Airy Water
(Alteration)



 
 
 
L^: mu5
-
R#: 0
-
D^: 1t*
C^: v.s.m
-
CT: 5
-
S^: None
A^: 2" diameter sphere
or
4" diameter hemisphere
-
MP: 23, 47
-
-
Airy earth, MP.41
Airy element, MP.41, 58
-
Airy fire, MP.37
Airy smoke, MP.51

Effect: The airy water spell turns normal liquid such as water || water based infusions or solutions to a less dense,
breathable substance.

Thus, if the M-U were desirous of entering an underwater place, he or she would step into the water,
cast the spell and sink downwards in a globe of bubbling water which he or she and any companions in the spell's area of effect could move freely in and breathe just as if it were air rather than water.
The globe will move with the spell caster.
Note that water breathing creatures will avoid a sphere (or hemisphere) of airy water,
although intelligent ones can enter it if they are able to move by means other than swimming,
but no water-breathers will be able to breathe in an area affected by this spell.
There is only one word which needs to be spoken to actuate the magic,

MC: A small handful of alkaline or bromine salts.

WSG: The movement rate of any character in the area of
effect is the same as his swimming rate - and, of course, any
other characters in the sphere or hemisphere cannot move faster
than the spell-caster if they intend to remain within the area affected
by the spell.


 
 









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