoned creatures only.
So,
unless an undead has been
conjured
from another dimension, for
example, it
would not be held at bay
by this spell.
Moreover, if any attacks
are launched
from within the protective
circle of
th espell, the barrier is
immediately
negated and cannot be raised
against
that particular monster again.
Of
course, the bonuses to the
caster's
AC and saves will
remain effective in all cases.
(Imagine #13)
DMG.Cleric: Note that this excludes (keeps out) monsters using natural (body) weapon attacks which require touching the protected character.
DMG.MU: This spell
prevents attacks which employ parts of the body of affected creatures.
(Cf. cleric spell of the
same name.)
MC: To complete this
spell,
the cleric must trace a
3’ diameter circle upon the floor
(or ground)
with holy water for protection
from evil,
with blood for protection
from good --
or in the air using burning
incense or smoldering dung with respect to evil/good.
MC.magic-user: With
the differences shown above,
and the requirement of powdered
iron && silver as the material components
for tracing the magic circle for protection from evil,
the spell is the same as
the first level cleric protection from evil spell (q.v.).
Protection
From Good: This spell can be reversed to become protection from good,
although it still keeps
out enchanted evil creatures as well.
Answer: Sure, he can.
Just because he is evil doesn’t mean he can’t
protect himself from others
that are evil. Also, he can cast a Protection
from Good, which will keep
out good as well as enchanted evil
creatures.
A: The only undead
that are magically
created are skeletons and
zombies, which
are created with the animate
dead spell. <cf. The Death Master,
aka THE NECROMANCER, unless you are using the WHITE
DWARF Necromancer>
However, enchanted monsters
are those
brought into being with
conjuration/
summoning spells, and animate
dead is
necromantic. Ghouls
are hedged out because
their descriptions in the
1st
Edition
Monster Manual and
2nd Edition Monstrous
Compendium say they are.
Still, the
DM could rule that the normal
undeadcreation
process (in which a being
killed
by certain undead beings
becomes an
undead creature, too) is
magical. Expanding
the list in this fashion
logically would
include lycanthropes (which
suffer from a
quasi-magical curse), golems
(which are
ritually created), creatures
such as
owlbears and bulettes (commonly
known
to be magical crossbreeds),
and gargoyles
(which have ?magical natures?)?and
the
list goes on.
It's much better to draw
the line early on.
_________________________________
The rules don't say that
clerics have
power over all undead. Banshees
were left
off the clerics vs. undead
table in the
AD&D 1st Edition
DMG because they
couldn?t be turned in those
rules (see the
1st Edition Monster Manual,
"Groaning
Spirit").
Currently, banshees can be turned
as ?special? undead (see
?Groaning Spirit,?
Monstrous Compendium, Volume
2).
(155.57)
Protection From Evil
If a figure so protected goes up to an opponent which is not allowed
a physical touch because of the spell, and starts to beat on him/her/it,
that opponent is NOT prevented from returning the blows! But as soon
as the figure ceases and backs off, assuming the spell is still in
effect, the
Protection again applies. This ruling was agreed to by Gary Gygax
when we discussed Will-o-the-Wisps
and Protection from Evil. Naturally, a protected figure could discharge
missiles or spells and still be
protected from physical touch.
(TD33, LTH)
The protection from evil
spell keeps said foes away from the protected.
If the latter chooses to
move into range to assail the evil opponents, there goes the hedge.
simple as that.
It is a protective spell,
not one of offense.
Cheers,
Gary
You are spot on.
In folklore, silver
is indeed valued for its proctetive qualities against evil.
The use of silver
against were-creatures is an example of how it an an inimical metal to
creatures of evil, just as cold iron is reputed to be inimical to denizens
of the Fairy realm.
Cheerio,
Gary