Airy Water
(Alteration)
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or 4" diameter hemisphere |
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Effect: The airy water
spell turns normal liquid such as water || water based infusions or solutions
to a less dense,
breathable substance.
Thus, if the M-U
were desirous of entering an underwater place, he or she would step into
the water,
cast the spell and sink
downwards in a globe of bubbling water which he or she and any companions
in the spell's area of effect could move freely in and breathe just as
if it were air rather than water.
The globe will move with
the spell caster.
Note that water breathing
creatures will avoid a sphere (or hemisphere) of airy water,
although intelligent ones
can enter it if they are able to move by means other than swimming,
but no water-breathers will
be able to breathe in an area affected by this spell.
There is only one word which
needs to be spoken to actuate the magic,
MC: A small handful of alkaline or bromine salts.
WSG: The movement
rate of any character in the area of
effect is the same as his
swimming rate - and, of course, any
other characters in the
sphere or hemisphere cannot move faster
than the spell-caster if
they intend to remain within the area affected
by the spell.
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